Player Matchup

He Bo
He Bo
Reyben25
He Bo
Level 158
God Stats
3W - 2L
1,609 SR
Queue Stats
326W - 250L
1,707 Elo+
Party 1
Atlas
Atlas
Salammander7w7
Atlas
Level 124
God Stats
9W - 1L
1,736 SR
Queue Stats
151W - 111L
1,695 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xThe Gamer 313x
Ah Muzen Cab
Level 117
God Stats
60W - 29L
1,574 SR
Queue Stats
454W - 424L
1,523 Elo+
Solo
Team Averages
Level 133
1,640 SR
1,642 Elo+

VS

Team Averages
Level 116
1,500 SR
1,304 Elo+
Cthulhu
Cthulhu
BCKBreezy_
Cthulhu
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 66L
1,157 Elo+
Party 2
Sobek
Sobek
eruliafami
Sobek
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,552 Elo+
Solo
Chiron
Chiron
rouge_gamer_
Chiron
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 110L
1,204 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Reyben25
He Bo
16
5 / 1 / 11
11,450
716
20,244
9,401
4,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
2 / 0 / 15
11,669
729
12,381
20,067
23,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
xThe Gamer 313x
Ah Muzen Cab
18
10 / 1 / 7
12,654
791
29,199
16,366
8,303
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BCKBreezy_
Cthulhu
14
1 / 3 / 1
10,728
671
10,203
26,021
26,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sobek
12
1 / 11 / 1
9,120
570
8,588
29,835
16,539
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
13
0 / 3 / 2
9,759
610
8,156
16,668
9,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
17
Kills
2
2
Deaths
17
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BCKBreezy_
Cthulhu
1
3
1
0.5
W
He Bo
Reyben25
He Bo
5
1
11
10.5
W
2
0
15
9.5
L
Sobek
1
11
1
0.14
L
Chiron
0
3
2
0.33
W
Ah Muzen Cab
xThe Gamer 313x
Ah Muzen Cab
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,824
Damage
26,947
45,834
Taken
72,524
36,018
Mitigated
52,470
14,398
Healing
21,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BCKBreezy_
Cthulhu
10,203
458
2,560
6,477
26,021
26,140
0
11,639
14,382
31,498
0
W
He Bo
Reyben25
He Bo
20,244
1,052
0
1,489
9,401
4,321
315
5,215
4,186
54,399
0
W
12,381
4,503
0
3,485
20,067
23,394
289
6,649
13,418
25,233
0
L
Sobek
8,588
613
0
4,956
29,835
16,539
0
12,015
17,820
20,053
0
L
Chiron
8,156
2,706
2,580
4,601
16,668
9,791
0
9,538
7,120
0
30,501
W
Ah Muzen Cab
xThe Gamer 313x
Ah Muzen Cab
29,199
17,929
0
9,424
16,366
8,303
2,879
7,474
8,892
0
89,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,773
Gold Earned
29,607
197
Minions Killed
139
10
Camps Cleared
3
951,360
Distance Traveled
818,170
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,728
671
62
4
0
306,640
2
W
He Bo
11,450
716
78
5
5
335,163
5
W
Atlas
11,669
729
17
1
0
321,507
5
L
Sobek
9,120
570
24
2
1
235,328
2
L
Chiron
9,759
610
53
3
2
276,202
1
W
Ah Muzen Cab
12,654
791
102
6
5
294,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role