Player Matchup

Fenrir
Fenrir
DarkWolfX007
Fenrir
Level 120
God Stats
20W - 16L
1,507 SR
Queue Stats
383W - 321L
1,624 Elo+
Party 2
Jormungandr
Jormungandr
Misacori
Jormungandr
Level 51
God Stats
109W - 74L
1,672 SR
Queue Stats
284W - 230L
1,612 Elo+
Party 2
Ymir
Ymir
luisonTheLegend
Ymir
Level 10
God Stats
10W - 5L
1,638 SR
Queue Stats
10W - 7L
1,510 Elo+
Party 2
Team Averages
Level 60
1,606 SR
1,582 Elo+

VS

Team Averages
Level 69
1,632 SR
1,554 Elo+
Tsukuyomi
Tsukuyomi
Silent_ScrapzZ
Tsukuyomi
Level 14
God Stats
18W - 9L
1,638 SR
Queue Stats
20W - 12L
1,561 Elo+
Party 1
Chaac
Chaac
Teamwiper
Chaac
Level 49
God Stats
4W - 2L
1,693 SR
Queue Stats
258W - 210L
1,543 Elo+
Party 1
Sol
Sol
TheChaosEmblem
Sol
Level 145
God Stats
6W - 5L
1,565 SR
Queue Stats
289W - 235L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
9 / 8 / 0
9,075
756
12,621
16,327
8,453
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Misacori
Jormungandr
14
3 / 3 / 7
9,499
792
16,001
14,470
9,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 4 / 3
7,639
637
1,525
12,537
13,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Silent_ScrapzZ
Tsukuyomi
12
2 / 8 / 7
8,837
736
6,431
12,342
5,122
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Teamwiper
Chaac
16
8 / 1 / 7
10,763
897
14,590
13,914
12,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 3 / 8
10,092
841
16,991
13,696
6,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
12
Kills
15
15
Deaths
12
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
9
8
0
1.13
L
Jormungandr
Misacori
Jormungandr
3
3
7
2.17
W
Tsukuyomi
Silent_ScrapzZ
Tsukuyomi
2
8
7
0.69
W
Chaac
Teamwiper
Chaac
8
1
7
11.5
W
5
3
8
3
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,147
Damage
38,012
43,334
Taken
39,952
32,217
Mitigated
23,905
4,425
Healing
17,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
12,621
3,380
0
2,407
16,327
8,453
0
4,553
11,774
0
30,300
L
Jormungandr
Misacori
Jormungandr
16,001
6,328
0
1,348
14,470
9,926
0
6,449
8,021
49,500
0
W
Tsukuyomi
Silent_ScrapzZ
Tsukuyomi
6,431
1,795
0
1,461
12,342
5,122
75
4,010
8,332
0
14,857
W
Chaac
Teamwiper
Chaac
14,590
4,169
0
7,951
13,914
12,551
384
7,306
6,608
0
40,465
W
16,991
7,135
0
8,040
13,696
6,232
2,729
6,652
7,044
45,342
3,976
L
1,525
174
0
670
12,537
13,838
0
4,582
7,955
3,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,213
Gold Earned
29,692
122
Minions Killed
146
6
Camps Cleared
6
573,544
Distance Traveled
648,000
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,075
756
25
2
4
201,494
1
L
Jormungandr
9,499
792
92
8
2
226,600
0
W
Tsukuyomi
8,837
736
18
2
0
213,208
0
W
Chaac
10,763
897
63
5
4
229,576
0
W
Sol
10,092
841
65
5
2
205,216
4
L
Ymir
7,639
637
5
0
0
145,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role