Player Matchup

Chiron
Chiron
FanaticMAURIZIO
Chiron
Level 160
God Stats
10W - 18L
1,425 SR
Queue Stats
279W - 439L
1,275 Elo+
Solo
Merlin
Merlin
Magicfox2000
Merlin
Level 39
God Stats
4W - 9L
1,323 SR
Queue Stats
18W - 44L
1,241 Elo+
Party 2
Hel
Hel
TBv01
Hel
Level 29
God Stats
1W - 5L
1,290 SR
Queue Stats
11W - 33L
1,154 Elo+
Party 2
Team Averages
Level 76
1,346 SR
1,224 Elo+

VS

Team Averages
Level 127
1,569 SR
1,715 Elo+
Fenrir
Fenrir
FEMOO1
Fenrir
Level 139
God Stats
11W - 5L
1,697 SR
Queue Stats
178W - 108L
1,694 Elo+
Party 1
Ne Zha
Ne Zha
MP081998
Ne Zha
Level 113
God Stats
2W - 1L
1,511 SR
Queue Stats
197W - 137L
1,724 Elo+
Party 1
Mercury
Mercury
Rendonk
Mercury
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 55L
1,728 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,652
665
6,914
8,747
2,873
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
11
0 / 3 / 0
6,291
629
4,820
8,407
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
TBv01
Hel
9
0 / 9 / 1
6,219
622
1,821
10,314
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FEMOO1
Fenrir
13
7 / 1 / 9
8,437
844
9,289
8,307
4,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ne Zha
MP081998
Ne Zha
14
6 / 0 / 9
8,799
880
10,849
7,403
3,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Rendonk
Mercury
12
3 / 0 / 12
7,947
795
5,266
6,151
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
46
1
Kills
16
16
Deaths
1
1
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
FEMOO1
Fenrir
7
1
9
11.5
L
1
4
0
0.25
W
Ne Zha
MP081998
Ne Zha
6
0
9
10.5
L
Merlin
0
3
0
0
W
Mercury
Rendonk
Mercury
3
0
12
9
L
Hel
TBv01
Hel
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,555
Damage
25,404
27,468
Taken
21,861
7,875
Mitigated
10,928
4,984
Healing
9,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
FEMOO1
Fenrir
9,289
2,346
0
2,879
8,307
4,723
101
2,305
5,910
0
22,405
L
6,914
2,986
798
2,096
8,747
2,873
0
162
8,326
0
18,374
W
Ne Zha
MP081998
Ne Zha
10,849
2,010
0
3,828
7,403
3,845
1,182
2,638
4,635
0
32,917
L
Merlin
4,820
165
0
460
8,407
2,265
0
138
7,754
23,473
0
W
Mercury
Rendonk
Mercury
5,266
1,109
0
2,406
6,151
2,360
1,325
1,629
4,398
0
25,917
L
Hel
TBv01
Hel
1,821
159
651
979
10,314
2,737
0
0
9,773
5,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,162
Gold Earned
25,183
92
Minions Killed
114
3
Camps Cleared
6
456,727
Distance Traveled
638,825
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,437
844
23
2
2
195,501
2
L
Chiron
6,652
665
29
3
1
153,472
2
W
Ne Zha
8,799
880
49
5
2
212,958
3
L
Merlin
6,291
629
49
5
2
168,357
3
W
Mercury
7,947
795
42
4
2
230,366
3
L
Hel
6,219
622
14
1
0
134,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role