Player Matchup

Xbalanque
Xbalanque
DanzNextLife
Xbalanque
Level 153
God Stats
6W - 5L
1,535 SR
Queue Stats
122W - 124L
1,444 Elo+
Solo
Geb
Geb
Darkslayer6921
Geb
Level 141
God Stats
6W - 5L
1,415 SR
Queue Stats
649W - 652L
1,436 Elo+
Solo
Janus
Janus
GrubStomper2010
Janus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 32L
1,555 Elo+
Party 2
Sol
Sol
Mini D Rock
Sol
Level 152
God Stats
3W - 5L
1,275 SR
Queue Stats
320W - 331L
1,552 Elo+
Solo
Cerberus
Cerberus
xLordZerefx
Cerberus
Level 129
God Stats
5W - 1L
1,659 SR
Queue Stats
233W - 217L
1,534 Elo+
Party 2
Team Averages
Level 133
1,477 SR
1,504 Elo+

VS

Team Averages
Level 114
1,418 SR
1,439 Elo+
Hachiman
Hachiman
DINGuhLING
Hachiman
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,368 Elo+
Solo
Hercules
Hercules
DefectiveSteve
Hercules
Level 126
God Stats
0W - 1L
1,245 SR
Queue Stats
6W - 6L
1,484 Elo+
Party 1
Discordia
Discordia
RiPpArOuGe7
Discordia
Level 147
God Stats
5W - 3L
1,575 SR
Queue Stats
208W - 228L
1,515 Elo+
Party 3
Xbalanque
Xbalanque
Spankalicious17
Xbalanque
Level 79
God Stats
7W - 5L
1,418 SR
Queue Stats
216W - 261L
1,394 Elo+
Party 3
Achilles
Achilles
zdovaking1
Achilles
Level 87
God Stats
0W - 2L
1,354 SR
Queue Stats
8W - 12L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DanzNextLife
Xbalanque
20
13 / 3 / 11
12,784
799
36,813
14,490
10,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
3 / 2 / 17
11,998
750
13,617
20,309
23,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
4 / 6 / 15
11,330
708
21,885
16,362
9,619
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 1 / 11
10,808
676
11,701
9,825
5,240
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
xLordZerefx
Cerberus
18
2 / 3 / 23
11,573
723
15,468
30,110
34,968
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DINGuhLING
Hachiman
14
0 / 7 / 9
8,561
535
9,694
15,343
6,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
17
4 / 3 / 7
9,486
593
15,027
36,390
32,082
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
RiPpArOuGe7
Discordia
18
2 / 4 / 9
9,995
625
25,687
13,867
6,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xbalanque
Spankalicious17
Xbalanque
16
2 / 9 / 5
9,670
604
11,716
16,229
6,797
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Achilles
zdovaking1
Achilles
19
5 / 3 / 5
10,119
632
8,163
28,099
29,354
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
48
26
Kills
13
15
Deaths
26
77
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DINGuhLING
Hachiman
0
7
9
0.64
W
Xbalanque
DanzNextLife
Xbalanque
13
3
11
6.17
W
3
2
17
5.75
L
Hercules
4
3
7
2.5
W
4
6
15
1.92
W
4
1
11
9.5
L
Discordia
RiPpArOuGe7
Discordia
2
4
9
1.63
L
Xbalanque
Spankalicious17
Xbalanque
2
9
5
0.5
W
Cerberus
xLordZerefx
Cerberus
2
3
23
4.5
L
Achilles
zdovaking1
Achilles
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,484
Damage
70,287
91,096
Taken
109,928
83,805
Mitigated
81,513
39,427
Healing
48,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DINGuhLING
Hachiman
9,694
3,929
584
1,787
15,343
6,660
0
8,453
6,636
0
23,512
W
Xbalanque
DanzNextLife
Xbalanque
36,813
14,967
1,625
3,566
14,490
10,608
4,189
5,484
8,486
0
59,414
W
13,617
1,229
3,757
6,815
20,309
23,370
434
3,314
16,397
21,022
0
L
Hercules
15,027
4,196
1,373
19,855
36,390
32,082
0
19,909
15,776
0
16,174
W
21,885
782
705
3,219
16,362
9,619
1,362
7,157
8,780
45,552
0
W
11,701
1,847
448
2,847
9,825
5,240
2,530
4,166
5,503
27,008
0
L
Discordia
RiPpArOuGe7
Discordia
25,687
1,470
3,822
4,971
13,867
6,620
0
10,133
3,510
45,081
0
L
Xbalanque
Spankalicious17
Xbalanque
11,716
2,597
1,061
863
16,229
6,797
0
10,119
5,662
0
30,018
W
Cerberus
xLordZerefx
Cerberus
15,468
1,000
2,783
13,662
30,110
34,968
210
5,566
23,299
31,942
0
L
Achilles
zdovaking1
Achilles
8,163
1,536
2,229
12,029
28,099
29,354
0
14,057
13,588
0
17,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,493
Gold Earned
47,831
193
Minions Killed
128
0
Camps Cleared
0
1,492,482
Distance Traveled
1,284,307
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,561
535
32
2
0
207,033
0
W
Xbalanque
12,784
799
44
3
0
301,782
1
W
Geb
11,998
750
10
1
0
311,961
0
L
Hercules
9,486
593
8
1
0
314,788
0
W
Janus
11,330
708
62
4
0
268,278
0
W
Sol
10,808
676
39
2
0
303,868
3
L
Discordia
9,995
625
31
2
0
272,795
0
L
Xbalanque
9,670
604
39
2
0
226,239
0
W
Cerberus
11,573
723
38
2
0
306,593
0
L
Achilles
10,119
632
18
1
0
263,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role