Player Matchup

Bacchus
Bacchus
Platinum III
 
Bacchus
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold I
FerXdeMaio
Cernunnos
Gold I
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 87L
1,799 MMR
Solo
Janus
Janus
Masters
FotoPataUwU
Janus
Masters
Level 160
God Stats
3W - 3L
1,671 SR
Queue Stats
302W - 300L
2,213 MMR
Solo
Artio
Artio
Diamond V
IJaoI
Artio
Diamond V
Level 155
God Stats
3W - 6L
1,505 SR
Queue Stats
255W - 269L
2,117 MMR
Solo
Arachne
Arachne
Gold V
XxShakehxX
Arachne
Gold V
Level 129
God Stats
2W - 3L
1,524 SR
Queue Stats
20W - 18L
1,594 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,540 SR
1,844 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,588 SR
1,848 MMR
Zeus
Zeus
Platinum IV
 
Zeus
Platinum IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold V
CycloneSpirro
Thanatos
Gold V
Level 156
God Stats
9W - 3L
1,610 SR
Queue Stats
54W - 52L
1,659 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
Cårecå
Sun Wukong
Platinum II
Level 158
God Stats
8W - 6L
1,500 SR
Queue Stats
79W - 84L
1,918 MMR
Solo
Ymir
Ymir
Bronze V
Dudunha
Ymir
Bronze V
Level 128
God Stats
1W - 0L
1,764 SR
Queue Stats
2W - 3L
1,469 MMR
Solo
Thoth
Thoth
Diamond I
M0nesyDoSmite
Thoth
Diamond I
Level 94
God Stats
8W - 3L
1,569 SR
Queue Stats
54W - 46L
2,693 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 3 / 4
8,032
423
7,213
13,195
13,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
FerXdeMaio
Cernunnos
17
3 / 4 / 1
10,742
565
9,552
14,019
6,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 6 / 3
9,188
484
7,594
11,679
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
IJaoI
Artio
14
0 / 5 / 0
8,841
465
8,014
19,194
13,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
XxShakehxX
Arachne
14
3 / 4 / 1
9,026
475
8,584
18,526
6,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
LancelotAthenaHadesVulcan

VS

Bans
MercuryBakasuraAh Muzen CabIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
2 / 4 / 5
10,050
529
9,443
13,597
5,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
CycloneSpirro
Thanatos
18
13 / 1 / 6
11,565
609
14,903
16,976
9,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Cårecå
Sun Wukong
17
1 / 1 / 5
10,430
549
13,489
19,119
11,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
Dudunha
Ymir
14
3 / 0 / 7
9,130
481
5,820
10,110
10,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

18
3 / 2 / 6
11,102
584
12,536
9,871
4,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
8
Kills
22
22
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
4
1
W
Zeus
 
Zeus
2
4
5
1.13
W
Thanatos
CycloneSpirro
Thanatos
13
1
6
16
W
Sun Wukong
Cårecå
Sun Wukong
1
1
5
3.5
W
Ymir
Dudunha
Ymir
3
0
7
6.5
L
Cernunnos
FerXdeMaio
Cernunnos
3
4
1
0.88
L
1
6
3
0.42
L
Artio
IJaoI
Artio
0
5
0
0
W
3
2
6
3
L
Arachne
XxShakehxX
Arachne
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,957
Damage
56,191
76,613
Taken
69,673
42,449
Mitigated
40,410
15,202
Healing
33,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,213
1,438
0
1,895
13,195
13,179
0
5,047
8,148
20,768
2,390
W
Zeus
 
Zeus
9,443
2,274
0
3,601
13,597
5,062
0
2,122
11,445
83,266
1,376
W
Thanatos
CycloneSpirro
Thanatos
14,903
3,772
0
16,871
16,976
9,107
428
3,779
13,037
0
87,284
W
Sun Wukong
Cårecå
Sun Wukong
13,489
4,283
0
9,925
19,119
11,217
0
9,605
8,777
0
87,252
W
Ymir
Dudunha
Ymir
5,820
1,823
0
1,824
10,110
10,731
0
3,711
6,266
32,638
0
L
Cernunnos
FerXdeMaio
Cernunnos
9,552
4,459
0
3,238
14,019
6,346
2,330
7,267
6,752
0
109,111
L
7,594
156
0
494
11,679
3,389
211
8,003
3,676
84,022
0
L
Artio
IJaoI
Artio
8,014
1,249
0
5,603
19,194
13,408
0
2,267
16,927
56,644
0
W
12,536
338
0
1,001
9,871
4,293
154
2,936
6,856
131,939
0
L
Arachne
XxShakehxX
Arachne
8,584
5,352
0
3,972
18,526
6,127
0
5,173
13,353
0
57,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,829
Gold Earned
52,277
567
Minions Killed
671
0
Camps Cleared
0
1,823,580
Distance Traveled
1,905,322
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,032
423
32
2
0
382,762
8
W
Zeus
10,050
529
138
7
0
353,568
8
W
Thanatos
11,565
609
117
6
0
429,163
5
W
Sun Wukong
10,430
549
146
8
0
397,273
6
W
Ymir
9,130
481
59
3
0
351,146
9
L
Cernunnos
10,742
565
178
9
0
302,436
4
L
Janus
9,188
484
150
8
0
363,852
2
L
Artio
8,841
465
129
7
0
357,981
2
W
Thoth
11,102
584
211
11
0
374,172
2
L
Arachne
9,026
475
78
4
0
416,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role