Player Matchup

Yemoja
Yemoja
CitruSs Elmo
Yemoja
Level 29
God Stats
4W - 10L
1,304 SR
Queue Stats
50W - 47L
1,469 Elo+
Party 2
Artemis
Artemis
Sedriex
Artemis
Level 68
God Stats
17W - 9L
1,604 SR
Queue Stats
159W - 175L
1,450 Elo+
Party 2
Merlin
Merlin
Typical box8860
Merlin
Level 27
God Stats
0W - 3L
1,443 SR
Queue Stats
83W - 108L
1,501 Elo+
Party 2
Pele
Pele
VitaminCTablet
Pele
Level 107
God Stats
6W - 10L
1,432 SR
Queue Stats
93W - 97L
1,472 Elo+
Party 1
Mulan
Mulan
VitaminEtablet
Mulan
Level 4
God Stats
1W - 2L
1,686 SR
Queue Stats
2W - 6L
1,457 Elo+
Party 1
Team Averages
Level 47
1,494 SR
1,470 Elo+

VS

Team Averages
Level 88
1,415 SR
1,467 Elo+
Izanami
Izanami
ALPHA PR0DI6Y
Izanami
Level 56
God Stats
3W - 1L
1,304 SR
Queue Stats
87W - 99L
1,378 Elo+
Solo
Susano
Susano
Chunkabunk
Susano
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 14L
1,556 Elo+
Solo
Janus
Janus
Cute Toes8346
Janus
Level 49
God Stats
4W - 4L
1,326 SR
Queue Stats
117W - 124L
1,400 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheB4r0n
Kumbhakarna
Level 126
God Stats
2W - 1L
1,565 SR
Queue Stats
221W - 224L
1,493 Elo+
Solo
Sylvanus
Sylvanus
kiIIerkabe
Sylvanus
Level 105
God Stats
4W - 1L
1,380 SR
Queue Stats
147W - 158L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 7 / 8
9,072
412
5,866
24,347
17,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Sedriex
Artemis
14
7 / 8 / 0
9,265
421
13,912
21,746
8,099
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 4 / 2
8,398
382
7,044
11,191
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 5 / 2
10,523
478
17,368
23,723
9,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 10 / 4
7,437
338
6,853
20,698
15,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
1 / 8 / 11
10,046
457
10,693
16,089
6,179
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
Chunkabunk
Susano
18
11 / 2 / 15
12,272
558
23,077
20,827
9,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
7 / 0 / 10
12,025
547
12,574
10,318
4,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kumbhakarna
TheB4r0n
Kumbhakarna
14
3 / 3 / 13
10,859
494
7,081
24,689
27,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
kiIIerkabe
Sylvanus
20
10 / 2 / 12
12,981
590
20,088
20,033
18,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
93
15
Kills
32
34
Deaths
15
16
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Izanami
1
8
11
0.81
W
Susano
Chunkabunk
Susano
11
2
15
9.25
L
Yemoja
0
7
8
0.57
W
7
0
10
12
L
Artemis
Sedriex
Artemis
7
8
0
0.88
W
Kumbhakarna
TheB4r0n
Kumbhakarna
3
3
13
3.17
L
1
4
2
0.5
L
7
5
2
1.6
L
0
10
4
0.2
W
Sylvanus
kiIIerkabe
Sylvanus
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,043
Damage
73,513
101,705
Taken
91,956
55,473
Mitigated
66,803
16,536
Healing
35,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
10,693
7,225
349
657
16,089
6,179
1,195
3,101
12,988
0
63,098
W
Susano
Chunkabunk
Susano
23,077
7,308
0
6,614
20,827
9,945
3,150
3,840
16,896
28
97,383
L
Yemoja
5,866
1,444
3,860
3,390
24,347
17,533
356
6,227
17,993
21,013
0
W
12,574
677
178
4,763
10,318
4,731
2,396
1,574
8,744
83,317
0
L
Artemis
Sedriex
Artemis
13,912
5,092
408
3,461
21,746
8,099
934
6,142
15,522
0
65,790
W
Kumbhakarna
TheB4r0n
Kumbhakarna
7,081
827
0
7,381
24,689
27,789
23
6,642
17,835
29,913
6,393
L
7,044
690
0
749
11,191
4,017
270
3,163
7,880
52,707
0
L
17,368
4,995
0
3,882
23,723
9,892
0
10,357
13,240
0
92,070
L
6,853
1,502
0
786
20,698
15,932
0
11,494
9,032
0
25,714
W
Sylvanus
kiIIerkabe
Sylvanus
20,088
4,638
3,016
12,621
20,033
18,159
241
2,340
17,252
79,954
20,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,695
Gold Earned
58,183
359
Minions Killed
548
0
Camps Cleared
0
1,700,223
Distance Traveled
1,982,525
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,046
457
87
4
0
362,749
2
W
Susano
12,272
558
129
6
0
490,438
0
L
Yemoja
9,072
412
28
1
0
337,740
0
W
Janus
12,025
547
122
6
0
429,377
7
L
Artemis
9,265
421
80
4
0
355,597
0
W
Kumbhakarna
10,859
494
55
3
0
377,124
5
L
Merlin
8,398
382
86
4
0
272,264
0
L
Pele
10,523
478
124
6
0
414,347
3
L
Mulan
7,437
338
41
2
0
320,275
0
W
Sylvanus
12,981
590
155
7
0
322,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role