Player Matchup

Ravana
Ravana
Bleedingedgex
Ravana
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 171L
1,434 Elo+
Solo
Nemesis
Nemesis
Foxy McSatan
Nemesis
Level 65
God Stats
1W - 2L
1,633 SR
Queue Stats
78W - 80L
1,379 Elo+
Party 1
Medusa
Medusa
HighDevante
Medusa
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 35L
1,401 Elo+
Party 3
Achilles
Achilles
SilverSaint26
Achilles
Level 160
God Stats
7W - 5L
1,586 SR
Queue Stats
383W - 387L
1,560 Elo+
Party 3
Raijin
Raijin
Snuffulufugiss
Raijin
Level 70
God Stats
0W - 3L
1,242 SR
Queue Stats
88W - 92L
1,385 Elo+
Party 1
Team Averages
Level 101
1,492 SR
1,432 Elo+

VS

Team Averages
Level 40
1,434 SR
1,391 Elo+
Tiamat
Tiamat
Hillbillyhal
Tiamat
Level 45
God Stats
2W - 2L
1,279 SR
Queue Stats
131W - 168L
1,369 Elo+
Solo
Sun Wukong
Sun Wukong
MeGaMUDD
Sun Wukong
Level 44
God Stats
1W - 0L
1,288 SR
Queue Stats
58W - 81L
1,328 Elo+
Party 2
Arachne
Arachne
OutKast9000
Arachne
Level 64
God Stats
2W - 0L
1,648 SR
Queue Stats
17W - 35L
1,236 Elo+
Party 2
Nox
Nox
SmackA_Smurf
Nox
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,698 Elo+
Solo
Merlin
Merlin
thunderstick50
Merlin
Level 29
God Stats
2W - 4L
1,453 SR
Queue Stats
53W - 75L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 6
10,510
584
10,441
17,667
18,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Foxy McSatan
Nemesis
15
0 / 6 / 4
9,284
516
4,436
18,977
18,299
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
20
7 / 2 / 2
12,890
716
20,157
13,258
6,234
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
SilverSaint26
Achilles
18
0 / 6 / 8
10,222
568
15,785
21,204
23,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 5 / 6
10,299
572
15,649
14,517
6,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
4 / 4 / 16
11,224
624
12,665
15,156
10,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
MeGaMUDD
Sun Wukong
18
6 / 2 / 16
11,781
655
16,646
20,561
17,281
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Arachne
OutKast9000
Arachne
20
5 / 2 / 14
12,802
711
9,659
14,504
10,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
2 / 1 / 21
11,880
660
11,273
13,976
15,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 3 / 14
12,681
705
26,361
13,525
6,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
106
12
Kills
25
25
Deaths
12
26
Assists
81
Player
Kills
Deaths
Assists
KDA
L
3
6
6
1
L
Nemesis
Foxy McSatan
Nemesis
0
6
4
0.33
L
Medusa
7
2
2
4
W
Tiamat
4
4
16
3
W
Sun Wukong
MeGaMUDD
Sun Wukong
6
2
16
7
W
Arachne
OutKast9000
Arachne
5
2
14
6
L
Achilles
SilverSaint26
Achilles
0
6
8
0.67
W
2
1
21
12.5
L
2
5
6
1
W
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,468
Damage
76,604
85,623
Taken
77,722
73,038
Mitigated
60,379
31,448
Healing
41,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,441
3,337
1,464
4,669
17,667
18,829
0
9,904
7,763
0
25,774
L
Nemesis
Foxy McSatan
Nemesis
4,436
1,049
1,702
3,338
18,977
18,299
0
10,196
8,781
0
13,903
L
Medusa
20,157
5,133
1,476
4,049
13,258
6,234
230
8,678
4,580
0
66,832
W
Tiamat
12,665
1,026
1,086
3,874
15,156
10,339
214
2,399
12,653
37,760
0
W
Sun Wukong
MeGaMUDD
Sun Wukong
16,646
3,403
2,986
6,523
20,561
17,281
51
3,039
16,943
0
23,917
W
Arachne
OutKast9000
Arachne
9,659
8,403
4,875
4,851
14,504
10,321
809
3,703
10,356
0
19,915
L
Achilles
SilverSaint26
Achilles
15,785
2,892
1,388
6,814
21,204
23,442
49
10,929
10,275
0
25,876
W
11,273
329
5,880
5,712
13,976
15,501
159
3,165
10,382
19,433
0
L
15,649
1,242
2,941
3,607
14,517
6,234
120
10,592
3,925
37,121
0
W
26,361
2,020
3,485
1,970
13,525
6,937
529
3,343
10,035
54,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,205
Gold Earned
60,368
239
Minions Killed
167
0
Camps Cleared
0
1,507,469
Distance Traveled
1,761,923
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,510
584
25
1
0
322,248
0
L
Nemesis
9,284
516
32
2
0
246,912
0
L
Medusa
12,890
716
112
6
0
365,818
3
W
Tiamat
11,224
624
51
3
0
309,917
0
W
Sun Wukong
11,781
655
15
1
0
391,282
0
W
Arachne
12,802
711
24
1
0
390,129
0
L
Achilles
10,222
568
20
1
0
288,586
3
W
Nox
11,880
660
19
1
0
344,448
0
L
Raijin
10,299
572
50
3
0
283,905
0
W
Merlin
12,681
705
58
3
0
326,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role