Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Bomber God
Hercules
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,249 Elo+
Party 3
King Arthur
King Arthur
Gorganuos
King Arthur
Level 101
God Stats
30W - 31L
1,513 SR
Queue Stats
704W - 377L
1,643 Elo+
Party 1
Kali
Kali
ItsYaBoiALE90
Kali
Level 22
God Stats
51W - 19L
1,149 SR
Queue Stats
448W - 169L
1,638 Elo+
Party 1
Baron Samedi
Baron Samedi
WeiWoo
Baron Samedi
Level 42
God Stats
1W - 1L
1,761 SR
Queue Stats
17W - 21L
1,515 Elo+
Party 3
Team Averages
Level 55
1,485 SR
1,509 Elo+

VS

Team Averages
Level 56
1,419 SR
1,400 Elo+
Sun Wukong
Sun Wukong
Fresh Hot Yeets
Sun Wukong
Level 69
God Stats
0W - 2L
1,182 SR
Queue Stats
156W - 204L
1,403 Elo+
Party 2
Chaac
Chaac
KOTA287
Chaac
Level 49
God Stats
19W - 22L
1,419 SR
Queue Stats
127W - 162L
1,398 Elo+
Party 2
Thanatos
Thanatos
Kahia
Thanatos
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,350 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RedBaron697957
Ah Muzen Cab
Level 28
God Stats
10W - 9L
1,481 SR
Queue Stats
78W - 109L
1,401 Elo+
Party 2
Merlin
Merlin
Xx 3PE6 xX
Merlin
Level 88
God Stats
18W - 16L
1,511 SR
Queue Stats
152W - 179L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
2 / 0 / 15
10,219
1,135
11,035
10,211
5,040
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Bomber God
Hercules
16
1 / 1 / 12
9,375
1,042
4,474
12,986
13,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

King Arthur
Gorganuos
King Arthur
16
10 / 0 / 9
11,841
1,316
13,098
14,195
13,368
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 1 / 8
10,496
1,166
10,998
10,902
6,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
WeiWoo
Baron Samedi
16
1 / 0 / 18
10,250
1,139
17,827
10,441
7,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

294

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fresh Hot Yeets
Sun Wukong
14
1 / 4 / 0
8,859
984
10,805
16,146
12,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
KOTA287
Chaac
15
0 / 6 / 2
9,207
1,023
13,408
19,546
25,006
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Kahia
Thanatos
14
0 / 3 / 1
8,306
923
1,041
3,485
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
RedBaron697957
Ah Muzen Cab
14
1 / 4 / 1
9,171
1,019
12,717
13,744
6,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
Xx 3PE6 xX
Merlin
14
0 / 3 / 2
9,201
1,022
16,269
7,695
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
8
20
Kills
2
2
Deaths
20
62
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
15
9.5
W
Hercules
Bomber God
Hercules
1
1
12
7
L
Sun Wukong
Fresh Hot Yeets
Sun Wukong
1
4
0
0.25
W
King Arthur
Gorganuos
King Arthur
10
0
9
14.5
W
6
1
8
10
L
Chaac
KOTA287
Chaac
0
6
2
0.17
L
Thanatos
Kahia
Thanatos
0
3
1
0.17
L
Ah Muzen Cab
RedBaron697957
Ah Muzen Cab
1
4
1
0.38
W
Baron Samedi
WeiWoo
Baron Samedi
1
0
18
10
L
Merlin
Xx 3PE6 xX
Merlin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,432
Damage
54,240
58,735
Taken
60,616
45,687
Mitigated
50,261
25,945
Healing
8,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
11,035
2,072
75
2,089
10,211
5,040
0
2,987
7,224
38,657
0
W
Hercules
Bomber God
Hercules
4,474
1,075
0
3,035
12,986
13,249
0
4,088
8,898
0
6,980
L
Sun Wukong
Fresh Hot Yeets
Sun Wukong
10,805
1,444
0
1,544
16,146
12,860
0
6,370
9,549
0
14,640
W
King Arthur
Gorganuos
King Arthur
13,098
1,653
0
4,460
14,195
13,368
0
3,702
10,493
0
29,391
W
10,998
5,631
0
3,791
10,902
6,618
0
2,310
8,592
0
17,493
L
Chaac
KOTA287
Chaac
13,408
1,238
0
1,943
19,546
25,006
0
9,944
9,399
0
33,577
L
Thanatos
Kahia
Thanatos
1,041
200
0
988
3,485
1,580
0
1,315
2,131
0
3,803
L
Ah Muzen Cab
RedBaron697957
Ah Muzen Cab
12,717
6,375
0
3,875
13,744
6,839
0
7,878
5,745
0
24,032
W
Baron Samedi
WeiWoo
Baron Samedi
17,827
1,273
7,092
5,403
10,441
7,412
0
3,182
7,259
39,207
0
L
Merlin
Xx 3PE6 xX
Merlin
16,269
907
0
0
7,695
3,976
0
3,355
4,293
51,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,181
Gold Earned
44,744
191
Minions Killed
185
7
Camps Cleared
5
919,311
Distance Traveled
764,145
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,219
1,135
72
8
1
187,569
1
W
Hercules
9,375
1,042
5
1
0
179,799
0
L
Sun Wukong
8,859
984
10
1
0
179,793
0
W
King Arthur
11,841
1,316
57
6
2
207,575
1
W
Kali
10,496
1,166
9
1
4
168,309
0
L
Chaac
9,207
1,023
45
5
1
194,663
0
L
Thanatos
8,306
923
7
1
2
52,167
0
L
Ah Muzen Cab
9,171
1,019
28
3
2
172,884
0
W
Baron Samedi
10,250
1,139
48
5
0
176,059
0
L
Merlin
9,201
1,022
95
11
0
164,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role