Player Matchup

Ishtar
Ishtar
Fiiresail
Ishtar
Level 149
God Stats
1W - 5L
1,578 SR
Queue Stats
121W - 139L
1,548 Elo+
Party 2
Sylvanus
Sylvanus
JTstriker44
Sylvanus
Level 103
God Stats
2W - 2L
1,782 SR
Queue Stats
73W - 72L
1,510 Elo+
Party 2
Camazotz
Camazotz
JorgeDisk
Camazotz
Level 148
God Stats
2W - 1L
1,700 SR
Queue Stats
39W - 36L
1,621 Elo+
Solo
Achilles
Achilles
PathLime12
Achilles
Level 81
God Stats
9W - 8L
1,558 SR
Queue Stats
423W - 378L
1,578 Elo+
Solo
Neith
Neith
Zeuscawk
Neith
Level 67
God Stats
189W - 178L
1,618 SR
Queue Stats
190W - 179L
1,579 Elo+
Solo
Team Averages
Level 110
1,647 SR
1,567 Elo+

VS

Team Averages
Level 108
1,624 SR
1,616 Elo+
Sol
Sol
AniSterling
Sol
Level 119
God Stats
55W - 41L
1,576 SR
Queue Stats
102W - 102L
1,511 Elo+
Solo
Vulcan
Vulcan
Sizzie
Vulcan
Level 67
God Stats
4W - 0L
1,697 SR
Queue Stats
167W - 31L
1,958 Elo+
Party 1
Pele
Pele
WaitUrMyStepBro
Pele
Level 87
God Stats
1W - 1L
1,297 SR
Queue Stats
107W - 95L
1,574 Elo+
Solo
Izanami
Izanami
robustnickles
Izanami
Level 107
God Stats
5W - 1L
1,933 SR
Queue Stats
262W - 254L
1,569 Elo+
Solo
Sylvanus
Sylvanus
xSupp
Sylvanus
Level 160
God Stats
1W - 0L
1,619 SR
Queue Stats
13W - 11L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Fiiresail
Ishtar
9
0 / 3 / 1
5,314
483
6,004
6,262
1,780
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
JTstriker44
Sylvanus
10
1 / 5 / 0
5,764
524
3,936
11,709
6,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Camazotz
JorgeDisk
Camazotz
9
0 / 3 / 3
5,558
505
3,068
13,111
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
PathLime12
Achilles
7
1 / 2 / 0
4,793
436
2,917
9,817
6,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Zeuscawk
Neith
11
1 / 0 / 0
5,839
531
5,490
5,688
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,082
644
6,447
8,201
3,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vulcan
Sizzie
Vulcan
12
4 / 0 / 2
7,385
671
8,978
4,407
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 3 / 2
6,548
595
4,381
9,717
3,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
12
2 / 1 / 3
7,057
642
6,554
7,660
2,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
xSupp
Sylvanus
11
3 / 0 / 4
6,582
598
6,726
9,959
6,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
13
13
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Ishtar
Fiiresail
Ishtar
0
3
1
0.17
L
Sylvanus
JTstriker44
Sylvanus
1
5
0
0.2
L
Camazotz
JorgeDisk
Camazotz
0
3
3
0.5
L
Achilles
PathLime12
Achilles
1
2
0
0.5
W
Vulcan
Sizzie
Vulcan
4
0
2
5
W
3
3
2
1.33
L
Neith
Zeuscawk
Neith
1
0
0
1
W
Izanami
2
1
3
3.5
W
Sylvanus
xSupp
Sylvanus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,415
Damage
33,086
46,587
Taken
39,944
20,933
Mitigated
17,703
13,428
Healing
15,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,447
2,325
0
4,970
8,201
3,614
1,242
0
8,201
45,283
6,965
L
Ishtar
Fiiresail
Ishtar
6,004
4,126
0
1,300
6,262
1,780
0
1,147
5,115
0
36,583
L
Sylvanus
JTstriker44
Sylvanus
3,936
948
130
2,395
11,709
6,077
0
6,670
5,039
35,505
11,280
L
Camazotz
JorgeDisk
Camazotz
3,068
1,075
0
5,605
13,111
4,625
0
5,608
7,503
0
28,027
L
Achilles
PathLime12
Achilles
2,917
731
0
1,672
9,817
6,231
0
3,130
6,687
0
12,720
W
Vulcan
Sizzie
Vulcan
8,978
2,401
0
467
4,407
1,673
0
905
3,502
59,211
0
W
4,381
1,115
0
1,037
9,717
3,105
0
1,792
7,925
0
42,371
L
Neith
Zeuscawk
Neith
5,490
2,368
0
2,326
5,688
2,220
0
3,435
2,253
0
43,179
W
Izanami
6,554
4,562
0
1,561
7,660
2,664
0
0
7,660
0
57,661
W
Sylvanus
xSupp
Sylvanus
6,726
1,998
1,712
5,964
9,959
6,647
170
820
9,139
15,902
9,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,268
Gold Earned
34,654
290
Minions Killed
403
0
Camps Cleared
0
1,093,413
Distance Traveled
1,170,716
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,082
644
85
8
0
210,279
3
L
Ishtar
5,314
483
74
7
0
198,117
3
L
Sylvanus
5,764
524
81
7
0
189,537
1
L
Camazotz
5,558
505
61
6
0
219,046
2
L
Achilles
4,793
436
8
1
0
242,746
3
W
Vulcan
7,385
671
104
9
0
254,642
4
W
Pele
6,548
595
75
7
0
261,696
1
L
Neith
5,839
531
66
6
0
243,967
0
W
Izanami
7,057
642
107
10
0
231,968
2
W
Sylvanus
6,582
598
32
3
0
212,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role