Player Matchup

Hel
Hel
Gold V
Collister
Hel
Gold V
Level 149
God Stats
3W - 2L
1,308 SR
Queue Stats
195W - 206L
1,353 MMR
Solo
Cupid
Cupid
Gold V
MageOrMid
Cupid
Gold V
Level 160
God Stats
1W - 1L
1,307 SR
Queue Stats
97W - 89L
1,291 MMR
Solo
Charybdis
Charybdis
Silver V
PAAAAAAAAAAAAAPI
Charybdis
Silver V
Level 88
God Stats
1W - 2L
1,392 SR
Queue Stats
23W - 27L
1,153 MMR
Solo
Sylvanus
Sylvanus
Gold III
VIVAVIAZUS
Sylvanus
Gold III
Level 160
God Stats
388W - 361L
1,644 SR
Queue Stats
425W - 428L
1,616 MMR
Solo
Geb
Geb
Bronze V
Vanadra2032
Geb
Bronze V
Level 105
God Stats
1W - 1L
1,690 SR
Queue Stats
7W - 4L
1,628 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,468 SR
1,408 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,560 SR
1,379 MMR
Ne Zha
Ne Zha
Platinum III
 
Ne Zha
Platinum III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold II
FallJoeT
Hades
Gold II
Level 160
God Stats
7W - 7L
1,671 SR
Queue Stats
453W - 459L
1,559 MMR
Solo
Poseidon
Poseidon
Gold V
PlayRankedToLose
Poseidon
Gold V
Level 76
God Stats
4W - 7L
1,517 SR
Queue Stats
310W - 319L
1,201 MMR
Party 1
Anhur
Anhur
Gold III
Shortgamer
Anhur
Gold III
Level 141
God Stats
10W - 10L
1,602 SR
Queue Stats
192W - 190L
1,605 MMR
Solo
Khepri
Khepri
Silver II
The1NamedDeadly
Khepri
Silver II
Level 131
God Stats
9W - 11L
1,511 SR
Queue Stats
283W - 286L
1,028 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,931
548
1,519
3,390
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cupid
MageOrMid
Cupid
8
0 / 0 / 1
5,021
558
847
5,219
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
8
0 / 0 / 0
4,706
523
2,129
5,704
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
VIVAVIAZUS
Sylvanus
10
1 / 0 / 0
5,865
652
4,899
3,998
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

7
0 / 0 / 0
4,719
524
1,639
7,053
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
IshtarAchillesNemesis

VS

Bans
SetKaliCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 0 / 0
4,042
449
828
3,859
1,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hades
FallJoeT
Hades
8
0 / 1 / 0
4,443
494
1,283
7,874
2,903
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 0 / 0
5,177
575
4,356
3,388
1,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
9
0 / 0 / 0
4,752
528
3,692
3,444
1,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 0
4,522
502
2,220
4,400
2,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
0
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
0
0
W
0
0
0
0
L
Hades
FallJoeT
Hades
0
1
0
0
W
Cupid
MageOrMid
Cupid
0
0
1
0.5
W
Charybdis
0
0
0
0
L
0
0
0
0
L
Anhur
0
0
0
0
L
0
0
0
0
W
Sylvanus
VIVAVIAZUS
Sylvanus
1
0
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,033
Damage
12,379
25,364
Taken
22,965
9,260
Mitigated
8,529
13,084
Healing
7,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
828
318
0
762
3,859
1,049
0
339
3,504
0
18,937
W
1,519
0
1,049
982
3,390
1,106
0
1,635
1,621
32,322
0
L
Hades
FallJoeT
Hades
1,283
604
15
3,442
7,874
2,903
0
4,247
3,627
28,724
0
W
Cupid
MageOrMid
Cupid
847
365
771
1,684
5,219
1,739
0
186
5,033
0
29,592
W
Charybdis
2,129
1,518
0
2,899
5,704
1,195
0
585
5,119
0
30,375
L
4,356
1,295
0
464
3,388
1,200
0
1,576
1,676
44,049
0
L
Anhur
3,692
2,105
0
1,342
3,444
1,098
28
305
3,139
0
41,339
L
2,220
71
0
1,949
4,400
2,279
0
587
3,813
9,770
5,482
W
Sylvanus
VIVAVIAZUS
Sylvanus
4,899
1,815
9
2,840
3,998
2,109
400
1,415
2,583
35,641
11,569
W
1,639
344
0
2,850
7,053
3,111
0
3,195
3,738
13,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,242
Gold Earned
22,936
293
Minions Killed
277
0
Camps Cleared
0
827,003
Distance Traveled
848,068
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,042
449
43
5
0
148,127
0
W
Hel
4,931
548
75
8
0
180,352
2
L
Hades
4,443
494
59
7
0
176,030
2
W
Cupid
5,021
558
52
6
0
171,875
0
W
Charybdis
4,706
523
69
8
0
152,418
1
L
Poseidon
5,177
575
77
9
0
202,434
3
L
Anhur
4,752
528
71
8
0
146,791
1
L
Khepri
4,522
502
27
3
0
174,686
2
W
Sylvanus
5,865
652
82
9
0
153,032
4
W
Geb
4,719
524
15
2
0
169,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role