Player Matchup

Fenrir
Fenrir
SSLUDGE
Fenrir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 52L
1,364 Elo+
Party 2
Charybdis
Charybdis
Spac3Cas3
Charybdis
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,390 Elo+
Party 2
Tyr
Tyr
daddog2112
Tyr
Level 122
God Stats
0W - 4L
1,113 SR
Queue Stats
175W - 181L
1,398 Elo+
Party 3
Nox
Nox
dingleberry202
Nox
Level 141
God Stats
3W - 11L
1,228 SR
Queue Stats
436W - 481L
1,347 Elo+
Solo
Erlang Shen
Erlang Shen
soulkeeper196
Erlang Shen
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,279 Elo+
Party 3
Team Averages
Level 120
1,368 SR
1,356 Elo+

VS

Team Averages
Level 100
1,530 SR
1,360 Elo+
Xbalanque
Xbalanque
CWCAPTAIN
Xbalanque
Level 73
God Stats
2W - 0L
1,734 SR
Queue Stats
34W - 41L
1,358 Elo+
Party 1
Bacchus
Bacchus
Haid87
Bacchus
Level 108
God Stats
3W - 0L
1,819 SR
Queue Stats
67W - 64L
1,475 Elo+
Solo
Ah Puch
Ah Puch
Living Legacy
Ah Puch
Level 109
God Stats
9W - 7L
1,509 SR
Queue Stats
166W - 191L
1,359 Elo+
Party 1
Ymir
Ymir
TheGreyJedi88
Ymir
Level 97
God Stats
1W - 0L
1,199 SR
Queue Stats
18W - 34L
1,237 Elo+
Party 1
Geb
Geb
YetiFist4000
Geb
Level 111
God Stats
5W - 8L
1,388 SR
Queue Stats
226W - 269L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SSLUDGE
Fenrir
14
4 / 4 / 1
7,778
707
4,030
8,245
4,436
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Spac3Cas3
Charybdis
14
2 / 6 / 4
7,665
697
9,153
12,717
6,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 5
7,878
716
3,583
12,774
14,907
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 4 / 1
8,745
795
7,807
8,210
4,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
soulkeeper196
Erlang Shen
8
0 / 3 / 1
6,336
576
1,671
5,606
3,080
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CWCAPTAIN
Xbalanque
15
6 / 3 / 11
9,485
862
13,277
10,916
5,389
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Haid87
Bacchus
15
7 / 3 / 13
9,942
904
10,844
11,860
14,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
17
6 / 2 / 9
10,200
927
12,871
9,396
4,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 2 / 10
8,822
802
1,683
13,473
10,988
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
1 / 1 / 17
8,523
775
4,146
8,313
7,441
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
83
10
Kills
23
23
Deaths
11
12
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
CWCAPTAIN
Xbalanque
6
3
11
3.83
W
Bacchus
Haid87
Bacchus
7
3
13
4.5
W
Ah Puch
6
2
9
5.25
L
Fenrir
SSLUDGE
Fenrir
4
4
1
1.13
L
Charybdis
Spac3Cas3
Charybdis
2
6
4
0.67
W
3
2
10
4
W
1
1
17
9.5
L
1
6
5
0.58
L
3
4
1
0.88
L
Erlang Shen
soulkeeper196
Erlang Shen
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,244
Damage
42,821
47,552
Taken
53,958
33,501
Mitigated
42,757
7,465
Healing
20,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
CWCAPTAIN
Xbalanque
13,277
6,209
1,361
3,290
10,916
5,389
3,141
1,866
8,967
0
26,425
W
Bacchus
Haid87
Bacchus
10,844
621
1,513
1,368
11,860
14,119
859
959
9,773
18,456
0
W
Ah Puch
12,871
67
333
3,445
9,396
4,820
1,994
756
8,624
33,008
0
L
Fenrir
SSLUDGE
Fenrir
4,030
556
0
846
8,245
4,436
0
5,552
2,693
20
4,666
L
Charybdis
Spac3Cas3
Charybdis
9,153
2,978
998
2,161
12,717
6,703
0
9,412
3,305
0
18,336
W
1,683
277
567
5,702
13,473
10,988
1,366
2,202
11,161
5,044
0
W
4,146
315
1,297
1,987
8,313
7,441
277
1,638
6,563
8,299
0
L
3,583
675
119
986
12,774
14,907
0
5,784
6,990
0
6,576
L
7,807
81
62
1,247
8,210
4,375
0
5,610
2,600
22,561
0
L
Erlang Shen
soulkeeper196
Erlang Shen
1,671
418
46
1,000
5,606
3,080
0
3,186
2,420
0
5,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,402
Gold Earned
46,972
80
Minions Killed
109
0
Camps Cleared
0
797,316
Distance Traveled
986,174
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,485
862
32
3
0
174,715
3
W
Bacchus
9,942
904
15
1
0
234,351
0
W
Ah Puch
10,200
927
47
4
0
212,732
0
L
Fenrir
7,778
707
2
0
0
190,250
0
L
Charybdis
7,665
697
24
2
0
169,757
1
W
Ymir
8,822
802
6
1
0
166,901
0
W
Geb
8,523
775
9
1
0
197,475
2
L
Tyr
7,878
716
3
0
0
162,226
0
L
Nox
8,745
795
46
4
0
201,300
0
L
Erlang Shen
6,336
576
5
0
0
73,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role