Player Matchup

Bakasura
Bakasura
Cynical CF
Bakasura
Level 34
God Stats
16W - 8L
1,617 SR
Queue Stats
90W - 74L
1,592 Elo+
Party 2
Shiva
Shiva
MortalMoberg
Shiva
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 79L
1,393 Elo+
Solo
Ra
Ra
o0pleJ
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Team Averages
Level 55
1,539 SR
1,495 Elo+

VS

Team Averages
Level 67
1,493 SR
1,430 Elo+
Neith
Neith
XxAthenaxX2222
Neith
Level 87
God Stats
18W - 22L
1,358 SR
Queue Stats
97W - 90L
1,442 Elo+
Solo
Kukulkan
Kukulkan
ghostkoho
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,317 Elo+
Party 1
Ymir
Ymir
itzzdizzie
Ymir
Level 86
God Stats
19W - 14L
1,622 SR
Queue Stats
313W - 343L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cynical CF
Bakasura
11
2 / 1 / 2
6,895
690
4,237
7,339
4,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 0 / 4
6,562
656
2,941
7,357
3,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
12
2 / 0 / 1
7,098
710
10,682
6,915
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
6,328
633
5,916
4,526
2,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
ghostkoho
Kukulkan
9
0 / 3 / 1
5,792
579
3,849
7,158
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 0 / 1
6,555
656
3,998
10,259
9,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
4
Kills
1
1
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Cynical CF
Bakasura
2
1
2
3
W
0
0
4
2
L
1
1
0
1
L
Kukulkan
ghostkoho
Kukulkan
0
3
1
0.17
L
0
0
1
0.5
W
Ra
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,860
Damage
13,763
21,611
Taken
21,943
10,681
Mitigated
14,734
11,860
Healing
3,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Cynical CF
Bakasura
4,237
2,568
0
3,512
7,339
4,212
800
3,365
3,974
0
14,818
W
2,941
371
782
3,635
7,357
3,512
353
2,946
4,411
0
11,037
L
5,916
1,954
0
990
4,526
2,150
0
2,878
1,544
0
24,471
L
Kukulkan
ghostkoho
Kukulkan
3,849
1,140
0
0
7,158
2,913
0
4,248
2,648
9,753
0
L
3,998
326
0
2,394
10,259
9,671
0
3,668
6,208
19,756
0
W
Ra
10,682
1,608
1,343
2,588
6,915
2,957
183
3,007
3,908
44,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,555
Gold Earned
18,675
122
Minions Killed
101
7
Camps Cleared
1
593,561
Distance Traveled
480,266
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,895
690
41
4
4
220,232
2
W
Shiva
6,562
656
12
1
1
184,548
0
L
Neith
6,328
633
46
5
0
161,650
3
L
Kukulkan
5,792
579
16
2
1
153,673
1
L
Ymir
6,555
656
39
4
0
164,943
0
W
Ra
7,098
710
69
7
2
188,781
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role