Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Crachan
Sobek
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 4L
1,685 Elo+
Party 2
King Arthur
King Arthur
Sparktucus
King Arthur
Level 100
God Stats
0W - 5L
1,201 SR
Queue Stats
227W - 235L
1,462 Elo+
Solo
Khepri
Khepri
Tahlric
Khepri
Level 128
God Stats
2W - 1L
1,602 SR
Queue Stats
54W - 49L
1,598 Elo+
Party 2
Bacchus
Bacchus
xxSton3r88xx
Bacchus
Level 22
God Stats
0W - 2L
1,315 SR
Queue Stats
60W - 71L
1,508 Elo+
Solo
Team Averages
Level 88
1,424 SR
1,551 Elo+

VS

Team Averages
Level 71
1,423 SR
1,355 Elo+
Ganesha
Ganesha
Agbala
Ganesha
Level 145
God Stats
4W - 0L
1,648 SR
Queue Stats
84W - 73L
1,576 Elo+
Party 1
Sun Wukong
Sun Wukong
Weeaboo_Tr8sh
Sun Wukong
Level 125
God Stats
3W - 4L
1,336 SR
Queue Stats
158W - 155L
1,546 Elo+
Party 1
Raijin
Raijin
ZC6 Shinobi
Raijin
Level 22
God Stats
1W - 0L
1,230 SR
Queue Stats
1W - 9L
1,077 Elo+
Party 3
Hades
Hades
kiwigyakitty
Hades
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 73L
1,496 Elo+
Party 1
Skadi
Skadi
xXSilentShotXx55
Skadi
Level 36
God Stats
1W - 0L
1,399 SR
Queue Stats
1W - 7L
1,077 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
5 / 3 / 4
10,082
840
20,128
11,118
5,761
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
Crachan
Sobek
13
2 / 4 / 4
8,441
703
6,323
14,173
16,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

King Arthur
Sparktucus
King Arthur
12
2 / 7 / 2
7,725
644
5,974
14,996
6,994
Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Tahlric
Khepri
16
1 / 4 / 9
8,750
729
6,477
12,883
12,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
xxSton3r88xx
Bacchus
13
2 / 7 / 7
7,936
661
8,387
13,324
13,114
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Agbala
Ganesha
17
0 / 3 / 22
9,918
827
7,908
13,841
16,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Weeaboo_Tr8sh
Sun Wukong
17
9 / 2 / 11
10,125
844
20,403
16,094
12,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Raijin
15
4 / 4 / 14
8,977
748
9,351
10,061
5,027
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 2 / 17
9,596
800
6,902
9,802
9,326
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 2 / 12
10,210
851
16,828
9,629
5,664
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
101
12
Kills
25
25
Deaths
13
26
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
5
3
4
2.33
W
Ganesha
Agbala
Ganesha
0
3
22
3.67
L
Sobek
Crachan
Sobek
2
4
4
1
L
King Arthur
Sparktucus
King Arthur
2
7
2
0.43
L
Khepri
Tahlric
Khepri
1
4
9
1.38
W
Sun Wukong
Weeaboo_Tr8sh
Sun Wukong
9
2
11
7.25
W
Raijin
4
4
14
2.75
W
5
2
17
6.75
W
7
2
12
6.5
L
Bacchus
xxSton3r88xx
Bacchus
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,289
Damage
61,392
66,494
Taken
59,427
54,775
Mitigated
48,945
15,574
Healing
21,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
20,128
8,043
1,630
4,013
11,118
5,761
0
3,891
7,227
0
47,516
W
Ganesha
Agbala
Ganesha
7,908
754
2,100
2,753
13,841
16,618
156
4,266
9,575
19,527
0
L
Sobek
Crachan
Sobek
6,323
922
0
2,624
14,173
16,348
0
5,102
9,071
10,568
0
L
King Arthur
Sparktucus
King Arthur
5,974
1,161
1,659
2,596
14,996
6,994
0
6,266
8,730
86
8,867
L
Khepri
Tahlric
Khepri
6,477
212
1,028
1,543
12,883
12,558
0
4,459
8,424
17,691
0
W
Sun Wukong
Weeaboo_Tr8sh
Sun Wukong
20,403
4,202
941
6,332
16,094
12,310
192
4,785
11,309
0
35,542
W
Raijin
9,351
2,526
223
2,162
10,061
5,027
481
4,144
5,917
18,594
0
W
6,902
1,403
815
2,122
9,802
9,326
625
3,692
6,110
12,923
0
W
16,828
7,610
1,239
2,393
9,629
5,664
817
4,386
5,243
0
30,665
L
Bacchus
xxSton3r88xx
Bacchus
8,387
598
244
237
13,324
13,114
0
4,443
8,881
14,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,934
Gold Earned
48,826
108
Minions Killed
135
0
Camps Cleared
0
1,053,918
Distance Traveled
1,102,586
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,082
840
74
6
0
213,719
1
W
Ganesha
9,918
827
1
0
0
230,188
0
L
Sobek
8,441
703
5
0
0
239,922
2
L
King Arthur
7,725
644
6
1
0
200,658
0
L
Khepri
8,750
729
14
1
0
224,474
2
W
Sun Wukong
10,125
844
33
3
0
250,590
0
W
Raijin
8,977
748
29
2
0
193,374
2
W
Hades
9,596
800
33
3
0
222,678
0
W
Skadi
10,210
851
39
3
0
205,756
0
L
Bacchus
7,936
661
9
1
0
175,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role