Player Matchup

Discordia
Discordia
Dipsosis
Discordia
Level 110
God Stats
1W - 3L
1,372 SR
Queue Stats
263W - 253L
1,545 Elo+
Solo
Bacchus
Bacchus
GodFearingSchizo
Bacchus
Level 102
God Stats
0W - 1L
1,911 SR
Queue Stats
47W - 27L
1,661 Elo+
Party 1
Thanatos
Thanatos
HS Ravenz
Thanatos
Level 123
God Stats
1W - 5L
1,541 SR
Queue Stats
143W - 148L
1,593 Elo+
Solo
Erlang Shen
Erlang Shen
nvyu
Erlang Shen
Level 143
God Stats
0W - 1L
1,579 SR
Queue Stats
44W - 22L
1,675 Elo+
Party 1
Yemoja
Yemoja
yungmomdoer
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,559 Elo+
Party 1
Team Averages
Level 109
1,580 SR
1,606 Elo+

VS

Team Averages
Level 122
1,532 SR
1,512 Elo+
Yemoja
Yemoja
A Dyslexic Paer
Yemoja
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 197L
1,551 Elo+
Solo
He Bo
He Bo
Calculate
He Bo
Level 119
God Stats
1W - 2L
1,589 SR
Queue Stats
138W - 120L
1,509 Elo+
Solo
Mulan
Mulan
FuzzTheD
Mulan
Level 155
God Stats
5W - 2L
1,813 SR
Queue Stats
243W - 249L
1,483 Elo+
Solo
Anubis
Anubis
WAC0
Anubis
Level 142
God Stats
1W - 1L
1,557 SR
Queue Stats
50W - 64L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
cheesebfeedin
Gilgamesh
Level 89
God Stats
8W - 9L
1,203 SR
Queue Stats
436W - 425L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dipsosis
Discordia
20
6 / 4 / 6
12,800
711
33,808
16,075
8,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
2 / 5 / 12
11,745
653
14,043
25,858
39,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
HS Ravenz
Thanatos
18
6 / 8 / 6
11,343
630
13,948
22,695
11,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Erlang Shen
nvyu
Erlang Shen
17
2 / 5 / 12
11,693
650
17,639
26,622
30,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
19
1 / 3 / 7
11,816
656
8,077
17,248
23,732
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 14
11,463
637
6,625
10,863
6,193
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

He Bo
Calculate
He Bo
19
7 / 5 / 10
12,062
670
20,845
19,981
8,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
FuzzTheD
Mulan
20
6 / 5 / 11
12,403
689
23,072
24,174
25,606
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
WAC0
Anubis
20
3 / 3 / 14
11,910
662
14,381
19,685
11,369
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
cheesebfeedin
Gilgamesh
20
7 / 3 / 16
14,040
780
26,820
34,239
33,440
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
90
17
Kills
25
25
Deaths
17
43
Assists
65
Player
Kills
Deaths
Assists
KDA
W
2
1
14
9
W
He Bo
Calculate
He Bo
7
5
10
2.4
L
Discordia
Dipsosis
Discordia
6
4
6
2.25
W
Mulan
FuzzTheD
Mulan
6
5
11
2.3
L
2
5
12
1.6
L
Thanatos
HS Ravenz
Thanatos
6
8
6
1.13
W
Anubis
WAC0
Anubis
3
3
14
3.33
W
Gilgamesh
cheesebfeedin
Gilgamesh
7
3
16
5
L
Erlang Shen
nvyu
Erlang Shen
2
5
12
1.6
L
Yemoja
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,515
Damage
91,743
108,498
Taken
108,942
113,839
Mitigated
85,285
45,658
Healing
54,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,625
1,814
14,731
2,866
10,863
6,193
2,462
6,604
4,259
19,886
0
W
He Bo
Calculate
He Bo
20,845
1,224
3,523
2,631
19,981
8,677
2,627
9,557
10,424
33,784
0
L
Discordia
Dipsosis
Discordia
33,808
2,654
3,213
3,766
16,075
8,356
1,056
6,852
9,223
71,339
0
W
Mulan
FuzzTheD
Mulan
23,072
2,696
3,272
4,101
24,174
25,606
238
13,362
10,812
0
42,317
L
14,043
1,189
3,287
6,005
25,858
39,774
403
7,533
18,325
25,810
0
L
Thanatos
HS Ravenz
Thanatos
13,948
1,704
575
9,620
22,695
11,130
162
11,058
11,637
0
22,805
W
Anubis
WAC0
Anubis
14,381
743
1,485
5,913
19,685
11,369
2,246
12,521
7,164
37,929
0
W
Gilgamesh
cheesebfeedin
Gilgamesh
26,820
6,121
6,609
9,229
34,239
33,440
1,138
13,884
20,355
2,688
40,800
L
Erlang Shen
nvyu
Erlang Shen
17,639
6,120
3,416
7,890
26,622
30,847
25
11,437
15,185
0
28,535
L
Yemoja
8,077
941
4,713
3,173
17,248
23,732
706
6,199
11,049
18,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,397
Gold Earned
61,878
164
Minions Killed
152
0
Camps Cleared
0
1,548,850
Distance Traveled
1,527,213
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,463
637
18
1
0
262,821
0
W
He Bo
12,062
670
25
1
0
288,769
2
L
Discordia
12,800
711
80
4
0
301,259
0
W
Mulan
12,403
689
30
2
0
339,443
1
L
Bacchus
11,745
653
25
1
0
353,097
6
L
Thanatos
11,343
630
30
2
0
299,429
0
W
Anubis
11,910
662
50
3
0
272,125
0
W
Gilgamesh
14,040
780
29
2
0
364,055
2
L
Erlang Shen
11,693
650
20
1
0
287,351
2
L
Yemoja
11,816
656
9
1
0
307,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role