Player Matchup

Fenrir
Fenrir
Gold V
DMVJay-_
Fenrir
Gold V
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 63L
1,463 MMR
Solo
Vulcan
Vulcan
Silver II
MrPache95
Vulcan
Silver II
Level 125
God Stats
1W - 0L
1,602 SR
Queue Stats
7W - 7L
1,497 MMR
Solo
Hercules
Hercules
Gold II
VoltGalaxi
Hercules
Gold II
Level 82
God Stats
5W - 3L
1,533 SR
Queue Stats
59W - 43L
1,670 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
Wicho1107
Heimdallr
Gold IV
Level 114
God Stats
5W - 4L
1,512 SR
Queue Stats
171W - 176L
1,462 MMR
Solo
Atlas
Atlas
Silver I
heckman3
Atlas
Silver I
Level 127
God Stats
2W - 2L
1,507 SR
Queue Stats
33W - 31L
1,320 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,531 SR
1,482 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,602 SR
1,483 MMR
Tsukuyomi
Tsukuyomi
Bronze III
AlphaAestheticz
Tsukuyomi
Bronze III
Level 69
God Stats
0W - 2L
1,560 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
Brennan7352
Baron Samedi
Gold III
Level 125
God Stats
5W - 5L
1,650 SR
Queue Stats
141W - 155L
1,513 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Nate_m20
Sun Wukong
Bronze III
Level 109
God Stats
0W - 1L
1,504 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
OGJRKILLA
Danzaburou
Platinum V
Level 152
God Stats
108W - 79L
1,655 SR
Queue Stats
559W - 559L
1,461 MMR
Solo
Sylvanus
Sylvanus
Silver III
ijustputwhatever
Sylvanus
Silver III
Level 59
God Stats
6W - 5L
1,640 SR
Queue Stats
38W - 46L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DMVJay-_
Fenrir
20
19 / 9 / 12
25,201
548
48,887
58,954
49,764
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Vulcan
MrPache95
Vulcan
20
11 / 10 / 10
23,861
519
51,367
35,321
21,165
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
VoltGalaxi
Hercules
20
7 / 4 / 21
22,192
482
58,523
78,188
142,279
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
Wicho1107
Heimdallr
20
10 / 8 / 11
22,221
483
48,624
44,844
27,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
heckman3
Atlas
20
1 / 13 / 29
20,879
454
25,678
57,528
92,169
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
LancelotHou YiBakasuraAh Muzen Cab

VS

Bans
RavanaGebPoseidonLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AlphaAestheticz
Tsukuyomi
20
20 / 10 / 9
22,740
494
43,007
54,086
25,719
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Brennan7352
Baron Samedi
20
7 / 16 / 13
21,610
470
37,539
52,388
36,978
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Nate_m20
Sun Wukong
20
9 / 6 / 13
21,577
469
45,501
61,056
89,871
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
OGJRKILLA
Danzaburou
20
4 / 10 / 18
22,085
480
49,109
49,792
26,753
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
4 / 6 / 26
20,727
451
23,435
75,450
135,417
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
123
48
Kills
44
44
Deaths
48
83
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AlphaAestheticz
Tsukuyomi
20
10
9
2.45
L
Baron Samedi
Brennan7352
Baron Samedi
7
16
13
0.84
W
Fenrir
DMVJay-_
Fenrir
19
9
12
2.78
W
Vulcan
MrPache95
Vulcan
11
10
10
1.6
L
Sun Wukong
Nate_m20
Sun Wukong
9
6
13
2.58
L
Danzaburou
OGJRKILLA
Danzaburou
4
10
18
1.3
W
Hercules
VoltGalaxi
Hercules
7
4
21
4.38
W
Heimdallr
Wicho1107
Heimdallr
10
8
11
1.94
W
Atlas
heckman3
Atlas
1
13
29
1.19
L
4
6
26
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

233,079
Damage
198,591
274,835
Taken
292,772
332,852
Mitigated
314,738
101,379
Healing
103,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AlphaAestheticz
Tsukuyomi
43,007
5,957
0
11,641
54,086
25,719
249
13,991
40,025
65
208,702
L
Baron Samedi
Brennan7352
Baron Samedi
37,539
1,790
6,584
12,751
52,388
36,978
961
14,001
38,107
191,506
0
W
Fenrir
DMVJay-_
Fenrir
48,887
15,162
0
22,299
58,954
49,764
4,199
17,512
41,442
0
244,968
W
Vulcan
MrPache95
Vulcan
51,367
20,538
0
11,824
35,321
21,165
4,340
7,848
27,473
257,811
0
L
Sun Wukong
Nate_m20
Sun Wukong
45,501
4,574
0
23,416
61,056
89,871
483
14,252
46,524
129
164,287
L
Danzaburou
OGJRKILLA
Danzaburou
49,109
20,530
0
14,633
49,792
26,753
10,328
13,064
36,518
23
232,589
W
Hercules
VoltGalaxi
Hercules
58,523
17,681
0
46,116
78,188
142,279
2,457
19,064
59,124
0
186,647
W
Heimdallr
Wicho1107
Heimdallr
48,624
17,243
0
9,695
44,844
27,475
8,139
8,409
36,435
0
232,381
W
Atlas
heckman3
Atlas
25,678
6,863
0
11,445
57,528
92,169
461
14,572
41,912
81,711
320
L
23,435
3,241
8,208
26,132
75,450
135,417
269
28,324
46,867
54,607
3,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

114,354
Gold Earned
108,739
1,048
Minions Killed
941
0
Camps Cleared
0
4,112,578
Distance Traveled
4,172,601
51
Wards Purchased
62
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
22,740
494
191
4
0
910,854
9
L
Baron Samedi
21,610
470
221
5
0
711,791
22
W
Fenrir
25,201
548
237
5
0
810,781
5
W
Vulcan
23,861
519
264
6
0
792,939
10
L
Sun Wukong
21,577
469
212
5
0
901,770
5
L
Danzaburou
22,085
480
267
6
0
787,017
18
W
Hercules
22,192
482
225
5
0
842,920
6
W
Heimdallr
22,221
483
241
5
0
800,377
8
W
Atlas
20,879
454
81
2
0
865,561
22
L
Sylvanus
20,727
451
50
1
0
861,169
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role