Player Matchup

Zhong Kui
Zhong Kui
Platinum I
ARuMADA
Zhong Kui
Platinum I
Level 66
God Stats
10W - 14L
1,507 SR
Queue Stats
91W - 82L
1,935 MMR
Solo
Camazotz
Camazotz
Platinum V
HAWARD99
Camazotz
Platinum V
Level 159
God Stats
0W - 3L
1,284 SR
Queue Stats
99W - 100L
1,771 MMR
Solo
Mulan
Mulan
Diamond II
JoeyPastrami
Mulan
Diamond II
Level 154
God Stats
57W - 50L
1,636 SR
Queue Stats
192W - 181L
2,352 MMR
Solo
Thoth
Thoth
Masters
SensoryRaven
Thoth
Masters
Level 160
God Stats
10W - 14L
1,624 SR
Queue Stats
637W - 630L
2,563 MMR
Solo
Danzaburou
Danzaburou
Gold I
UgotRice
Danzaburou
Gold I
Level 143
God Stats
0W - 3L
1,270 SR
Queue Stats
236W - 230L
1,703 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,464 SR
2,065 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,665 SR
2,064 MMR
Nemesis
Nemesis
Diamond III
LDGFish
Nemesis
Diamond III
Level 127
God Stats
3W - 3L
1,648 SR
Queue Stats
89W - 72L
2,303 MMR
Solo
Ymir
Ymir
Diamond V
SpaceBiTe
Ymir
Diamond V
Level 156
God Stats
18W - 7L
1,828 SR
Queue Stats
202W - 186L
2,005 MMR
Solo
Cupid
Cupid
Gold V
TheQueenInbred
Cupid
Gold V
Level 109
God Stats
1W - 0L
1,284 SR
Queue Stats
36W - 20L
1,668 MMR
Solo
Ravana
Ravana
Masters
UnIimitedSpace
Ravana
Masters
Level 124
God Stats
14W - 7L
1,762 SR
Queue Stats
198W - 188L
2,604 MMR
Solo
Sol
Sol
Platinum IV
XaviSN
Sol
Platinum IV
Level 145
God Stats
2W - 2L
1,804 SR
Queue Stats
182W - 179L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ARuMADA
Zhong Kui
14
0 / 5 / 8
9,598
457
10,495
17,783
14,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Camazotz
HAWARD99
Camazotz
17
4 / 2 / 4
10,491
500
8,590
22,501
9,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 2 / 0
11,771
561
8,854
16,608
13,820
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 4 / 2
10,979
523
16,285
13,472
4,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
UgotRice
Danzaburou
11
1 / 5 / 3
8,128
387
5,101
9,385
2,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
HadesGuan YuNe ZhaDa JiChiron

VS

Bans
Cu ChulainnPersephoneLancelotKaliAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LDGFish
Nemesis
19
5 / 1 / 6
12,044
574
8,927
16,773
7,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
15
1 / 4 / 10
10,452
498
6,880
19,777
17,487
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 2 / 5
11,999
571
9,734
16,328
6,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
4 / 0 / 2
13,604
648
9,859
4,807
4,848
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
XaviSN
Sol
17
5 / 4 / 4
10,942
521
15,773
21,747
8,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
11
Kills
18
18
Deaths
11
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ARuMADA
Zhong Kui
0
5
8
0.8
L
Camazotz
HAWARD99
Camazotz
4
2
4
3
L
0
2
0
0
W
Nemesis
LDGFish
Nemesis
5
1
6
8
L
6
4
2
1.75
W
Ymir
1
4
10
1.5
W
3
2
5
2.75
L
Danzaburou
UgotRice
Danzaburou
1
5
3
0.5
W
4
0
2
5
W
Sol
XaviSN
Sol
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,325
Damage
51,173
79,749
Taken
79,432
45,279
Mitigated
45,005
30,375
Healing
32,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ARuMADA
Zhong Kui
10,495
1,746
1,653
3,237
17,783
14,741
87
9,040
8,743
39,391
1,741
L
Camazotz
HAWARD99
Camazotz
8,590
2,696
0
15,424
22,501
9,333
0
4,350
18,151
0
96,090
L
8,854
587
0
7,654
16,608
13,820
0
2,597
13,624
0
112,095
W
Nemesis
LDGFish
Nemesis
8,927
3,870
0
2,117
16,773
7,339
0
3,961
12,812
0
139,134
L
16,285
585
0
699
13,472
4,452
0
5,559
7,913
76,934
0
W
Ymir
6,880
1,431
0
5,009
19,777
17,487
0
7,335
12,442
48,056
0
W
9,734
5,425
886
10,116
16,328
6,988
684
4,747
11,581
0
122,237
L
Danzaburou
UgotRice
Danzaburou
5,101
1,974
0
1,708
9,385
2,933
0
1,174
8,211
0
41,999
W
9,859
3,084
0
3,339
4,807
4,848
372
61
4,746
67
119,326
W
Sol
XaviSN
Sol
15,773
5,476
0
10,757
21,747
8,343
1,428
13,438
8,309
83,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,967
Gold Earned
59,041
644
Minions Killed
799
0
Camps Cleared
0
1,880,458
Distance Traveled
2,067,595
33
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,598
457
61
3
0
372,801
6
L
Camazotz
10,491
500
143
7
0
447,008
5
L
Mulan
11,771
561
239
11
0
409,687
9
W
Nemesis
12,044
574
175
8
0
477,840
6
L
Thoth
10,979
523
131
6
0
384,497
8
W
Ymir
10,452
498
57
3
0
372,140
8
W
Cupid
11,999
571
181
9
0
369,990
4
L
Danzaburou
8,128
387
70
3
0
266,465
5
W
Ravana
13,604
648
242
12
0
461,740
3
W
Sol
10,942
521
144
7
0
385,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role