Player Matchup

Ra
Ra
AhuuLEONIDAS
Ra
Level 160
God Stats
6W - 7L
1,429 SR
Queue Stats
729W - 765L
1,492 Elo+
Solo
Ymir
Ymir
KalaBlack
Ymir
Level 116
God Stats
1W - 0L
1,086 SR
Queue Stats
4W - 8L
1,311 Elo+
Party 1
Medusa
Medusa
KeepAnEyxOut
Medusa
Level 160
God Stats
4W - 2L
1,550 SR
Queue Stats
185W - 194L
1,438 Elo+
Solo
Tyr
Tyr
Yikhwan
Tyr
Level 146
God Stats
9W - 4L
1,635 SR
Queue Stats
423W - 432L
1,464 Elo+
Solo
Ares
Ares
gaggaman89098
Ares
Level 108
God Stats
1W - 0L
1,426 SR
Queue Stats
4W - 8L
1,311 Elo+
Party 1
Team Averages
Level 138
1,425 SR
1,403 Elo+

VS

Team Averages
Level 141
1,422 SR
1,495 Elo+
Merlin
Merlin
Dirty-AKA-Chez
Merlin
Level 160
God Stats
16W - 13L
1,524 SR
Queue Stats
820W - 795L
1,468 Elo+
Solo
Guan Yu
Guan Yu
Faszeur
Guan Yu
Level 160
God Stats
2W - 4L
1,371 SR
Queue Stats
542W - 558L
1,518 Elo+
Solo
Hou Yi
Hou Yi
Kalashnikov210
Hou Yi
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
172W - 156L
1,532 Elo+
Solo
Sol
Sol
TheRealJoseOle
Sol
Level 139
God Stats
1W - 2L
1,277 SR
Queue Stats
75W - 85L
1,466 Elo+
Solo
Anhur
Anhur
nonSense404
Anhur
Level 121
God Stats
1W - 2L
1,438 SR
Queue Stats
127W - 134L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 10
10,462
872
14,079
12,811
10,459
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
15
3 / 3 / 8
9,816
818
8,312
19,282
24,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
17
4 / 1 / 13
10,068
839
16,001
11,302
6,481
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Tyr
16
3 / 2 / 11
9,473
789
9,639
12,405
13,752
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 4 / 16
9,830
819
8,341
18,160
21,612
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 9
8,679
723
14,273
7,533
3,638
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Faszeur
Guan Yu
14
1 / 4 / 10
8,015
668
4,808
18,867
22,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 5 / 9
8,616
718
12,760
11,221
5,655
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
4 / 3 / 8
9,082
757
13,593
13,820
8,365
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 5 / 8
8,534
711
14,637
13,597
6,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
56
17
Kills
12
12
Deaths
19
58
Assists
44
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
L
2
2
9
3.25
L
Guan Yu
Faszeur
Guan Yu
1
4
10
1.5
W
Ymir
3
3
8
2.33
L
3
5
9
1.5
W
Medusa
4
1
13
10.5
L
4
3
8
2.67
W
Tyr
3
2
11
4.25
W
1
4
16
2.25
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,372
Damage
60,071
73,960
Taken
65,038
76,755
Mitigated
47,008
34,891
Healing
27,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,079
572
11,786
6,109
12,811
10,459
1,314
4,512
8,299
37,462
0
L
14,273
326
452
1,020
7,533
3,638
236
3,834
3,519
29,232
0
L
Guan Yu
Faszeur
Guan Yu
4,808
824
7,259
7,758
18,867
22,997
26
7,010
11,489
0
8,547
W
Ymir
8,312
612
2,972
3,193
19,282
24,451
37
6,669
12,613
17,919
0
L
12,760
2,835
553
430
11,221
5,655
556
6,298
4,740
0
21,897
W
Medusa
16,001
8,601
1,410
2,090
11,302
6,481
4,658
5,288
6,014
0
34,526
L
13,593
7,567
2,171
4,979
13,820
8,365
1,568
6,378
7,228
27,723
0
W
Tyr
9,639
285
2,353
1,666
12,405
13,752
1,156
5,216
7,189
0
16,005
W
8,341
613
1,422
1,890
18,160
21,612
776
6,181
11,979
12,301
0
L
14,637
7,191
720
1,705
13,597
6,353
628
6,125
7,330
0
22,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,649
Gold Earned
42,926
126
Minions Killed
105
0
Camps Cleared
0
1,176,325
Distance Traveled
963,658
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,462
872
55
5
0
256,377
1
L
Merlin
8,679
723
32
3
0
176,047
1
L
Guan Yu
8,015
668
5
0
0
232,806
1
W
Ymir
9,816
818
20
2
0
226,431
0
L
Hou Yi
8,616
718
19
2
0
177,909
2
W
Medusa
10,068
839
32
3
0
229,379
0
L
Sol
9,082
757
25
2
0
169,909
0
W
Tyr
9,473
789
18
2
0
239,079
0
W
Ares
9,830
819
1
0
0
225,059
1
L
Anhur
8,534
711
24
2
0
206,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role