Player Matchup

Shiva
Shiva
LEHGOxDUDERx348
Shiva
Level 33
God Stats
76W - 49L
1,566 SR
Queue Stats
90W - 77L
1,478 Elo+
Party 2
Ravana
Ravana
Odysseussssss
Ravana
Level 100
God Stats
7W - 4L
1,577 SR
Queue Stats
120W - 112L
1,458 Elo+
Party 2
Janus
Janus
SwearingTuba
Janus
Level 126
God Stats
23W - 21L
1,642 SR
Queue Stats
167W - 175L
1,547 Elo+
Party 2
Ymir
Ymir
THElittleBOSS98
Ymir
Level 17
God Stats
6W - 1L
1,797 SR
Queue Stats
6W - 4L
1,491 Elo+
Party 2
Hachiman
Hachiman
Viirzyk
Hachiman
Level 44
God Stats
1W - 0L
1,857 SR
Queue Stats
24W - 4L
1,870 Elo+
Solo
Team Averages
Level 64
1,688 SR
1,569 Elo+

VS

Team Averages
Level 52
1,529 SR
1,491 Elo+
Skadi
Skadi
 
Skadi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
ICE x Sinbad
Cliodhna
Level 102
God Stats
1W - 2L
1,486 SR
Queue Stats
410W - 376L
1,515 Elo+
Party 1
Erlang Shen
Erlang Shen
II Rasez II
Erlang Shen
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,429 Elo+
Party 1
Ah Puch
Ah Puch
LnS Skully
Ah Puch
Level 42
God Stats
3W - 4L
1,722 SR
Queue Stats
91W - 82L
1,495 Elo+
Party 1
Nike
Nike
ll Rasez ll
Nike
Level 60
God Stats
4W - 4L
1,438 SR
Queue Stats
197W - 173L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 8
13,670
621
15,382
23,344
22,735
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
8 / 1 / 7
11,876
540
13,312
11,418
7,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 0 / 13
11,922
542
15,045
10,449
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
1 / 0 / 13
10,692
486
3,691
20,780
23,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Viirzyk
Hachiman
20
10 / 1 / 5
14,562
662
14,350
17,462
9,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
4
0 / 2 / 0
6,073
276
1,151
3,238
664
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
ICE x Sinbad
Cliodhna
16
2 / 6 / 1
10,560
480
13,031
20,026
7,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
II Rasez II
Erlang Shen
15
2 / 7 / 1
9,167
417
5,856
23,161
18,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
LnS Skully
Ah Puch
14
0 / 7 / 1
8,819
401
14,737
13,827
4,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 8 / 1
8,859
403
5,481
21,811
12,644
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
8
30
Kills
4
4
Deaths
30
46
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
L
Cliodhna
ICE x Sinbad
Cliodhna
2
6
1
0.42
L
Erlang Shen
II Rasez II
Erlang Shen
2
7
1
0.36
W
6
2
8
5
L
Ah Puch
LnS Skully
Ah Puch
0
7
1
0.07
W
8
1
7
11.5
W
5
0
13
11.5
W
1
0
13
7.5
W
Hachiman
Viirzyk
Hachiman
10
1
5
12.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,780
Damage
40,256
83,453
Taken
82,063
68,310
Mitigated
44,199
26,134
Healing
13,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
1,151
765
0
0
3,238
664
0
882
2,356
0
7,375
L
Cliodhna
ICE x Sinbad
Cliodhna
13,031
1,980
0
1,593
20,026
7,821
0
5,141
14,885
0
91,202
L
Erlang Shen
II Rasez II
Erlang Shen
5,856
2,222
0
7,754
23,161
18,106
0
1,890
21,271
0
56,751
W
15,382
4,123
603
7,314
23,344
22,735
1,463
2,306
21,038
95
110,370
L
Ah Puch
LnS Skully
Ah Puch
14,737
1,032
0
637
13,827
4,964
93
5,052
8,775
69,442
0
W
13,312
4,396
0
2,970
11,418
7,367
1,308
3,412
8,006
0
82,236
W
15,045
470
0
4,427
10,449
5,093
1,858
2,933
7,516
87,736
0
W
3,691
461
0
4,108
20,780
23,975
1,156
7,278
13,502
22,686
2,515
W
Hachiman
Viirzyk
Hachiman
14,350
7,945
0
6,712
17,462
9,140
3,644
1,888
15,574
0
166,500
L
5,481
775
0
3,068
21,811
12,644
0
6,133
15,678
0
67,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,722
Gold Earned
43,478
689
Minions Killed
466
0
Camps Cleared
0
2,116,232
Distance Traveled
1,735,642
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,073
276
16
1
0
78,132
0
L
Cliodhna
10,560
480
142
6
0
452,401
1
L
Erlang Shen
9,167
417
87
4
0
422,010
0
W
Shiva
13,670
621
168
8
0
465,759
6
L
Ah Puch
8,819
401
102
5
0
375,371
3
W
Ravana
11,876
540
107
5
0
471,149
2
W
Janus
11,922
542
148
7
0
433,498
9
W
Ymir
10,692
486
46
2
0
353,204
2
W
Hachiman
14,562
662
220
10
0
392,622
2
L
Nike
8,859
403
119
5
0
407,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role