Player Matchup

Mulan
Mulan
NandyGlock
Mulan
Level 136
God Stats
1W - 2L
1,394 SR
Queue Stats
191W - 228L
1,332 Elo+
Party 1
Odin
Odin
ehabes
Odin
Level 85
God Stats
0W - 2L
1,250 SR
Queue Stats
34W - 39L
1,457 Elo+
Party 3
Jing Wei
Jing Wei
irfrit
Jing Wei
Level 124
God Stats
0W - 6L
1,278 SR
Queue Stats
102W - 122L
1,373 Elo+
Party 1
Sylvanus
Sylvanus
kuuchic0mmand3r
Sylvanus
Level 103
God Stats
2W - 2L
1,539 SR
Queue Stats
189W - 192L
1,494 Elo+
Party 3
Da Ji
Da Ji
xlPontifice
Da Ji
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 49L
1,407 Elo+
Solo
Team Averages
Level 111
1,392 SR
1,413 Elo+

VS

Team Averages
Level 105
1,483 SR
1,421 Elo+
Thor
Thor
 
Thor
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
CrabCakeGuy
Chang'e
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 87L
1,477 Elo+
Party 2
Vamana
Vamana
Ging_x_Freecs
Vamana
Level 140
God Stats
6W - 5L
1,482 SR
Queue Stats
346W - 397L
1,385 Elo+
Solo
Ares
Ares
MrMunterMoose
Ares
Level 69
God Stats
2W - 1L
1,514 SR
Queue Stats
63W - 74L
1,369 Elo+
Party 2
Anubis
Anubis
raheemcamp92886
Anubis
Level 146
God Stats
6W - 7L
1,421 SR
Queue Stats
661W - 691L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
18
6 / 7 / 2
10,390
742
15,338
21,307
21,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
ehabes
Odin
16
2 / 5 / 10
9,421
673
5,176
14,452
18,060
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jing Wei
irfrit
Jing Wei
18
2 / 6 / 7
9,724
695
17,498
15,190
7,966
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
14
1 / 8 / 9
8,790
628
12,564
19,855
20,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 7 / 6
10,010
715
9,007
11,467
6,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
11 / 4 / 14
11,808
843
15,197
13,132
7,409
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
CrabCakeGuy
Chang'e
20
9 / 2 / 20
11,827
845
19,637
17,505
10,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 3 / 22
11,286
806
15,154
20,491
30,841
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
1 / 4 / 20
10,324
737
6,782
17,081
17,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
7 / 4 / 18
11,559
826
15,865
12,845
7,705
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
127
16
Kills
33
33
Deaths
17
34
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
11
4
14
4.5
W
Chang'e
CrabCakeGuy
Chang'e
9
2
20
9.5
W
5
3
22
5.33
W
1
4
20
2.75
L
Mulan
6
7
2
1
L
Odin
ehabes
Odin
2
5
10
1.4
L
Jing Wei
irfrit
Jing Wei
2
6
7
0.92
L
Sylvanus
1
8
9
0.69
W
7
4
18
4
L
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,583
Damage
72,635
82,271
Taken
81,054
74,134
Mitigated
74,244
19,516
Healing
38,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
15,197
7,042
1,896
2,150
13,132
7,409
955
2,376
10,756
0
23,246
W
Chang'e
CrabCakeGuy
Chang'e
19,637
1,190
9,245
10,002
17,505
10,383
2,358
2,463
15,042
35,243
0
W
15,154
3,773
1,202
7,081
20,491
30,841
2,485
1,914
18,577
6,809
26,480
W
6,782
1,048
620
1,309
17,081
17,906
1,299
2,568
14,513
11,427
0
L
Mulan
15,338
1,105
579
4,737
21,307
21,653
58
10,893
10,414
122
29,569
L
Odin
ehabes
Odin
5,176
1,773
281
1,414
14,452
18,060
0
7,535
6,917
0
9,295
L
Jing Wei
irfrit
Jing Wei
17,498
13,558
671
2,676
15,190
7,966
0
7,686
7,504
0
36,366
L
Sylvanus
12,564
3,811
4,827
3,705
19,855
20,310
0
13,312
6,543
19,965
2,887
W
15,865
432
2,011
3,383
12,845
7,705
1,366
2,013
10,832
40,369
0
L
9,007
1,755
167
459
11,467
6,145
0
6,160
5,307
0
14,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,335
Gold Earned
56,804
106
Minions Killed
158
0
Camps Cleared
0
1,061,734
Distance Traveled
1,135,743
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,808
843
13
1
0
228,349
1
W
Chang'e
11,827
845
43
3
0
256,888
0
W
Vamana
11,286
806
31
2
0
238,335
0
W
Ares
10,324
737
15
1
0
218,046
0
L
Mulan
10,390
742
21
2
0
235,462
0
L
Odin
9,421
673
9
1
0
216,211
1
L
Jing Wei
9,724
695
45
3
0
199,481
0
L
Sylvanus
8,790
628
20
1
0
195,007
0
W
Anubis
11,559
826
56
4
0
194,125
0
L
Da Ji
10,010
715
11
1
0
215,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role