Player Matchup

Scylla
Scylla
NS Stxrm
Scylla
Level 87
God Stats
3W - 3L
1,474 SR
Queue Stats
34W - 23L
1,530 Elo+
Party 2
Tyr
Tyr
Stevie Becks
Tyr
Level 28
God Stats
5W - 3L
1,731 SR
Queue Stats
9W - 6L
1,555 Elo+
Party 2
Skadi
Skadi
o0Wooke0oo
Skadi
Level 146
God Stats
1W - 2L
1,785 SR
Queue Stats
118W - 78L
1,795 Elo+
Party 2
Team Averages
Level 87
1,664 SR
1,626 Elo+

VS

Team Averages
Level 103
1,561 SR
1,577 Elo+
Tyr
Tyr
 
Tyr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
GTJ Fire
Set
Level 154
God Stats
7W - 4L
1,509 SR
Queue Stats
426W - 215L
1,582 Elo+
Party 1
Baron Samedi
Baron Samedi
Shinju XD
Baron Samedi
Level 129
God Stats
23W - 11L
1,674 SR
Queue Stats
319W - 196L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
NS Stxrm
Scylla
18
3 / 8 / 3
12,727
670
13,000
17,490
6,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 7 / 3
11,820
622
9,189
24,208
22,405
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
16
1 / 7 / 3
11,577
609
11,952
17,116
6,760
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
20
10 / 2 / 11
14,707
774
15,853
19,589
17,778
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 3 / 7
11,563
609
9,672
10,169
8,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Shinju XD
Baron Samedi
20
9 / 1 / 10
16,254
855
27,022
18,640
9,959
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
6
Kills
22
22
Deaths
6
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
10
2
11
7.75
W
3
3
7
2.17
L
Scylla
NS Stxrm
Scylla
3
8
3
0.56
W
Baron Samedi
Shinju XD
Baron Samedi
9
1
10
14
L
2
7
3
0.5
L
Skadi
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,141
Damage
52,547
58,814
Taken
48,398
35,333
Mitigated
36,410
3,860
Healing
16,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
15,853
1,831
0
3,998
19,589
17,778
975
5,063
14,526
0
39,513
W
9,672
3,460
0
1,852
10,169
8,673
0
3,019
7,150
0
32,279
L
Scylla
NS Stxrm
Scylla
13,000
1,456
0
1,008
17,490
6,168
250
8,334
8,863
56,789
0
W
Baron Samedi
Shinju XD
Baron Samedi
27,022
1,018
1,829
9,207
18,640
9,959
1,871
5,988
12,652
104,839
0
L
9,189
1,185
0
1,416
24,208
22,405
178
12,069
11,802
0
19,186
L
Skadi
11,952
4,623
0
1,436
17,116
6,760
214
6,901
10,020
0
67,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,124
Gold Earned
42,524
206
Minions Killed
233
6
Camps Cleared
11
913,291
Distance Traveled
913,548
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,707
774
32
2
3
383,428
3
W
Set
11,563
609
31
2
5
198,617
1
L
Scylla
12,727
670
92
5
3
320,549
5
W
Baron Samedi
16,254
855
170
9
3
331,503
2
L
Tyr
11,820
622
19
1
0
326,969
4
L
Skadi
11,577
609
95
5
3
265,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role