Player Matchup

Raijin
Raijin
JxGHIDORAHxJ
Raijin
Level 33
God Stats
7W - 9L
1,470 SR
Queue Stats
253W - 257L
1,477 Elo+
Party 3
Mulan
Mulan
Luwusty
Mulan
Level 126
God Stats
16W - 11L
1,573 SR
Queue Stats
167W - 120L
1,558 Elo+
Party 1
Neith
Neith
SolxLunaR
Neith
Level 82
God Stats
27W - 11L
1,664 SR
Queue Stats
171W - 124L
1,592 Elo+
Party 1
Nike
Nike
Toxic1262
Nike
Level 90
God Stats
2W - 0L
1,461 SR
Queue Stats
134W - 118L
1,485 Elo+
Party 3
Achilles
Achilles
arcane11011
Achilles
Level 35
God Stats
19W - 19L
1,540 SR
Queue Stats
124W - 82L
1,591 Elo+
Party 1
Team Averages
Level 73
1,541 SR
1,541 Elo+

VS

Team Averages
Level 94
1,491 SR
1,495 Elo+
Chaac
Chaac
 
Chaac
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GuardianTeemo
Cthulhu
Level 69
God Stats
3W - 6L
1,486 SR
Queue Stats
115W - 103L
1,516 Elo+
Solo
Hercules
Hercules
Hitman VonBlade
Hercules
Level 85
God Stats
2W - 6L
1,238 SR
Queue Stats
220W - 202L
1,451 Elo+
Party 2
Discordia
Discordia
HoneySmackss
Discordia
Level 137
God Stats
1W - 1L
1,718 SR
Queue Stats
100W - 68L
1,528 Elo+
Party 2
Jing Wei
Jing Wei
stephen1126
Jing Wei
Level 33
God Stats
20W - 23L
1,512 SR
Queue Stats
142W - 118L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
0 / 1 / 6
7,291
486
4,054
7,364
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
Luwusty
Mulan
15
10 / 2 / 3
9,308
621
15,546
16,946
8,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
SolxLunaR
Neith
16
0 / 0 / 3
9,272
618
4,554
3,837
1,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nike
15
1 / 0 / 2
8,831
589
11,724
11,197
7,264
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Achilles
arcane11011
Achilles
12
4 / 1 / 4
8,236
549
8,432
10,894
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 7 / 1
7,152
477
6,668
17,862
8,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
11
0 / 1 / 0
6,821
455
5,427
11,239
9,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
12
0 / 2 / 0
6,670
445
6,308
17,790
13,771
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Discordia
HoneySmackss
Discordia
12
1 / 4 / 3
7,227
482
5,148
7,898
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
stephen1126
Jing Wei
15
0 / 1 / 0
7,811
521
853
6,036
2,151
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
15
Kills
4
4
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
7
1
0.5
L
Cthulhu
0
1
0
0
L
Hercules
0
2
0
0
L
Discordia
HoneySmackss
Discordia
1
4
3
0.63
W
Raijin
0
1
6
3
W
Mulan
Luwusty
Mulan
10
2
3
5.75
W
Neith
SolxLunaR
Neith
0
0
3
1.5
W
Nike
1
0
2
2
W
Achilles
arcane11011
Achilles
4
1
4
6
L
Jing Wei
stephen1126
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,310
Damage
24,404
50,238
Taken
60,825
30,141
Mitigated
35,909
20,036
Healing
16,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,668
2,070
0
4,198
17,862
8,478
0
1,394
16,468
0
43,824
L
Cthulhu
5,427
495
0
2,480
11,239
9,204
52
1,664
9,575
32,094
2,308
L
Hercules
6,308
1,026
0
6,664
17,790
13,771
0
218
17,572
0
44,753
L
Discordia
HoneySmackss
Discordia
5,148
270
0
760
7,898
2,305
0
893
7,005
40,594
0
W
Raijin
4,054
845
0
700
7,364
3,019
859
3,306
4,058
50,027
0
W
Mulan
Luwusty
Mulan
15,546
3,949
0
8,972
16,946
8,592
0
2,324
14,622
0
68,788
W
Neith
SolxLunaR
Neith
4,554
1,650
0
2,094
3,837
1,854
0
472
3,365
0
95,982
W
Nike
11,724
2,253
0
5,023
11,197
7,264
771
1,104
10,093
0
71,943
W
Achilles
arcane11011
Achilles
8,432
1,731
0
3,247
10,894
9,412
45
3,043
7,851
0
26,396
L
Jing Wei
stephen1126
Jing Wei
853
853
0
2,728
6,036
2,151
0
0
6,036
0
71,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,938
Gold Earned
35,681
551
Minions Killed
420
0
Camps Cleared
0
1,558,660
Distance Traveled
1,442,065
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,152
477
58
4
0
282,595
4
L
Cthulhu
6,821
455
64
4
0
304,819
2
L
Hercules
6,670
445
84
6
0
288,275
5
L
Discordia
7,227
482
75
5
0
278,241
3
W
Raijin
7,291
486
89
6
0
287,684
0
W
Mulan
9,308
621
112
7
0
341,744
5
W
Neith
9,272
618
175
12
0
294,743
3
W
Nike
8,831
589
134
9
0
328,129
3
W
Achilles
8,236
549
41
3
0
306,360
2
L
Jing Wei
7,811
521
139
9
0
288,135
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role