Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ExaltedSun
Cerberus
Level 148
God Stats
4W - 2L
1,781 SR
Queue Stats
139W - 135L
1,564 Elo+
Solo
Lancelot
Lancelot
KamuiYami
Lancelot
Level 109
God Stats
2W - 1L
1,519 SR
Queue Stats
62W - 55L
1,566 Elo+
Party 1
Izanami
Izanami
TheJazzy_
Izanami
Level 128
God Stats
1W - 1L
1,510 SR
Queue Stats
53W - 49L
1,526 Elo+
Party 1
Ravana
Ravana
exosuit-879
Ravana
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,639 Elo+
Party 1
Team Averages
Level 119
1,562 SR
1,559 Elo+

VS

Team Averages
Level 144
1,648 SR
1,544 Elo+
Scylla
Scylla
CaII Me KinKy
Scylla
Level 160
God Stats
6W - 4L
1,563 SR
Queue Stats
408W - 437L
1,534 Elo+
Solo
Neith
Neith
FullPenetration
Neith
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 21L
1,569 Elo+
Party 2
Geb
Geb
IamJustSteven
Geb
Level 156
God Stats
8W - 3L
1,733 SR
Queue Stats
157W - 162L
1,525 Elo+
Solo
Eset
Eset
SmithSmithin
Eset
Level 159
God Stats
5W - 3L
1,723 SR
Queue Stats
376W - 387L
1,542 Elo+
Solo
Ne Zha
Ne Zha
killzforkal
Ne Zha
Level 83
God Stats
1W - 0L
1,722 SR
Queue Stats
9W - 10L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
3 / 6 / 4
8,867
806
9,398
20,347
21,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cerberus
ExaltedSun
Cerberus
14
1 / 5 / 5
7,775
707
6,314
17,615
13,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
KamuiYami
Lancelot
15
5 / 5 / 4
9,048
823
10,185
15,642
11,533
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Izanami
TheJazzy_
Izanami
10
0 / 6 / 2
6,597
600
4,373
11,057
4,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
14
0 / 5 / 6
7,263
660
3,255
14,856
14,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 18
10,321
938
14,831
6,479
3,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
10 / 4 / 14
10,312
937
22,248
12,988
6,826
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 1 / 21
9,419
856
7,029
15,460
18,204
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 2 / 15
8,997
818
10,283
7,546
4,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
16
9 / 4 / 11
9,699
882
16,839
14,309
9,110
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
106
9
Kills
27
27
Deaths
12
21
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
6
4
0.83
W
6
1
18
15
L
Cerberus
ExaltedSun
Cerberus
1
5
5
0.7
W
10
4
14
4.25
W
0
1
21
10.5
L
Lancelot
KamuiYami
Lancelot
5
5
4
1.4
W
2
2
15
4.75
L
Izanami
TheJazzy_
Izanami
0
6
2
0.17
L
Ravana
0
5
6
0.6
W
Ne Zha
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,525
Damage
71,230
79,517
Taken
56,782
66,832
Mitigated
42,215
14,652
Healing
17,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,398
1,090
565
1,351
20,347
21,900
0
7,552
12,720
25,023
0
W
14,831
824
988
808
6,479
3,497
1,779
2,550
3,929
37,538
0
L
Cerberus
ExaltedSun
Cerberus
6,314
201
3,019
3,497
17,615
13,801
0
8,428
9,157
15,327
0
W
22,248
9,720
655
2,840
12,988
6,826
3,619
3,500
9,488
0
35,083
W
7,029
505
562
2,683
15,460
18,204
683
4,022
11,438
10,008
0
L
Lancelot
KamuiYami
Lancelot
10,185
917
1,266
951
15,642
11,533
282
5,674
9,968
0
15,852
W
10,283
1,165
3,449
1,611
7,546
4,578
2,001
1,701
5,845
22,940
0
L
Izanami
TheJazzy_
Izanami
4,373
2,548
0
759
11,057
4,633
559
4,197
6,840
0
9,222
L
Ravana
3,255
614
1,503
1,741
14,856
14,965
45
6,091
8,689
0
9,123
W
Ne Zha
16,839
2,411
690
3,399
14,309
9,110
674
3,939
10,370
0
28,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,550
Gold Earned
48,748
91
Minions Killed
124
0
Camps Cleared
0
930,348
Distance Traveled
1,006,274
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,867
806
34
3
0
176,099
0
W
Scylla
10,321
938
57
5
0
215,490
0
L
Cerberus
7,775
707
20
2
0
182,571
1
W
Neith
10,312
937
16
1
0
201,961
0
W
Geb
9,419
856
2
0
0
215,759
0
L
Lancelot
9,048
823
11
1
0
226,509
0
W
Eset
8,997
818
28
3
0
180,769
0
L
Izanami
6,597
600
15
1
0
159,071
0
L
Ravana
7,263
660
11
1
0
186,098
0
W
Ne Zha
9,699
882
21
2
0
192,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role