Player Matchup

Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Masters
KidBotero
Sol
Masters
Level 113
God Stats
2W - 7L
1,544 SR
Queue Stats
406W - 353L
3,214 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Masters
lordaeron23
Morgan Le Fay
Masters
Level 157
God Stats
14W - 12L
1,642 SR
Queue Stats
302W - 273L
2,670 MMR
Solo
Achilles
Achilles
Masters
lucio_18_2
Achilles
Masters
Level 125
God Stats
5W - 11L
1,511 SR
Queue Stats
89W - 87L
2,428 MMR
Solo
Cerberus
Cerberus
Masters
qohlo
Cerberus
Masters
Level 83
God Stats
0W - 5L
1,263 SR
Queue Stats
265W - 251L
2,669 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 128
1,492 SR
2,496 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 118
1,703 SR
2,853 MMR
Raijin
Raijin
Grandmaster
Armando77__
Raijin
Grandmaster
Level 160
God Stats
5W - 4L
1,729 SR
Queue Stats
656W - 620L
3,301 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
LilÐiv
Tsukuyomi
Masters
Level 66
God Stats
7W - 3L
1,339 SR
Queue Stats
77W - 42L
2,896 MMR
Party 2
Ishtar
Ishtar
Masters
Tehutle master
Ishtar
Masters
Level 157
God Stats
2W - 0L
1,712 SR
Queue Stats
247W - 236L
2,781 MMR
Solo
Chang'e
Chang'e
Masters
Yumi Tsuji
Chang'e
Masters
Level 45
God Stats
37W - 9L
1,897 SR
Queue Stats
126W - 75L
2,890 MMR
Party 2
Yemoja
Yemoja
Diamond II
killgamer2002
Yemoja
Diamond II
Level 160
God Stats
6W - 3L
1,840 SR
Queue Stats
554W - 553L
2,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
10 / 8 / 5
12,328
536
23,597
27,177
15,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 4 / 8
13,153
572
20,077
20,540
9,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Morgan Le Fay
lordaeron23
Morgan Le Fay
17
0 / 5 / 6
10,633
462
10,244
14,094
7,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
lucio_18_2
Achilles
14
1 / 6 / 5
9,441
410
9,878
23,728
24,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
qohlo
Cerberus
15
2 / 6 / 9
10,931
475
7,915
32,661
42,884
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
MercuryLancelotKhepriSusano

VS

Bans
KaliRatatoskrCabrakanHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
5 / 5 / 7
12,750
554
14,397
21,228
8,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
LilÐiv
Tsukuyomi
20
15 / 4 / 9
14,689
639
30,666
20,415
8,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
2 / 5 / 10
12,570
547
14,562
21,712
9,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Yumi Tsuji
Chang'e
20
5 / 2 / 10
13,485
586
16,022
17,133
6,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
2 / 3 / 14
12,498
543
5,841
24,121
22,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
79
19
Kills
29
29
Deaths
19
33
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
10
8
5
1.56
W
Raijin
5
5
7
1.7
L
6
4
8
2.5
W
Tsukuyomi
LilÐiv
Tsukuyomi
15
4
9
4.88
W
2
5
10
1.4
W
Chang'e
Yumi Tsuji
Chang'e
5
2
10
5
W
2
3
14
3
L
Morgan Le Fay
lordaeron23
Morgan Le Fay
0
5
6
0.6
L
Achilles
lucio_18_2
Achilles
1
6
5
0.58
L
Cerberus
qohlo
Cerberus
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,711
Damage
81,488
118,200
Taken
104,609
99,250
Mitigated
55,420
27,079
Healing
42,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
23,597
7,676
0
5,857
27,177
15,281
831
6,029
21,148
0
109,054
W
Raijin
14,397
889
0
4,680
21,228
8,563
0
9,469
11,712
97,905
0
L
20,077
8,925
0
7,089
20,540
9,133
1,611
7,069
13,471
116,361
11,669
W
Tsukuyomi
LilÐiv
Tsukuyomi
30,666
9,475
0
2,119
20,415
8,663
2,659
6,315
13,923
0
131,895
W
14,562
7,065
0
7,625
21,712
9,240
4,857
9,084
12,577
0
101,226
W
Chang'e
Yumi Tsuji
Chang'e
16,022
1,348
5,562
8,491
17,133
6,236
1,442
4,318
12,284
98,350
0
W
5,841
1,349
6,608
7,282
24,121
22,718
199
9,735
14,104
21,347
0
L
Morgan Le Fay
lordaeron23
Morgan Le Fay
10,244
1,105
0
1,461
14,094
7,424
0
5,293
8,801
97,305
725
L
Achilles
lucio_18_2
Achilles
9,878
1,592
0
6,270
23,728
24,528
42
9,947
13,781
0
53,357
L
Cerberus
qohlo
Cerberus
7,915
804
0
6,402
32,661
42,884
0
9,433
23,228
37,709
2,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,486
Gold Earned
65,992
593
Minions Killed
646
0
Camps Cleared
0
2,098,473
Distance Traveled
2,205,628
37
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
12,328
536
124
5
0
417,319
3
W
Raijin
12,750
554
144
6
0
397,443
7
L
Sol
13,153
572
195
8
0
420,562
5
W
Tsukuyomi
14,689
639
155
7
0
511,531
7
W
Ishtar
12,570
547
137
6
0
416,923
3
W
Chang'e
13,485
586
177
8
0
440,358
7
W
Yemoja
12,498
543
33
1
0
439,373
12
L
Morgan Le Fay
10,633
462
154
7
0
422,842
3
L
Achilles
9,441
410
64
3
0
419,186
9
L
Cerberus
10,931
475
56
2
0
418,564
17

Distance Traveled

Minion Kills by Role

Gold Earned by Role