Player Matchup

Chiron
Chiron
Masters
 
Chiron
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Masters
 
Agni
Masters
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Masters
EnemyGer
Bacchus
Masters
Level 160
God Stats
32W - 38L
1,624 SR
Queue Stats
634W - 642L
2,748 MMR
Solo
Bakasura
Bakasura
Masters
Olllly
Bakasura
Masters
Level 124
God Stats
6W - 9L
1,540 SR
Queue Stats
218W - 186L
2,902 MMR
Party 1
Chang'e
Chang'e
Masters
elkako
Chang'e
Masters
Level 69
God Stats
3W - 2L
1,880 SR
Queue Stats
228W - 202L
2,942 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 116
1,609 SR
2,318 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 157
1,632 SR
2,283 MMR
Bellona
Bellona
Grandmaster
 
Bellona
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Masters
 
Chronos
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
Dragonasdd
Ra
Masters
Level 160
God Stats
39W - 34L
1,687 SR
Queue Stats
256W - 197L
2,932 MMR
Solo
Mercury
Mercury
Masters
DutchWhisperer
Mercury
Masters
Level 145
God Stats
36W - 17L
1,756 SR
Queue Stats
977W - 958L
2,879 MMR
Solo
Fenrir
Fenrir
Masters
Hestia1
Fenrir
Masters
Level 159
God Stats
2W - 1L
1,715 SR
Queue Stats
188W - 162L
2,605 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
1 / 2 / 2
8,270
551
13,571
13,397
5,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
 
Agni
12
1 / 9 / 1
7,402
493
5,934
14,410
5,454
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
EnemyGer
Bacchus
9
1 / 3 / 0
6,127
408
2,891
8,802
7,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
Olllly
Bakasura
11
1 / 7 / 0
6,869
458
5,596
13,522
5,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
elkako
Chang'e
15
3 / 2 / 1
8,423
562
6,237
12,125
4,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Ah Muzen CabShivaSusanoCabrakan

VS

Bans
KaliThothLancelotNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
5 / 0 / 1
10,232
682
6,693
11,156
8,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
 
Chronos
14
1 / 3 / 1
9,318
621
10,183
14,153
6,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 2 / 11
10,000
667
10,598
12,980
6,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
9 / 0 / 7
10,870
725
10,246
11,342
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
Hestia1
Fenrir
14
4 / 2 / 8
9,640
643
5,064
14,713
14,545
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
7
Kills
22
23
Deaths
7
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
2
2
1
L
Agni
 
Agni
1
9
1
0.17
W
Bellona
 
Bellona
5
0
1
5.5
W
Chronos
 
Chronos
1
3
1
0.5
W
3
2
11
4.25
W
9
0
7
12.5
L
Bacchus
EnemyGer
Bacchus
1
3
0
0.33
W
Fenrir
Hestia1
Fenrir
4
2
8
4
L
Bakasura
Olllly
Bakasura
1
7
0
0.14
L
Chang'e
elkako
Chang'e
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,229
Damage
42,784
62,256
Taken
64,344
28,522
Mitigated
40,534
13,528
Healing
25,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
13,571
5,009
137
3,763
13,397
5,994
492
7,442
5,954
0
72,324
L
Agni
 
Agni
5,934
1,091
0
2,499
14,410
5,454
155
4,842
9,568
57,676
0
W
Bellona
 
Bellona
6,693
3,107
0
6,129
11,156
8,282
3,438
2,131
8,468
0
96,547
W
Chronos
 
Chronos
10,183
4,959
0
5,792
14,153
6,499
3,670
985
13,168
62,731
7,066
W
10,598
1,560
1,757
6,691
12,980
6,489
1,019
6,288
6,062
95,158
0
W
10,246
6,371
0
1,219
11,342
4,719
2,293
3,406
7,803
0
100,663
L
Bacchus
EnemyGer
Bacchus
2,891
327
0
864
8,802
7,358
0
769
8,033
14,042
0
W
Fenrir
Hestia1
Fenrir
5,064
2,060
0
3,464
14,713
14,545
493
4,390
9,576
50
17,766
L
Bakasura
Olllly
Bakasura
5,596
3,266
0
2,349
13,522
5,261
0
4,081
9,441
0
44,936
L
Chang'e
elkako
Chang'e
6,237
1,454
603
3,313
12,125
4,455
0
2,284
9,841
69,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,091
Gold Earned
50,060
469
Minions Killed
569
0
Camps Cleared
0
1,327,513
Distance Traveled
1,532,097
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,270
551
119
8
0
279,113
3
L
Agni
7,402
493
113
8
0
247,667
2
W
Bellona
10,232
682
147
10
0
298,700
2
W
Chronos
9,318
621
112
7
0
282,034
7
W
Ra
10,000
667
160
11
0
298,438
3
W
Mercury
10,870
725
124
8
0
381,859
2
L
Bacchus
6,127
408
20
1
0
253,956
0
W
Fenrir
9,640
643
26
2
0
271,066
1
L
Bakasura
6,869
458
94
6
0
268,120
2
L
Chang'e
8,423
562
123
8
0
278,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role