Player Matchup

Baron Samedi
Baron Samedi
Casegama
Baron Samedi
Level 121
God Stats
4W - 2L
1,944 SR
Queue Stats
60W - 44L
1,766 Elo+
Party 1
Fenrir
Fenrir
DewTheMew
Fenrir
Level 151
God Stats
1W - 0L
1,786 SR
Queue Stats
176W - 117L
1,772 Elo+
Party 1
Ganesha
Ganesha
TheManiacJoker
Ganesha
Level 125
God Stats
2W - 0L
1,542 SR
Queue Stats
43W - 23L
1,760 Elo+
Party 1
Team Averages
Level 132
1,757 SR
1,766 Elo+

VS

Team Averages
Level 143
1,362 SR
1,451 Elo+
Chernobog
Chernobog
 
Chernobog
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Ezequiel1v
Ares
Level 157
God Stats
2W - 2L
1,614 SR
Queue Stats
67W - 52L
1,682 Elo+
Solo
Zeus
Zeus
TridentScar
Zeus
Level 145
God Stats
2W - 7L
972 SR
Queue Stats
3W - 9L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Casegama
Baron Samedi
13
5 / 0 / 2
7,618
762
7,257
4,769
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
DewTheMew
Fenrir
12
2 / 1 / 4
7,079
708
7,615
9,811
6,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
0 / 0 / 7
7,693
769
3,743
8,339
8,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
1 / 4 / 0
6,571
657
2,879
8,812
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 1 / 1
7,131
713
6,017
7,491
7,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 2 / 1
6,442
644
6,618
4,551
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
4
0
0.25
W
Baron Samedi
Casegama
Baron Samedi
5
0
2
6
W
Fenrir
DewTheMew
Fenrir
2
1
4
4
L
0
1
1
0.5
W
0
0
7
3.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,615
Damage
15,514
22,919
Taken
20,854
17,725
Mitigated
13,673
9,897
Healing
3,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
2,879
1,482
0
1,522
8,812
4,034
0
4,355
4,207
0
24,533
W
Baron Samedi
Casegama
Baron Samedi
7,257
878
2,278
2,703
4,769
2,808
200
3,593
1,176
29,425
0
W
Fenrir
DewTheMew
Fenrir
7,615
1,567
0
2,844
9,811
6,274
255
4,393
5,418
0
22,888
L
6,017
176
0
1,822
7,491
7,796
0
4,343
3,025
10,383
0
W
3,743
472
0
2,072
8,339
8,643
90
4,977
3,362
15,504
0
L
6,618
747
0
250
4,551
1,843
0
2,574
1,782
22,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,390
Gold Earned
20,144
114
Minions Killed
112
5
Camps Cleared
5
617,345
Distance Traveled
516,111
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,571
657
63
6
3
161,890
4
W
Baron Samedi
7,618
762
74
7
0
208,333
3
W
Fenrir
7,079
708
40
4
5
216,365
0
L
Ares
7,131
713
3
0
0
205,371
5
W
Ganesha
7,693
769
0
0
0
192,647
5
L
Zeus
6,442
644
46
5
2
148,850
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role