Player Matchup

Cthulhu
Cthulhu
AzuTheAzure
Cthulhu
Level 35
God Stats
2W - 0L
1,467 SR
Queue Stats
85W - 61L
1,516 Elo+
Party 2
Chronos
Chronos
Batdolf_Hitmonly
Chronos
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 51L
1,577 Elo+
Party 2
Sun Wukong
Sun Wukong
nippa0505
Sun Wukong
Level 63
God Stats
2W - 0L
1,815 SR
Queue Stats
63W - 53L
1,496 Elo+
Party 2
Team Averages
Level 74
1,594 SR
1,530 Elo+

VS

Team Averages
Level 56
1,321 SR
1,056 Elo+
Freya
Freya
GoldenGwydion
Freya
Level 27
God Stats
0W - 2L
1,221 SR
Queue Stats
27W - 103L
959 Elo+
Party 1
Jormungandr
Jormungandr
Necro_DreamLBR
Jormungandr
Level 80
God Stats
6W - 10L
1,439 SR
Queue Stats
85W - 228L
1,100 Elo+
Party 1
Rama
Rama
quickdeath6905
Rama
Level 60
God Stats
0W - 1L
1,301 SR
Queue Stats
18W - 43L
1,110 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AzuTheAzure
Cthulhu
16
7 / 0 / 15
11,238
864
10,456
13,304
18,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
10 / 1 / 7
10,667
821
16,601
10,573
5,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
nippa0505
Sun Wukong
15
6 / 0 / 12
10,205
785
12,321
12,305
12,757
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,845
603
5,660
16,559
10,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Necro_DreamLBR
Jormungandr
11
1 / 8 / 0
7,999
615
8,160
17,007
10,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 9 / 0
7,280
560
7,033
13,249
5,605
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
1
23
Kills
1
1
Deaths
23
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AzuTheAzure
Cthulhu
7
0
15
14.5
W
10
1
7
13.5
L
0
6
0
0
L
Jormungandr
Necro_DreamLBR
Jormungandr
1
8
0
0.13
W
Sun Wukong
nippa0505
Sun Wukong
6
0
12
12
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,378
Damage
20,853
36,182
Taken
46,815
36,585
Mitigated
26,704
14,296
Healing
4,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AzuTheAzure
Cthulhu
10,456
793
403
5,743
13,304
18,208
56
4,967
8,337
31,336
0
W
16,601
7,650
0
4,995
10,573
5,620
1,876
4,325
6,248
44,498
5,561
L
5,660
1,977
0
1,785
16,559
10,820
0
7,717
8,842
22,074
2,936
L
Jormungandr
Necro_DreamLBR
Jormungandr
8,160
1,283
149
1,253
17,007
10,279
0
10,050
6,957
30,448
0
W
Sun Wukong
nippa0505
Sun Wukong
12,321
2,000
0
3,155
12,305
12,757
223
4,084
8,221
0
34,313
L
7,033
6,287
0
858
13,249
5,605
0
7,492
5,757
0
17,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,110
Gold Earned
23,124
145
Minions Killed
98
10
Camps Cleared
2
786,615
Distance Traveled
576,638
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,238
864
40
3
2
269,910
2
W
Chronos
10,667
821
60
5
6
243,643
3
L
Freya
7,845
603
37
3
1
221,889
0
L
Jormungandr
7,999
615
29
2
0
210,828
1
W
Sun Wukong
10,205
785
45
3
2
273,062
1
L
Rama
7,280
560
32
2
1
143,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role