Player Matchup

Pele
Pele
FulminareXII
Pele
Level 125
God Stats
8W - 8L
1,405 SR
Queue Stats
434W - 407L
1,521 Elo+
Solo
Sobek
Sobek
Ghumo
Sobek
Level 125
God Stats
2W - 0L
1,703 SR
Queue Stats
211W - 186L
1,585 Elo+
Party 2
Freya
Freya
Tannaray
Freya
Level 107
God Stats
7W - 5L
1,597 SR
Queue Stats
200W - 176L
1,596 Elo+
Party 2
Cernunnos
Cernunnos
Zappydeer
Cernunnos
Level 107
God Stats
2W - 2L
1,546 SR
Queue Stats
197W - 169L
1,602 Elo+
Party 2
Ah Puch
Ah Puch
mzmasterzz
Ah Puch
Level 88
God Stats
2W - 1L
1,533 SR
Queue Stats
286W - 272L
1,554 Elo+
Solo
Team Averages
Level 110
1,557 SR
1,572 Elo+

VS

Team Averages
Level 119
1,498 SR
1,543 Elo+
Anhur
Anhur
 
Anhur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
SonyLikesMen
Sobek
Level 106
God Stats
2W - 3L
1,472 SR
Queue Stats
453W - 436L
1,557 Elo+
Solo
Set
Set
Ullr6
Set
Level 148
God Stats
5W - 2L
1,869 SR
Queue Stats
288W - 242L
1,586 Elo+
Party 1
Thor
Thor
assttuttoo
Thor
Level 144
God Stats
2W - 3L
1,265 SR
Queue Stats
240W - 240L
1,521 Elo+
Party 3
Yu Huang
Yu Huang
zxIIZodiacIIxz
Yu Huang
Level 112
God Stats
0W - 3L
1,385 SR
Queue Stats
135W - 129L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 2
10,992
550
9,187
18,718
7,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Ghumo
Sobek
12
0 / 1 / 5
8,994
450
5,834
17,725
19,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Freya
Tannaray
Freya
16
1 / 0 / 5
10,262
513
10,752
11,707
5,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cernunnos
Zappydeer
Cernunnos
18
6 / 3 / 2
11,565
578
17,313
14,418
5,728
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
mzmasterzz
Ah Puch
18
2 / 4 / 5
11,797
590
14,485
13,803
9,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 5 / 0
8,458
423
8,366
14,684
5,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 2 / 1
8,842
442
6,443
21,252
21,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Set
Ullr6
Set
19
6 / 2 / 1
11,370
569
13,364
17,356
9,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 6 / 3
8,793
440
4,326
20,763
17,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
17
1 / 1 / 4
10,486
524
14,763
8,097
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
16
Kills
10
10
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
5
0
0.2
W
7
2
2
4
W
Sobek
Ghumo
Sobek
0
1
5
2.5
L
1
2
1
0.75
W
Freya
Tannaray
Freya
1
0
5
3.5
L
Set
Ullr6
Set
6
2
1
3.25
W
Cernunnos
Zappydeer
Cernunnos
6
3
2
2.33
L
1
6
3
0.42
W
Ah Puch
mzmasterzz
Ah Puch
2
4
5
1.13
L
Yu Huang
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,571
Damage
47,262
76,371
Taken
82,152
47,206
Mitigated
58,292
30,536
Healing
19,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,366
4,392
0
2,542
14,684
5,676
66
2,456
12,228
0
54,949
W
9,187
1,906
0
6,601
18,718
7,389
0
5,199
12,833
0
99,685
W
Sobek
Ghumo
Sobek
5,834
880
676
5,828
17,725
19,604
30
6,681
11,044
24,414
0
L
6,443
788
2,829
6,226
21,252
21,814
0
9,321
11,689
27,652
0
W
Freya
Tannaray
Freya
10,752
3,087
0
6,909
11,707
5,063
330
4,477
7,230
90,343
0
L
Set
Ullr6
Set
13,364
5,151
0
4,358
17,356
9,647
0
6,639
10,717
0
126,740
W
Cernunnos
Zappydeer
Cernunnos
17,313
8,075
0
6,097
14,418
5,728
2,232
1,902
12,516
0
97,085
L
4,326
1,084
0
2,826
20,763
17,609
516
8,546
12,217
0
57,182
W
Ah Puch
mzmasterzz
Ah Puch
14,485
1,646
0
4,425
13,803
9,422
1,024
3,741
9,451
104,273
0
L
Yu Huang
14,763
506
0
1,092
8,097
3,546
0
4,109
3,988
102,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,610
Gold Earned
47,949
600
Minions Killed
579
0
Camps Cleared
0
1,879,673
Distance Traveled
1,836,605
32
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,458
423
95
5
0
293,448
0
W
Pele
10,992
550
127
6
0
447,521
11
W
Sobek
8,994
450
30
2
0
376,097
2
L
Sobek
8,842
442
39
2
0
381,730
4
W
Freya
10,262
513
147
7
0
378,646
7
L
Set
11,370
569
181
9
0
431,954
1
W
Cernunnos
11,565
578
143
7
0
359,054
3
L
Thor
8,793
440
98
5
0
352,766
3
W
Ah Puch
11,797
590
153
8
0
318,355
9
L
Yu Huang
10,486
524
166
8
0
376,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role