Player Matchup

Freya
Freya
Maidenless J
Freya
Level 85
God Stats
2W - 2L
1,208 SR
Queue Stats
166W - 199L
1,380 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Nicholsen34
Ah Muzen Cab
Level 137
God Stats
5W - 7L
1,398 SR
Queue Stats
232W - 262L
1,409 Elo+
Party 3
Thanatos
Thanatos
Pickkel
Thanatos
Level 105
God Stats
1W - 0L
1,450 SR
Queue Stats
38W - 38L
1,545 Elo+
Party 1
Fenrir
Fenrir
TheGoldenSaint
Fenrir
Level 129
God Stats
1W - 1L
1,549 SR
Queue Stats
38W - 36L
1,579 Elo+
Party 1
Horus
Horus
krungfou
Horus
Level 65
God Stats
6W - 6L
1,572 SR
Queue Stats
21W - 24L
1,474 Elo+
Party 1
Team Averages
Level 104
1,436 SR
1,477 Elo+

VS

Team Averages
Level 117
1,528 SR
1,495 Elo+
Freya
Freya
Attraxxis2
Freya
Level 126
God Stats
6W - 9L
1,481 SR
Queue Stats
355W - 336L
1,563 Elo+
Solo
Neith
Neith
DeadTreeForest
Neith
Level 85
God Stats
6W - 4L
1,640 SR
Queue Stats
259W - 263L
1,466 Elo+
Solo
Mulan
Mulan
Stepbro wyd7382
Mulan
Level 144
God Stats
60W - 45L
1,593 SR
Queue Stats
286W - 258L
1,539 Elo+
Solo
Geb
Geb
iNightfa1l
Geb
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
296W - 301L
1,505 Elo+
Party 2
Loki
Loki
zenacu lunai
Loki
Level 123
God Stats
3W - 5L
1,427 SR
Queue Stats
284W - 324L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 7
13,043
567
15,382
14,636
8,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
Nicholsen34
Ah Muzen Cab
18
7 / 2 / 7
12,680
551
16,855
13,914
7,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
Pickkel
Thanatos
20
4 / 4 / 5
12,885
560
7,917
19,492
9,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
4 / 1 / 19
12,611
548
10,560
19,403
29,640
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Horus
krungfou
Horus
19
7 / 3 / 7
13,165
572
14,938
16,907
21,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
16
1 / 6 / 4
9,680
421
10,221
18,688
7,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
1 / 2 / 2
8,379
364
4,590
7,031
3,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

19
7 / 6 / 1
12,074
525
19,876
29,244
24,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 8 / 2
8,634
375
7,453
20,572
20,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 7 / 3
8,939
389
4,215
14,919
5,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
22
29
Kills
10
11
Deaths
29
45
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Freya
1
6
4
0.5
L
1
2
2
1
W
7
1
7
10.5
W
Ah Muzen Cab
Nicholsen34
Ah Muzen Cab
7
2
7
5.25
W
Thanatos
Pickkel
Thanatos
4
4
5
1.63
L
7
6
1
1.25
W
4
1
19
13.5
L
1
8
2
0.25
W
Horus
krungfou
Horus
7
3
7
3.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,652
Damage
46,355
84,352
Taken
90,454
75,575
Mitigated
61,889
41,909
Healing
24,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
10,221
3,509
0
6,987
18,688
7,787
0
3,719
14,585
66,725
0
L
4,590
1,360
0
2,344
7,031
3,160
0
0
7,031
0
36,632
W
15,382
4,902
0
9,226
14,636
8,028
1,233
3,734
10,902
80,893
6,507
W
Ah Muzen Cab
Nicholsen34
Ah Muzen Cab
16,855
6,679
0
5,431
13,914
7,122
4,716
2,775
11,139
0
123,839
W
Thanatos
Pickkel
Thanatos
7,917
1,785
0
16,655
19,492
9,404
2,851
2,788
16,704
0
119,469
L
19,876
3,378
0
12,726
29,244
24,581
0
6,333
21,772
0
105,197
W
10,560
2,677
0
3,590
19,403
29,640
454
5,788
13,615
0
38,414
L
7,453
1,425
594
1,884
20,572
20,862
0
3,431
16,611
35,327
2,222
W
Horus
krungfou
Horus
14,938
5,785
1,455
5,552
16,907
21,381
2,891
2,605
14,302
162
89,147
L
4,215
1,297
0
250
14,919
5,499
0
647
14,053
0
61,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,384
Gold Earned
47,706
641
Minions Killed
493
0
Camps Cleared
0
2,258,107
Distance Traveled
1,772,224
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,680
421
114
5
0
399,079
4
L
Neith
8,379
364
57
2
0
204,643
0
W
Freya
13,043
567
139
6
0
431,119
5
W
Ah Muzen Cab
12,680
551
177
8
0
450,280
1
W
Thanatos
12,885
560
158
7
0
462,240
2
L
Mulan
12,074
525
167
7
0
373,772
1
W
Fenrir
12,611
548
37
2
0
434,771
1
L
Geb
8,634
375
55
2
0
360,747
0
W
Horus
13,165
572
130
6
0
479,697
3
L
Loki
8,939
389
100
4
0
433,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role