Player Matchup

Shiva
Shiva
Diamond II
 
Shiva
Diamond II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Platinum III
Wizärd
Horus
Platinum III
Level 160
God Stats
8W - 9L
1,648 SR
Queue Stats
295W - 239L
1,785 MMR
Party 1
Yu Huang
Yu Huang
Diamond IV
Zeröx
Yu Huang
Diamond IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 76L
1,914 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,549 SR
1,733 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 107
1,571 SR
1,957 MMR
Chang'e
Chang'e
Platinum II
ParisMR
Chang'e
Platinum II
Level 103
God Stats
10W - 5L
1,706 SR
Queue Stats
35W - 34L
1,950 MMR
Party 2
Guan Yu
Guan Yu
Platinum II
SteveWillDoIt
Guan Yu
Platinum II
Level 62
God Stats
2W - 2L
1,581 SR
Queue Stats
24W - 14L
2,132 MMR
Solo
Hades
Hades
Gold IV
Taeko7
Hades
Gold IV
Level 156
God Stats
1W - 0L
1,426 SR
Queue Stats
16W - 12L
1,789 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
0 / 4 / 0
10,757
598
12,685
25,598
26,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Horus
Wizärd
Horus
14
0 / 1 / 0
10,908
606
5,876
21,903
31,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yu Huang
Zeröx
Yu Huang
14
0 / 3 / 0
9,747
542
15,980
16,548
7,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AchillesCabrakanBaron SamediSobekThoth

VS

Bans
AtlasTerraBaba YagaChaacScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ParisMR
Chang'e
18
4 / 0 / 3
11,996
666
20,024
18,217
19,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Guan Yu
17
3 / 0 / 4
11,576
643
16,883
19,114
26,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hades
Taeko7
Hades
18
1 / 0 / 6
11,915
662
18,829
18,417
12,129
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
8
8
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
4
0
0
W
Chang'e
ParisMR
Chang'e
4
0
3
5.5
W
Guan Yu
3
0
4
5
W
Hades
Taeko7
Hades
1
0
6
4
L
Horus
Wizärd
Horus
0
1
0
0
L
Yu Huang
Zeröx
Yu Huang
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,541
Damage
55,736
64,049
Taken
55,748
65,552
Mitigated
58,032
23,876
Healing
42,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
12,685
2,500
363
5,226
25,598
26,736
0
14,407
11,191
67
39,734
W
Chang'e
ParisMR
Chang'e
20,024
1,491
4,759
9,397
18,217
19,403
897
5,921
11,718
52,293
0
W
Guan Yu
16,883
2,894
5,966
8,915
19,114
26,500
260
4,795
13,919
0
50,071
W
Hades
Taeko7
Hades
18,829
3,550
3,497
9,631
18,417
12,129
2,298
4,661
13,534
83,206
0
L
Horus
Wizärd
Horus
5,876
2,692
5,083
10,507
21,903
31,135
0
13,528
8,375
118
20,406
L
Yu Huang
Zeröx
Yu Huang
15,980
3,420
0
2,697
16,548
7,681
0
11,199
5,349
47,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,412
Gold Earned
35,487
172
Minions Killed
242
3
Camps Cleared
13
1,028,363
Distance Traveled
1,073,047
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,757
598
51
3
2
345,396
3
W
Chang'e
11,996
666
42
2
5
360,307
6
W
Guan Yu
11,576
643
52
3
2
387,747
7
W
Hades
11,915
662
148
8
6
324,993
5
L
Horus
10,908
606
28
2
0
365,993
6
L
Yu Huang
9,747
542
93
5
1
316,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role