Player Matchup

Mulan
Mulan
BereNewsies
Mulan
Level 85
God Stats
23W - 24L
1,550 SR
Queue Stats
46W - 49L
1,549 Elo+
Party 3
Ishtar
Ishtar
BlueDahlia09
Ishtar
Level 105
God Stats
3W - 5L
1,743 SR
Queue Stats
60W - 75L
1,406 Elo+
Party 1
Geb
Geb
THE_Homie_Pepe
Geb
Level 143
God Stats
7W - 10L
1,436 SR
Queue Stats
231W - 261L
1,485 Elo+
Party 3
Mercury
Mercury
Young Papi zK
Mercury
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
245W - 259L
1,510 Elo+
Solo
Nu Wa
Nu Wa
wolfieshadow98
Nu Wa
Level 88
God Stats
3W - 6L
1,451 SR
Queue Stats
65W - 91L
1,318 Elo+
Party 1
Team Averages
Level 98
1,536 SR
1,453 Elo+

VS

Team Averages
Level 57
1,704 SR
1,535 Elo+
Cabrakan
Cabrakan
CaptinMorgan250
Cabrakan
Level 79
God Stats
23W - 13L
1,676 SR
Queue Stats
166W - 146L
1,483 Elo+
Party 2
Bastet
Bastet
DJVladek
Bastet
Level 20
God Stats
4W - 1L
1,837 SR
Queue Stats
83W - 56L
1,576 Elo+
Party 2
Hachiman
Hachiman
JackAsper
Hachiman
Level 111
God Stats
24W - 7L
1,690 SR
Queue Stats
112W - 80L
1,545 Elo+
Party 2
Discordia
Discordia
Macr0phage
Discordia
Level 15
God Stats
23W - 6L
1,733 SR
Queue Stats
48W - 28L
1,557 Elo+
Party 2
Horus
Horus
UncleTouchy247
Horus
Level 62
God Stats
14W - 9L
1,583 SR
Queue Stats
61W - 38L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 4
10,952
1,095
12,065
31,040
25,191
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
16
0 / 3 / 5
10,149
1,015
9,476
15,818
6,834
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 12 / 2
11,572
1,157
17,756
25,546
12,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
16
1 / 11 / 6
10,517
1,052
10,124
21,274
10,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 2 / 7
10,504
1,050
9,910
9,597
5,116
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

82

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
18
4 / 1 / 25
12,697
1,270
11,641
19,700
36,161
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
DJVladek
Bastet
18
7 / 1 / 19
12,615
1,262
17,064
13,026
6,531
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
JackAsper
Hachiman
19
16 / 2 / 14
14,257
1,426
39,007
12,414
7,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
Macr0phage
Discordia
17
6 / 2 / 16
11,572
1,157
14,566
7,666
3,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 3 / 24
10,881
1,088
14,681
15,886
20,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
134
9
Kills
36
36
Deaths
9
24
Assists
98
Player
Kills
Deaths
Assists
KDA
L
3
8
4
0.63
L
Ishtar
0
3
5
0.83
W
Cabrakan
4
1
25
16.5
W
Bastet
DJVladek
Bastet
7
1
19
16.5
W
Hachiman
JackAsper
Hachiman
16
2
14
11.5
W
Discordia
Macr0phage
Discordia
6
2
16
7
L
4
12
2
0.42
W
3
3
24
5
L
Mercury
1
11
6
0.36
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,331
Damage
96,959
103,275
Taken
68,692
60,261
Mitigated
73,608
8,058
Healing
18,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,065
2,600
0
3,356
31,040
25,191
0
7,630
23,181
0
30,883
L
Ishtar
9,476
5,318
0
1,102
15,818
6,834
0
3,650
11,974
0
32,849
W
Cabrakan
11,641
850
431
3,799
19,700
36,161
0
6,411
12,933
25,336
0
W
Bastet
DJVladek
Bastet
17,064
4,891
0
3,740
13,026
6,531
0
4,171
8,012
0
39,562
W
Hachiman
JackAsper
Hachiman
39,007
22,067
0
2,871
12,414
7,195
0
6,063
6,160
0
67,231
W
Discordia
Macr0phage
Discordia
14,566
194
0
0
7,666
3,236
0
3,659
3,899
33,832
0
L
17,756
3,708
94
1,763
25,546
12,409
0
6,822
18,496
29,207
0
W
14,681
7,017
2,784
4,527
15,886
20,485
0
6,357
9,303
0
18,436
L
Mercury
10,124
5,801
0
809
21,274
10,711
0
5,879
15,212
0
20,694
L
9,910
3,149
361
573
9,597
5,116
0
2,226
7,219
23,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,694
Gold Earned
62,022
184
Minions Killed
196
6
Camps Cleared
7
887,293
Distance Traveled
1,041,269
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,952
1,095
36
4
0
173,719
0
L
Ishtar
10,149
1,015
59
6
1
169,473
0
W
Cabrakan
12,697
1,270
26
3
0
185,973
1
W
Bastet
12,615
1,262
59
6
3
235,424
5
W
Hachiman
14,257
1,426
71
7
2
193,315
0
W
Discordia
11,572
1,157
31
3
1
216,541
0
L
Geb
11,572
1,157
32
3
3
173,538
0
W
Horus
10,881
1,088
9
1
1
210,016
0
L
Mercury
10,517
1,052
31
3
1
208,314
0
L
Nu Wa
10,504
1,050
26
3
1
162,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role