Player Matchup

Anubis
Anubis
Diamond I
 
Anubis
Diamond I
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Masters
AshvinTheGreat
Janus
Masters
Level 103
God Stats
8W - 4L
1,907 SR
Queue Stats
206W - 180L
2,383 MMR
Solo
Awilix
Awilix
Diamond III
Dragonnic
Awilix
Diamond III
Level 74
God Stats
9W - 2L
1,829 SR
Queue Stats
64W - 38L
2,373 MMR
Solo
Tyr
Tyr
Masters
InZaNe2K
Tyr
Masters
Level 160
God Stats
5W - 4L
1,676 SR
Queue Stats
155W - 126L
2,387 MMR
Party 1
Thanatos
Thanatos
Masters
PauJr
Thanatos
Masters
Level 73
God Stats
20W - 10L
1,934 SR
Queue Stats
196W - 164L
2,401 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 97
1,769 SR
2,209 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,634 SR
2,405 MMR
Neith
Neith
Masters
Aleksey500
Neith
Masters
Level 153
God Stats
3W - 6L
1,785 SR
Queue Stats
175W - 166L
2,530 MMR
Solo
Sol
Sol
Diamond I
SkeletonDwarf
Sol
Diamond I
Level 157
God Stats
31W - 16L
1,753 SR
Queue Stats
107W - 83L
2,528 MMR
Solo
Susano
Susano
Masters
TheKurdish
Susano
Masters
Level 156
God Stats
0W - 7L
1,217 SR
Queue Stats
446W - 455L
2,447 MMR
Solo
Bacchus
Bacchus
Diamond IV
Vulpeen
Bacchus
Diamond IV
Level 160
God Stats
11W - 9L
1,584 SR
Queue Stats
246W - 233L
2,313 MMR
Solo
Horus
Horus
Diamond III
xXluh12Xx
Horus
Diamond III
Level 157
God Stats
1W - 1L
1,830 SR
Queue Stats
386W - 380L
2,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
8 / 2 / 7
11,399
633
13,826
17,736
8,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 1 / 6
10,525
585
8,221
6,248
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
Dragonnic
Awilix
15
4 / 1 / 8
9,777
543
7,127
13,448
12,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
1 / 0 / 9
10,795
600
12,303
14,518
10,811
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
PauJr
Thanatos
18
12 / 1 / 5
11,228
624
14,970
14,127
6,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
LancelotYu HuangHades

VS

Bans
CabrakanKaliAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 8 / 0
8,594
477
10,618
16,238
4,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 1 / 2
9,320
518
5,371
11,365
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Susano
TheKurdish
Susano
13
1 / 6 / 1
7,902
439
5,462
16,393
5,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Vulpeen
Bacchus
11
1 / 4 / 3
7,811
434
6,878
13,062
13,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
xXluh12Xx
Horus
14
1 / 8 / 0
9,096
505
6,961
20,578
13,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
11
27
Kills
5
5
Deaths
27
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
2
7
5.75
L
Neith
2
8
0
0.25
W
2
1
6
5
W
Awilix
Dragonnic
Awilix
4
1
8
8
W
1
0
9
5.5
W
Thanatos
PauJr
Thanatos
12
1
5
14.5
L
0
1
2
1
L
Susano
TheKurdish
Susano
1
6
1
0.25
L
Bacchus
Vulpeen
Bacchus
1
4
3
0.63
L
Horus
xXluh12Xx
Horus
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,447
Damage
35,290
66,077
Taken
77,636
41,557
Mitigated
40,635
42,498
Healing
14,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,826
1,490
0
12,886
17,736
8,731
0
2,320
15,368
106,889
2,699
L
Neith
10,618
4,731
0
2,134
16,238
4,950
0
8,905
7,333
0
70,722
W
8,221
1,594
0
896
6,248
2,729
1,737
2,174
4,074
95,681
0
W
Awilix
Dragonnic
Awilix
7,127
1,995
0
4,251
13,448
12,848
158
3,350
9,998
386
32,699
W
12,303
1,482
0
8,354
14,518
10,811
2,243
2,574
11,272
0
88,121
W
Thanatos
PauJr
Thanatos
14,970
5,598
0
16,111
14,127
6,438
1,727
2,488
11,504
23
89,376
L
5,371
1,690
0
5,531
11,365
3,501
0
1,757
9,608
101,033
0
L
Susano
TheKurdish
Susano
5,462
1,370
0
411
16,393
5,259
0
3,551
12,842
0
62,600
L
Bacchus
Vulpeen
Bacchus
6,878
825
0
3,008
13,062
13,088
0
4,144
8,918
18,233
1,818
L
Horus
xXluh12Xx
Horus
6,961
2,174
145
3,136
20,578
13,837
0
3,988
16,590
102
60,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,724
Gold Earned
42,723
651
Minions Killed
539
0
Camps Cleared
0
1,908,057
Distance Traveled
1,586,019
30
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,399
633
173
10
0
299,301
5
L
Neith
8,594
477
115
6
0
275,538
5
W
Janus
10,525
585
163
9
0
399,049
7
W
Awilix
9,777
543
41
2
0
393,961
3
W
Tyr
10,795
600
147
8
0
412,388
6
W
Thanatos
11,228
624
127
7
0
403,358
9
L
Sol
9,320
518
186
10
0
341,251
7
L
Susano
7,902
439
99
6
0
303,259
0
L
Bacchus
7,811
434
27
2
0
352,787
5
L
Horus
9,096
505
112
6
0
313,184
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role