Player Matchup

Mercury
Mercury
MercurianLich13
Mercury
Level 158
God Stats
1W - 7L
1,073 SR
Queue Stats
112W - 114L
1,527 Elo+
Party 1
Ishtar
Ishtar
PierrePapichulo
Ishtar
Level 124
God Stats
6W - 4L
1,744 SR
Queue Stats
74W - 71L
1,497 Elo+
Party 1
Atlas
Atlas
XxXLilf1ashxXx
Atlas
Level 152
God Stats
2W - 4L
1,604 SR
Queue Stats
95W - 89L
1,478 Elo+
Party 1
Bastet
Bastet
lessgooo2906
Bastet
Level 104
God Stats
71W - 51L
1,579 SR
Queue Stats
312W - 303L
1,400 Elo+
Solo
Discordia
Discordia
wewillmoo42
Discordia
Level 122
God Stats
4W - 5L
1,584 SR
Queue Stats
74W - 69L
1,502 Elo+
Party 1
Team Averages
Level 132
1,517 SR
1,481 Elo+

VS

Team Averages
Level 95
1,595 SR
1,408 Elo+
Ymir
Ymir
CheeffDAnny
Ymir
Level 69
God Stats
19W - 26L
1,559 SR
Queue Stats
26W - 40L
1,397 Elo+
Party 2
Neith
Neith
FORSEP
Neith
Level 125
God Stats
9W - 4L
1,687 SR
Queue Stats
152W - 190L
1,398 Elo+
Party 2
Merlin
Merlin
Tbearblitz
Merlin
Level 115
God Stats
10W - 12L
1,650 SR
Queue Stats
143W - 147L
1,396 Elo+
Solo
Susano
Susano
VigilantSole
Susano
Level 128
God Stats
1W - 0L
1,625 SR
Queue Stats
114W - 120L
1,453 Elo+
Party 2
Bellona
Bellona
innihilation
Bellona
Level 37
God Stats
7W - 10L
1,455 SR
Queue Stats
44W - 39L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 3
9,081
568
6,505
12,048
4,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 3 / 0
8,516
532
6,599
10,301
4,038
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 2
7,196
450
7,209
11,680
8,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
13
4 / 5 / 2
7,622
476
9,351
18,471
10,286
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Discordia
wewillmoo42
Discordia
12
1 / 3 / 4
7,470
467
6,810
7,900
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 10
7,173
448
3,539
13,777
14,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
FORSEP
Neith
13
2 / 2 / 4
7,588
474
5,102
6,530
3,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Tbearblitz
Merlin
13
2 / 3 / 2
7,951
497
7,930
7,870
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
15
11 / 2 / 3
9,388
587
11,989
13,227
5,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
innihilation
Bellona
14
0 / 3 / 5
8,663
541
6,883
14,017
11,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
14
Kills
15
17
Deaths
14
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
4
10
1.25
W
Neith
FORSEP
Neith
2
2
4
2
L
4
3
3
1.83
L
4
3
0
1.33
W
Merlin
Tbearblitz
Merlin
2
3
2
1
W
Susano
11
2
3
6.25
L
1
3
2
0.67
W
Bellona
innihilation
Bellona
0
3
5
0.83
L
Bastet
4
5
2
1
L
Discordia
wewillmoo42
Discordia
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,474
Damage
35,443
60,400
Taken
55,421
30,265
Mitigated
37,686
11,489
Healing
11,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,539
632
0
2,630
13,777
14,908
29
3,655
10,122
15,505
0
W
Neith
FORSEP
Neith
5,102
1,669
0
2,226
6,530
3,036
1,076
219
6,311
0
50,333
L
6,505
2,920
0
360
12,048
4,594
627
935
11,113
0
76,160
L
6,599
4,322
0
4,101
10,301
4,038
195
1,970
8,331
0
67,287
W
Merlin
Tbearblitz
Merlin
7,930
479
0
1,486
7,870
2,882
933
1,526
6,344
50,686
0
W
Susano
11,989
2,723
0
500
13,227
5,682
0
1,707
11,520
0
57,769
L
7,209
2,596
0
534
11,680
8,727
0
718
10,962
37,301
3,346
W
Bellona
innihilation
Bellona
6,883
2,911
0
4,698
14,017
11,178
221
6,338
7,679
0
61,037
L
Bastet
9,351
2,735
186
4,226
18,471
10,286
0
5,784
12,687
0
49,395
L
Discordia
wewillmoo42
Discordia
6,810
423
0
2,082
7,900
2,620
86
2,062
5,838
43,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,885
Gold Earned
40,763
421
Minions Killed
421
0
Camps Cleared
0
1,507,523
Distance Traveled
1,464,027
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,173
448
20
1
0
290,413
7
W
Neith
7,588
474
95
6
0
255,905
0
L
Mercury
9,081
568
118
7
0
364,905
3
L
Ishtar
8,516
532
121
8
0
287,253
4
W
Merlin
7,951
497
92
6
0
297,533
6
W
Susano
9,388
587
89
6
0
336,683
1
L
Atlas
7,196
450
58
4
0
247,457
3
W
Bellona
8,663
541
125
8
0
283,493
4
L
Bastet
7,622
476
54
3
0
305,650
7
L
Discordia
7,470
467
70
4
0
302,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role