Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Aukmi
Horus
Level 103
God Stats
30W - 14L
1,666 SR
Queue Stats
643W - 572L
1,585 Elo+
Solo
Cthulhu
Cthulhu
DJFatFruit
Cthulhu
Level 128
God Stats
1W - 3L
1,561 SR
Queue Stats
186W - 167L
1,666 Elo+
Party 1
Shiva
Shiva
ElusiveSnaps
Shiva
Level 111
God Stats
1W - 2L
1,786 SR
Queue Stats
338W - 265L
1,629 Elo+
Solo
Athena
Athena
MehLuhDee
Athena
Level 133
God Stats
6W - 3L
1,664 SR
Queue Stats
415W - 363L
1,658 Elo+
Party 1
Team Averages
Level 117
1,636 SR
1,608 Elo+

VS

Team Averages
Level 130
1,678 SR
1,580 Elo+
Ymir
Ymir
EdgeLord RDubs
Ymir
Level 152
God Stats
13W - 6L
1,726 SR
Queue Stats
302W - 207L
1,635 Elo+
Solo
Ishtar
Ishtar
M5a5e
Ishtar
Level 127
God Stats
53W - 54L
1,518 SR
Queue Stats
270W - 277L
1,532 Elo+
Solo
Ravana
Ravana
XxKing Alien6xX
Ravana
Level 129
God Stats
37W - 21L
1,760 SR
Queue Stats
317W - 285L
1,605 Elo+
Solo
Susano
Susano
energyo40
Susano
Level 154
God Stats
1W - 1L
1,736 SR
Queue Stats
109W - 87L
1,635 Elo+
Solo
Anubis
Anubis
ハリウッド〆ミン
Anubis
Level 88
God Stats
88W - 55L
1,650 SR
Queue Stats
735W - 703L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
1 / 0 / 1
6,333
452
6,794
8,672
2,948
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
Aukmi
Horus
10
2 / 1 / 2
6,663
476
5,180
12,419
9,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
DJFatFruit
Cthulhu
11
2 / 2 / 2
6,536
467
6,714
9,615
4,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 0
6,894
492
5,861
15,271
8,008
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Athena
MehLuhDee
Athena
11
0 / 1 / 4
6,457
461
4,773
12,262
5,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,800
486
3,708
9,781
6,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
M5a5e
Ishtar
12
1 / 0 / 0
7,240
517
7,684
9,394
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 0 / 0
8,772
627
11,782
9,566
5,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
energyo40
Susano
11
0 / 2 / 1
6,747
482
4,093
11,042
3,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 1
8,103
579
10,864
7,983
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
5
Kills
7
7
Deaths
5
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
0
1
1.5
L
Horus
Aukmi
Horus
2
1
2
3
L
Cthulhu
DJFatFruit
Cthulhu
2
2
2
1.5
W
0
1
3
1.5
L
0
3
0
0
W
Ishtar
M5a5e
Ishtar
1
0
0
1
L
Athena
MehLuhDee
Athena
0
1
4
2
W
4
0
0
4
W
Susano
energyo40
Susano
0
2
1
0.25
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,322
Damage
38,131
58,239
Taken
47,766
30,102
Mitigated
23,673
19,114
Healing
21,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
6,794
2,274
0
4,156
8,672
2,948
580
1,310
7,362
0
54,101
L
Horus
Aukmi
Horus
5,180
1,878
1,180
4,674
12,419
9,437
0
4,212
8,207
0
22,589
L
Cthulhu
DJFatFruit
Cthulhu
6,714
420
130
700
9,615
4,224
0
4,290
5,325
37,208
0
W
3,708
828
0
1,872
9,781
6,764
0
2,131
7,528
16,665
2,585
L
5,861
2,410
0
4,941
15,271
8,008
0
0
15,271
0
47,436
W
Ishtar
M5a5e
Ishtar
7,684
5,057
0
4,592
9,394
3,262
0
1,071
8,323
22
67,037
L
Athena
MehLuhDee
Athena
4,773
1,693
0
3,333
12,262
5,485
0
4,327
7,935
37,853
10,301
W
11,782
4,718
0
6,731
9,566
5,805
378
793
8,767
0
71,278
W
Susano
energyo40
Susano
4,093
677
0
3,703
11,042
3,980
0
2,083
8,861
0
47,926
W
10,864
705
0
4,627
7,983
3,862
0
4,561
3,136
78,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,883
Gold Earned
37,662
395
Minions Killed
503
0
Camps Cleared
0
1,404,429
Distance Traveled
1,308,486
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,333
452
76
5
0
281,731
3
L
Horus
6,663
476
40
3
0
289,605
1
L
Cthulhu
6,536
467
76
5
0
270,519
6
W
Ymir
6,800
486
30
2
0
254,449
4
L
Shiva
6,894
492
111
8
0
250,868
6
W
Ishtar
7,240
517
138
10
0
248,794
8
L
Athena
6,457
461
92
7
0
311,706
2
W
Ravana
8,772
627
115
8
0
275,707
4
W
Susano
6,747
482
82
6
0
305,105
4
W
Anubis
8,103
579
138
10
0
224,431
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role