Player Matchup

Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
minou00
Fenrir
Level 147
God Stats
13W - 16L
1,604 SR
Queue Stats
196W - 173L
1,600 Elo+
Party 1
Baron Samedi
Baron Samedi
minouO
Baron Samedi
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 31L
1,632 Elo+
Party 1
Team Averages
Level 127
1,535 SR
1,578 Elo+

VS

Team Averages
Level 51
1,615 SR
1,326 Elo+
Guan Yu
Guan Yu
HaremMC69
Guan Yu
Level 59
God Stats
2W - 2L
1,707 SR
Queue Stats
54W - 61L
1,401 Elo+
Party 2
Ymir
Ymir
MastaChong
Ymir
Level 7
God Stats
0W - 2L
1,562 SR
Queue Stats
22W - 22L
1,077 Elo+
Party 2
Ra
Ra
joaquinkch
Ra
Level 88
God Stats
2W - 2L
1,576 SR
Queue Stats
39W - 40L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 2 / 9
8,258
751
6,640
12,804
9,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
minou00
Fenrir
14
8 / 2 / 5
9,060
824
12,740
13,325
8,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
minouO
Baron Samedi
14
4 / 2 / 9
8,607
782
15,692
9,636
4,550
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HaremMC69
Guan Yu
11
3 / 4 / 2
7,368
670
9,453
14,792
11,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 3 / 4
7,098
645
4,656
13,385
13,334
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 6 / 4
7,601
691
12,307
10,842
4,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
13
Kills
6
6
Deaths
13
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
9
2.75
L
Guan Yu
HaremMC69
Guan Yu
3
4
2
1
L
1
3
4
1
L
2
6
4
0.67
W
Fenrir
minou00
Fenrir
8
2
5
5.25
W
Baron Samedi
minouO
Baron Samedi
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,072
Damage
26,416
35,765
Taken
39,019
22,871
Mitigated
29,325
12,543
Healing
10,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,640
1,164
850
1,581
12,804
9,598
359
5,516
6,600
21,557
0
L
Guan Yu
HaremMC69
Guan Yu
9,453
2,198
2,051
4,351
14,792
11,896
0
10,068
4,426
0
22,837
L
4,656
1,433
515
313
13,385
13,334
0
8,431
4,746
7,937
0
L
12,307
1,437
1,417
1,516
10,842
4,095
0
4,150
6,393
36,933
0
W
Fenrir
minou00
Fenrir
12,740
4,369
0
2,108
13,325
8,723
1,000
7,326
5,467
0
25,705
W
Baron Samedi
minouO
Baron Samedi
15,692
3,309
3,874
4,130
9,636
4,550
1,146
3,709
5,509
36,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,925
Gold Earned
22,067
101
Minions Killed
104
5
Camps Cleared
4
547,570
Distance Traveled
572,903
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,258
751
29
3
0
187,138
3
L
Guan Yu
7,368
670
22
2
1
193,277
3
L
Ymir
7,098
645
5
0
0
179,522
0
L
Ra
7,601
691
77
7
3
200,104
1
W
Fenrir
9,060
824
18
2
1
192,158
2
W
Baron Samedi
8,607
782
54
5
4
168,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role