Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Aclipe_
Ravana
Level 48
God Stats
0W - 2L
1,298 SR
Queue Stats
83W - 108L
1,390 Elo+
Solo
Arachne
Arachne
Anikies
Arachne
Level 156
God Stats
16W - 16L
1,360 SR
Queue Stats
700W - 705L
1,399 Elo+
Solo
Hades
Hades
shodfiber
Hades
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 147L
1,424 Elo+
Solo
Team Averages
Level 109
1,432 SR
1,443 Elo+

VS

Team Averages
Level 81
1,603 SR
1,303 Elo+
Ah Muzen Cab
Ah Muzen Cab
D4ncingM0nk3y
Ah Muzen Cab
Level 128
God Stats
4W - 0L
1,833 SR
Queue Stats
232W - 225L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
Orxata Man
Sun Wukong
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,091 Elo+
Party 1
Tyr
Tyr
Superjos12
Tyr
Level 160
God Stats
2W - 1L
1,682 SR
Queue Stats
237W - 233L
1,459 Elo+
Solo
Zeus
Zeus
ZappiestTie3702
Zeus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 66L
1,344 Elo+
Solo
Nemesis
Nemesis
liamkiller
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,091 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
20
4 / 6 / 22
12,970
649
21,334
32,393
53,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
 
Chiron
20
5 / 4 / 21
12,923
646
28,662
21,973
10,659
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
Aclipe_
Ravana
20
5 / 5 / 14
13,517
676
10,551
21,085
22,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Anikies
Arachne
20
6 / 3 / 15
13,042
652
13,849
16,462
10,263
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hades
shodfiber
Hades
20
8 / 8 / 15
13,150
658
17,690
27,804
25,762
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
D4ncingM0nk3y
Ah Muzen Cab
20
11 / 2 / 12
15,140
757
38,285
17,385
10,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Orxata Man
Sun Wukong
14
0 / 10 / 4
10,324
516
5,188
20,807
21,623
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
0 / 9 / 22
11,997
600
9,255
32,343
40,621
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
9 / 3 / 15
15,468
773
44,017
20,748
10,699
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
liamkiller
Nemesis
20
6 / 5 / 16
13,102
655
10,444
23,073
15,016
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
95
28
Kills
26
26
Deaths
29
87
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
6
22
2.5
L
Chiron
 
Chiron
5
4
21
3.88
L
Ravana
Aclipe_
Ravana
5
5
14
2.4
L
Arachne
Anikies
Arachne
6
3
15
4.5
W
Ah Muzen Cab
D4ncingM0nk3y
Ah Muzen Cab
11
2
12
8.5
W
Sun Wukong
Orxata Man
Sun Wukong
0
10
4
0.2
W
0
9
22
1.22
W
9
3
15
5.5
W
Nemesis
liamkiller
Nemesis
6
5
16
2.8
L
Hades
shodfiber
Hades
8
8
15
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,086
Damage
107,189
119,717
Taken
114,356
122,342
Mitigated
98,221
45,707
Healing
32,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
21,334
1,679
2,397
5,075
32,393
53,226
333
11,946
20,447
34,094
0
L
Chiron
 
Chiron
28,662
10,435
3,452
6,125
21,973
10,659
1,815
9,388
12,568
0
69,996
L
Ravana
Aclipe_
Ravana
10,551
2,120
2,703
5,835
21,085
22,432
487
7,281
13,804
34
23,769
L
Arachne
Anikies
Arachne
13,849
11,036
4,214
4,733
16,462
10,263
1,336
5,073
11,389
31
25,715
W
Ah Muzen Cab
D4ncingM0nk3y
Ah Muzen Cab
38,285
14,089
1,949
7,232
17,385
10,262
2,009
4,147
12,952
0
87,343
W
Sun Wukong
Orxata Man
Sun Wukong
5,188
751
166
2,492
20,807
21,623
529
5,050
15,285
0
20,057
W
9,255
1,670
697
4,669
32,343
40,621
455
9,603
22,137
0
22,095
W
44,017
3,262
2,145
4,757
20,748
10,699
3,097
8,512
11,943
94,260
0
W
Nemesis
liamkiller
Nemesis
10,444
3,803
2,404
5,832
23,073
15,016
1,054
9,726
12,981
255
21,747
L
Hades
shodfiber
Hades
17,690
2,879
3,838
7,335
27,804
25,762
587
10,563
17,241
30,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,602
Gold Earned
66,031
250
Minions Killed
268
0
Camps Cleared
0
1,810,801
Distance Traveled
1,698,318
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,970
649
33
2
0
380,035
0
L
Chiron
12,923
646
80
4
0
344,833
4
L
Ravana
13,517
676
32
2
0
354,845
1
L
Arachne
13,042
652
59
3
0
438,322
3
W
Ah Muzen Cab
15,140
757
91
5
0
391,330
1
W
Sun Wukong
10,324
516
25
1
0
284,904
0
W
Tyr
11,997
600
28
1
0
298,574
0
W
Zeus
15,468
773
97
5
0
346,583
2
W
Nemesis
13,102
655
27
1
0
376,927
0
L
Hades
13,150
658
46
2
0
292,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role