Player Matchup

Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Blackdude082
Merlin
Level 129
God Stats
9W - 12L
1,418 SR
Queue Stats
324W - 406L
1,407 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xPAINxTRAINx883
Ah Muzen Cab
Level 146
God Stats
7W - 6L
1,411 SR
Queue Stats
332W - 396L
1,418 Elo+
Party 1
Team Averages
Level 135
1,443 SR
1,442 Elo+

VS

Team Averages
Level 106
1,457 SR
1,487 Elo+
Neith
Neith
KAYsummer21
Neith
Level 125
God Stats
181W - 234L
1,488 SR
Queue Stats
228W - 303L
1,458 Elo+
Solo
Yu Huang
Yu Huang
Pandemic_Crow
Yu Huang
Level 127
God Stats
1W - 5L
1,346 SR
Queue Stats
211W - 248L
1,510 Elo+
Party 2
Atlas
Atlas
XxMai-sanxX
Atlas
Level 65
God Stats
33W - 32L
1,537 SR
Queue Stats
85W - 100L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 1 / 2
9,095
700
8,850
10,782
6,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
12
0 / 1 / 3
8,547
657
10,864
10,016
4,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
xPAINxTRAINx883
Ah Muzen Cab
14
2 / 0 / 3
8,794
676
7,403
5,226
2,456
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,414
570
4,999
8,909
3,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
Pandemic_Crow
Yu Huang
13
2 / 2 / 0
8,358
643
7,846
9,260
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 1 / 2
8,474
652
5,283
11,457
15,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
6
Kills
2
2
Deaths
6
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
2
5
W
Merlin
0
1
3
1.5
L
0
3
2
0.33
L
Yu Huang
Pandemic_Crow
Yu Huang
2
2
0
1
L
0
1
2
1
W
Ah Muzen Cab
xPAINxTRAINx883
Ah Muzen Cab
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,117
Damage
18,128
26,024
Taken
29,626
13,773
Mitigated
23,032
10,980
Healing
4,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,850
6,355
0
4,060
10,782
6,400
65
5,449
5,333
0
23,119
W
Merlin
10,864
173
0
4,169
10,016
4,917
172
5,688
4,328
32,888
0
L
4,999
892
320
1,869
8,909
3,515
0
4,235
4,674
0
24,001
L
Yu Huang
Pandemic_Crow
Yu Huang
7,846
738
0
674
9,260
4,082
9
3,729
5,531
43,037
0
L
5,283
1,584
0
1,440
11,457
15,435
0
3,146
8,311
17,879
0
W
Ah Muzen Cab
xPAINxTRAINx883
Ah Muzen Cab
7,403
2,914
0
2,751
5,226
2,456
1,002
2,535
2,691
0
40,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,436
Gold Earned
24,246
143
Minions Killed
204
6
Camps Cleared
6
783,243
Distance Traveled
725,599
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,095
700
25
2
1
274,086
3
W
Merlin
8,547
657
21
2
4
240,398
2
L
Neith
7,414
570
57
4
3
231,665
8
L
Yu Huang
8,358
643
110
8
3
229,381
2
L
Atlas
8,474
652
37
3
0
264,553
1
W
Ah Muzen Cab
8,794
676
97
7
1
268,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role