Player Matchup

Awilix
Awilix
 
Awilix
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
BlueOrigins
Hera
Level 99
God Stats
3W - 2L
1,669 SR
Queue Stats
100W - 113L
1,435 Elo+
Party 1
Neith
Neith
SighandTea
Neith
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 31L
1,500 Elo+
Party 1
Odin
Odin
Sprinting Busch
Odin
Level 38
God Stats
0W - 3L
1,336 SR
Queue Stats
15W - 18L
1,377 Elo+
Party 1
Ares
Ares
Strik3r78
Ares
Level 24
God Stats
11W - 8L
1,663 SR
Queue Stats
48W - 45L
1,507 Elo+
Party 3
Team Averages
Level 52
1,534 SR
1,464 Elo+

VS

Team Averages
Level 69
1,599 SR
1,502 Elo+
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ChokeGod1999
Pele
Level 87
God Stats
18W - 8L
1,688 SR
Queue Stats
262W - 244L
1,529 Elo+
Party 2
Mulan
Mulan
SoiledVirgin
Mulan
Level 123
God Stats
4W - 2L
1,363 SR
Queue Stats
206W - 167L
1,557 Elo+
Party 2
Ares
Ares
Talemarq
Ares
Level 28
God Stats
17W - 10L
1,599 SR
Queue Stats
50W - 39L
1,474 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
cartergc
Ah Muzen Cab
Level 38
God Stats
5W - 1L
1,845 SR
Queue Stats
164W - 157L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
0 / 4 / 1
5,798
414
3,749
12,665
4,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 6 / 1
6,078
434
7,345
8,267
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
9
0 / 6 / 0
5,715
408
1,716
8,531
2,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 5 / 0
5,402
386
2,964
9,300
6,641
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
10
1 / 0 / 1
6,552
468
6,698
10,375
9,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 1 / 3
7,350
525
5,250
9,242
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 0 / 4
8,327
595
7,918
10,838
3,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 0 / 3
9,093
650
12,582
14,446
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ares
10
1 / 1 / 2
7,212
515
1,787
8,600
5,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
cartergc
Ah Muzen Cab
16
7 / 0 / 1
9,514
680
8,112
7,693
3,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
20
21
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
4
1
0.13
W
Chang'e
 
Chang'e
1
1
3
2.5
L
1
6
1
0.25
W
5
0
4
7
L
Neith
0
6
0
0
W
6
0
3
7.5
L
0
5
0
0
L
Ares
1
0
1
1.5
W
Ares
1
1
2
2
W
Ah Muzen Cab
cartergc
Ah Muzen Cab
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,472
Damage
35,649
49,138
Taken
50,819
26,070
Mitigated
26,922
4,192
Healing
24,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,749
1,462
0
1,636
12,665
4,478
0
1,407
11,002
0
43,280
W
Chang'e
 
Chang'e
5,250
321
890
5,020
9,242
3,232
50
4,424
4,818
44,057
266
L
7,345
2,204
0
0
8,267
2,384
0
3,282
4,985
45,659
0
W
7,918
1,920
0
4,043
10,838
3,920
1,276
3,149
7,689
0
56,666
L
Neith
1,716
949
0
444
8,531
2,964
124
0
8,480
0
27,223
W
12,582
2,627
0
9,070
14,446
10,851
324
1,766
12,680
219
61,856
L
2,964
1,407
0
0
9,300
6,641
0
160
8,771
0
21,300
L
Ares
6,698
287
0
2,112
10,375
9,603
0
2,407
7,919
33,629
0
W
Ares
1,787
184
0
1,990
8,600
5,352
0
3,765
4,835
17,376
0
W
Ah Muzen Cab
cartergc
Ah Muzen Cab
8,112
2,431
0
3,326
7,693
3,567
2,504
1,638
6,055
0
96,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,545
Gold Earned
41,496
286
Minions Killed
449
0
Camps Cleared
0
1,263,870
Distance Traveled
1,375,540
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,798
414
62
4
0
285,046
0
W
Chang'e
7,350
525
83
6
0
247,964
0
L
Hera
6,078
434
80
6
0
237,781
3
W
Pele
8,327
595
74
5
0
286,114
1
L
Neith
5,715
408
65
5
0
194,677
0
W
Mulan
9,093
650
119
9
0
277,008
2
L
Odin
5,402
386
25
2
0
268,610
0
L
Ares
6,552
468
54
4
0
277,756
4
W
Ares
7,212
515
26
2
0
277,999
0
W
Ah Muzen Cab
9,514
680
147
11
0
286,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role