Player Matchup

Terra
Terra
Platinum V
 
Terra
Platinum V
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Platinum III
Calerusby
Da Ji
Platinum III
Level 149
God Stats
19W - 6L
1,831 SR
Queue Stats
287W - 290L
1,788 MMR
Solo
Xbalanque
Xbalanque
Masters
DemonTeddy
Xbalanque
Masters
Level 143
God Stats
54W - 55L
1,651 SR
Queue Stats
433W - 432L
2,553 MMR
Solo
Nox
Nox
Masters
ShwaaEnthusiast
Nox
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
560W - 520L
2,954 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
krizalidjb
Cu Chulainn
Platinum III
Level 126
God Stats
3W - 3L
1,735 SR
Queue Stats
224W - 227L
1,840 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,644 SR
2,127 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 122
1,749 SR
2,212 MMR
Loki
Loki
Diamond IV
GrumpyBus
Loki
Diamond IV
Level 122
God Stats
1W - 0L
1,920 SR
Queue Stats
51W - 56L
2,070 MMR
Solo
Tiamat
Tiamat
Masters
Itaі
Tiamat
Masters
Level 69
God Stats
24W - 17L
1,637 SR
Queue Stats
228W - 195L
2,864 MMR
Solo
Geb
Geb
Diamond II
ShadowMurlocc
Geb
Diamond II
Level 159
God Stats
1W - 1L
1,586 SR
Queue Stats
118W - 88L
2,353 MMR
Solo
Apollo
Apollo
Platinum II
ZirZechZ
Apollo
Platinum II
Level 142
God Stats
35W - 16L
1,900 SR
Queue Stats
256W - 249L
1,992 MMR
Solo
Mulan
Mulan
Platinum II
player10142
Mulan
Platinum II
Level 117
God Stats
21W - 12L
1,703 SR
Queue Stats
104W - 98L
1,782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
1 / 1 / 1
5,575
507
3,249
11,627
7,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Da Ji
Calerusby
Da Ji
11
2 / 1 / 0
6,481
589
2,793
9,160
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
DemonTeddy
Xbalanque
10
0 / 5 / 2
5,886
535
7,231
9,982
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 0 / 0
6,025
548
1,676
4,278
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
krizalidjb
Cu Chulainn
10
0 / 2 / 2
6,261
569
8,632
9,426
5,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
SetSusanoCabrakanKhepri

VS

Bans
Ne ZhaKaliGuan YuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
3 / 1 / 1
6,637
603
4,277
7,323
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Itaі
Tiamat
11
0 / 0 / 0
5,834
530
4,680
3,744
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 5
6,166
561
5,614
8,524
5,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Apollo
ZirZechZ
Apollo
11
4 / 1 / 2
6,706
610
6,601
8,002
3,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 1 / 1
6,786
617
6,996
11,225
5,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
9
9
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
1
1
1.5
L
Da Ji
Calerusby
Da Ji
2
1
0
2
L
Xbalanque
DemonTeddy
Xbalanque
0
5
2
0.2
W
Loki
3
1
1
3.5
W
Tiamat
Itaі
Tiamat
0
0
0
0
W
0
1
5
2.5
L
1
0
0
1
W
Apollo
ZirZechZ
Apollo
4
1
2
5
L
Cu Chulainn
krizalidjb
Cu Chulainn
0
2
2
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,581
Damage
28,168
44,473
Taken
38,818
22,196
Mitigated
19,127
14,000
Healing
17,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,249
813
2,360
3,803
11,627
7,830
0
3,794
7,711
15,736
620
L
Da Ji
Calerusby
Da Ji
2,793
946
0
1,610
9,160
3,656
0
2,272
6,733
0
46,874
L
Xbalanque
DemonTeddy
Xbalanque
7,231
3,666
0
2,051
9,982
3,370
0
1,266
8,716
0
44,753
W
Loki
4,277
1,413
0
3,701
7,323
2,469
0
599
6,650
0
49,339
W
Tiamat
Itaі
Tiamat
4,680
276
0
1,895
3,744
2,373
0
988
2,756
45,589
0
W
5,614
1,510
228
3,410
8,524
5,716
78
2,314
5,940
15,813
3,501
L
1,676
657
0
625
4,278
1,688
0
1,901
2,195
48,466
0
W
Apollo
ZirZechZ
Apollo
6,601
4,802
0
3,459
8,002
3,019
1,566
794
7,208
0
55,155
L
Cu Chulainn
krizalidjb
Cu Chulainn
8,632
2,489
0
3,551
9,426
5,652
0
0
9,426
0
42,904
W
6,996
1,065
0
5,258
11,225
5,550
0
0
10,391
0
45,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,228
Gold Earned
32,129
362
Minions Killed
381
0
Camps Cleared
0
1,107,097
Distance Traveled
1,131,707
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,575
507
26
2
0
233,808
4
L
Da Ji
6,481
589
92
8
0
240,699
2
L
Xbalanque
5,886
535
73
7
0
195,432
2
W
Loki
6,637
603
89
8
0
248,210
2
W
Tiamat
5,834
530
88
8
0
226,206
3
W
Geb
6,166
561
22
2
0
220,015
6
L
Nox
6,025
548
97
9
0
218,401
1
W
Apollo
6,706
610
101
9
0
214,155
2
L
Cu Chulainn
6,261
569
74
7
0
218,757
3
W
Mulan
6,786
617
81
7
0
223,121
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role