Player Matchup

Achilles
Achilles
Ghostkiller1359
Achilles
Level 87
God Stats
6W - 5L
1,705 SR
Queue Stats
88W - 97L
1,517 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MizastaPlusUltra
Morgan Le Fay
Level 78
God Stats
0W - 6L
1,259 SR
Queue Stats
72W - 97L
1,255 Elo+
Party 1
Cernunnos
Cernunnos
dark1knight
Cernunnos
Level 125
God Stats
7W - 6L
1,314 SR
Queue Stats
82W - 92L
1,242 Elo+
Party 1
Hercules
Hercules
dyingslowly17
Hercules
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 108L
1,515 Elo+
Party 3
Hel
Hel
xSYSx-_-
Hel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,204 Elo+
Party 1
Team Averages
Level 96
1,456 SR
1,346 Elo+

VS

Team Averages
Level 148
1,576 SR
1,530 Elo+
Shiva
Shiva
ALPHAxINSTINCTx
Shiva
Level 155
God Stats
8W - 8L
1,450 SR
Queue Stats
141W - 157L
1,424 Elo+
Solo
Eset
Eset
DaniG2701
Eset
Level 132
God Stats
40W - 41L
1,490 SR
Queue Stats
165W - 174L
1,551 Elo+
Solo
Chronos
Chronos
DraconicAnarchy
Chronos
Level 155
God Stats
4W - 3L
1,615 SR
Queue Stats
90W - 75L
1,564 Elo+
Party 2
Hun Batz
Hun Batz
NightyEX
Hun Batz
Level 140
God Stats
5W - 2L
1,656 SR
Queue Stats
88W - 79L
1,592 Elo+
Solo
Kuzenbo
Kuzenbo
djentlemen3008
Kuzenbo
Level 160
God Stats
2W - 0L
1,669 SR
Queue Stats
93W - 88L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
8
0 / 4 / 1
4,753
475
1,090
7,873
3,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Morgan Le Fay
MizastaPlusUltra
Morgan Le Fay
8
1 / 2 / 0
4,830
483
3,248
6,326
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
dark1knight
Cernunnos
8
0 / 4 / 1
4,927
493
2,126
7,209
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
dyingslowly17
Hercules
7
2 / 2 / 1
5,407
541
4,148
10,483
7,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 3 / 0
5,622
562
5,157
7,621
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 4
5,784
578
9,352
8,299
4,583
Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
9
2 / 1 / 4
5,757
576
5,019
4,976
1,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 2
6,104
610
3,271
4,316
1,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
NightyEX
Hun Batz
10
5 / 2 / 2
6,648
665
6,499
6,049
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 1
6,039
604
2,527
5,010
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
15
15
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
Eset
2
1
4
4
W
3
0
2
4
L
Achilles
0
4
1
0.13
L
Morgan Le Fay
MizastaPlusUltra
Morgan Le Fay
1
2
0
0.5
W
Hun Batz
NightyEX
Hun Batz
5
2
2
3
L
Cernunnos
dark1knight
Cernunnos
0
4
1
0.13
W
1
0
1
1.5
L
Hercules
dyingslowly17
Hercules
2
2
1
1.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,769
Damage
26,668
39,512
Taken
28,650
17,926
Mitigated
13,736
8,212
Healing
7,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,352
2,146
224
1,784
8,299
4,583
267
1,137
7,054
0
32,632
W
Eset
5,019
371
62
1,170
4,976
1,761
585
1,406
3,504
30,832
0
W
3,271
1,347
0
2,300
4,316
1,316
0
0
4,316
40,888
0
L
Achilles
1,090
292
0
550
7,873
3,007
0
984
6,889
0
26,604
L
Morgan Le Fay
MizastaPlusUltra
Morgan Le Fay
3,248
725
0
722
6,326
2,468
0
3,673
2,653
22,211
0
W
Hun Batz
NightyEX
Hun Batz
6,499
3,123
0
949
6,049
2,628
0
1,990
3,975
0
35,588
L
Cernunnos
dark1knight
Cernunnos
2,126
675
0
1,267
7,209
2,159
162
1,103
6,106
24
27,804
W
2,527
779
0
750
5,010
3,448
1,008
3,339
1,372
29,439
0
L
Hercules
dyingslowly17
Hercules
4,148
1,879
0
3,137
10,483
7,477
0
2,530
7,953
0
16,939
L
5,157
1,217
0
2,536
7,621
2,815
0
2,281
5,094
30,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,539
Gold Earned
30,332
252
Minions Killed
312
0
Camps Cleared
0
910,888
Distance Traveled
1,009,118
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,784
578
46
5
0
192,271
2
W
Eset
5,757
576
45
5
0
182,081
3
W
Chronos
6,104
610
78
8
0
206,627
0
L
Achilles
4,753
475
48
5
0
189,542
2
L
Morgan Le Fay
4,830
483
46
5
0
182,764
2
W
Hun Batz
6,648
665
78
8
0
230,241
2
L
Cernunnos
4,927
493
58
6
0
166,431
2
W
Kuzenbo
6,039
604
65
7
0
197,898
0
L
Hercules
5,407
541
26
3
0
208,956
3
L
Hel
5,622
562
74
7
0
163,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role