Player Matchup

Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Bronze II
 
Shiva
Bronze II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum II
 
Apollo
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver IV
 
Sobek
Silver IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
sterbensebo
Vulcan
Gold IV
Level 85
God Stats
2W - 1L
1,760 SR
Queue Stats
11W - 12L
1,551 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,552 SR
1,510 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,484 SR
1,223 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver IV
 
Medusa
Silver IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Platinum V
Akylla77
Hades
Platinum V
Level 98
God Stats
72W - 52L
1,625 SR
Queue Stats
265W - 275L
1,636 MMR
Solo
Anubis
Anubis
Bronze II
CADEIANO4DEDOS
Anubis
Bronze II
Level 100
God Stats
2W - 9L
1,522 SR
Queue Stats
12W - 22L
614 MMR
Party 1
Bacchus
Bacchus
Silver IV
ToddynS2
Bacchus
Silver IV
Level 160
God Stats
1W - 2L
1,271 SR
Queue Stats
75W - 94L
867 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
4 / 1 / 0
5,331
666
3,700
5,915
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
 
Shiva
8
0 / 0 / 2
4,972
622
2,993
6,545
2,666
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
 
Apollo
8
0 / 0 / 0
4,675
584
257
3,485
1,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
 
Sobek
7
0 / 1 / 1
4,335
542
663
6,263
3,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
9
0 / 0 / 1
4,789
599
2,524
2,924
888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
ThanatosKhepriCu ChulainnAthena

VS

Bans
UllrKaliRavanaIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 0 / 0
4,529
566
1,394
4,510
1,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
 
Medusa
8
0 / 0 / 0
4,259
532
1,786
2,330
763
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hades
Akylla77
Hades
8
1 / 2 / 1
5,018
627
4,710
6,019
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 2 / 0
4,501
563
2,522
4,650
2,380
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ToddynS2
Bacchus
2
0 / 0 / 0
3,191
399
52
100
47
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
2
2
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
0
4
W
Shiva
 
Shiva
0
0
2
1
W
Apollo
 
Apollo
0
0
0
0
W
Sobek
 
Sobek
0
1
1
0.5
L
Fenrir
 
Fenrir
1
0
0
1
L
Medusa
 
Medusa
0
0
0
0
L
Hades
Akylla77
Hades
1
2
1
0.75
L
0
2
0
0
L
Bacchus
ToddynS2
Bacchus
0
0
0
0
W
Vulcan
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,137
Damage
10,464
25,132
Taken
17,609
10,106
Mitigated
7,486
8,565
Healing
8,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,700
1,763
0
2,041
5,915
2,275
0
1,758
4,157
0
30,652
W
Shiva
 
Shiva
2,993
736
0
2,464
6,545
2,666
0
3,031
3,514
0
31,613
W
Apollo
 
Apollo
257
164
0
1,508
3,485
1,078
0
0
3,485
0
34,408
W
Sobek
 
Sobek
663
88
0
1,896
6,263
3,199
0
1,200
5,063
7,805
1,951
L
Fenrir
 
Fenrir
1,394
327
0
2,212
4,510
1,646
0
771
3,739
0
14,656
L
Medusa
 
Medusa
1,786
665
0
968
2,330
763
0
218
2,112
0
25,304
L
Hades
Akylla77
Hades
4,710
1,224
11
3,481
6,019
2,650
0
70
5,949
31,478
0
L
2,522
309
0
1,746
4,650
2,380
0
2,070
2,580
27,973
0
L
Bacchus
ToddynS2
Bacchus
52
29
0
45
100
47
0
0
100
955
0
W
Vulcan
2,524
291
0
656
2,924
888
0
1,295
1,629
32,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,102
Gold Earned
21,498
261
Minions Killed
198
0
Camps Cleared
0
802,054
Distance Traveled
595,810
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,331
666
55
7
0
172,384
2
W
Shiva
4,972
622
58
7
0
164,433
1
W
Apollo
4,675
584
57
7
0
146,957
1
W
Sobek
4,335
542
26
3
0
160,573
3
L
Fenrir
4,529
566
33
4
0
143,571
1
L
Medusa
4,259
532
39
5
0
138,734
2
L
Hades
5,018
627
64
8
0
152,985
3
L
Anubis
4,501
563
58
7
0
139,288
2
L
Bacchus
3,191
399
4
1
0
21,232
0
W
Vulcan
4,789
599
65
8
0
157,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role