Player Matchup

Hercules
Hercules
Herculesballs
Hercules
Level 3
God Stats
2W - 2L
1,257 SR
Queue Stats
2W - 2L
1,211 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NukeNationy
Tsukuyomi
Level 106
God Stats
6W - 8L
1,451 SR
Queue Stats
227W - 294L
1,335 Elo+
Solo
Zhong Kui
Zhong Kui
jakewarm1
Zhong Kui
Level 148
God Stats
5W - 8L
1,448 SR
Queue Stats
150W - 144L
1,544 Elo+
Party 2
Team Averages
Level 86
1,386 SR
1,363 Elo+

VS

Team Averages
Level 90
1,549 SR
1,466 Elo+
Baron Samedi
Baron Samedi
CleverSeika6806
Baron Samedi
Level 77
God Stats
68W - 30L
1,613 SR
Queue Stats
509W - 389L
1,532 Elo+
Party 1
Horus
Horus
Dragonflame849
Horus
Level 127
God Stats
66W - 39L
1,585 SR
Queue Stats
557W - 466L
1,524 Elo+
Party 1
Lancelot
Lancelot
NoLimitJT999
Lancelot
Level 66
God Stats
12W - 17L
1,448 SR
Queue Stats
117W - 187L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Herculesballs
Hercules
19
1 / 4 / 5
14,933
597
11,191
49,112
74,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
NukeNationy
Tsukuyomi
12
0 / 7 / 4
12,559
502
14,882
14,804
5,351
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
jakewarm1
Zhong Kui
20
6 / 6 / 1
16,835
673
51,247
35,043
34,761
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CleverSeika6806
Baron Samedi
20
7 / 4 / 9
17,566
703
40,607
28,880
19,969
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 2 / 11
16,529
661
20,042
44,952
68,946
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lancelot
NoLimitJT999
Lancelot
20
5 / 1 / 10
16,020
641
24,970
31,353
28,584
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
7
Kills
17
17
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CleverSeika6806
Baron Samedi
7
4
9
2.88
W
5
2
11
5.25
L
Hercules
Herculesballs
Hercules
1
4
5
0.88
W
Lancelot
NoLimitJT999
Lancelot
5
1
10
10
L
Tsukuyomi
NukeNationy
Tsukuyomi
0
7
4
0.29
L
Zhong Kui
jakewarm1
Zhong Kui
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,320
Damage
85,619
98,959
Taken
105,185
114,279
Mitigated
117,499
34,005
Healing
47,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CleverSeika6806
Baron Samedi
40,607
3,274
7,735
12,684
28,880
19,969
717
15,978
12,902
128,164
0
W
20,042
7,663
5,739
14,104
44,952
68,946
965
21,907
23,045
0
42,414
L
Hercules
Herculesballs
Hercules
11,191
3,074
363
17,144
49,112
74,167
91
20,212
28,270
3,590
32,545
W
Lancelot
NoLimitJT999
Lancelot
24,970
5,950
0
7,160
31,353
28,584
1,632
17,181
14,172
50
80,746
L
Tsukuyomi
NukeNationy
Tsukuyomi
14,882
2,915
0
624
14,804
5,351
376
7,214
7,590
0
29,707
L
Zhong Kui
jakewarm1
Zhong Kui
51,247
4,022
0
15,874
35,043
34,761
42
12,846
22,057
123,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,327
Gold Earned
50,115
206
Minions Killed
268
3
Camps Cleared
19
1,098,912
Distance Traveled
1,436,574
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
17,566
703
182
7
13
417,644
4
W
Horus
16,529
661
28
1
0
454,229
2
L
Hercules
14,933
597
35
1
0
434,234
1
W
Lancelot
16,020
641
58
2
6
564,701
0
L
Tsukuyomi
12,559
502
31
1
0
244,963
3
L
Zhong Kui
16,835
673
140
6
3
419,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role