Player Matchup

Pele
Pele
ANKTARI
Pele
Level 57
God Stats
8W - 6L
1,507 SR
Queue Stats
150W - 207L
1,315 Elo+
Party 2
Jormungandr
Jormungandr
Death-Soul34
Jormungandr
Level 69
God Stats
9W - 8L
1,537 SR
Queue Stats
220W - 231L
1,449 Elo+
Solo
Xbalanque
Xbalanque
Melody Redox
Xbalanque
Level 152
God Stats
8W - 11L
1,512 SR
Queue Stats
456W - 412L
1,549 Elo+
Solo
Discordia
Discordia
xo_cheyyy
Discordia
Level 40
God Stats
3W - 3L
1,237 SR
Queue Stats
48W - 65L
1,288 Elo+
Party 2
Mulan
Mulan
zFKL
Mulan
Level 108
God Stats
4W - 4L
1,745 SR
Queue Stats
143W - 149L
1,552 Elo+
Solo
Team Averages
Level 85
1,508 SR
1,431 Elo+

VS

Team Averages
Level 116
1,483 SR
1,494 Elo+
Skadi
Skadi
EdibleWater
Skadi
Level 75
God Stats
1W - 1L
1,388 SR
Queue Stats
30W - 35L
1,346 Elo+
Solo
Sol
Sol
Leonidas-XVI
Sol
Level 159
God Stats
8W - 9L
1,457 SR
Queue Stats
299W - 274L
1,556 Elo+
Solo
Sun Wukong
Sun Wukong
NMG_X-Ray
Sun Wukong
Level 134
God Stats
6W - 4L
1,394 SR
Queue Stats
390W - 298L
1,570 Elo+
Party 1
Lancelot
Lancelot
seth592421
Lancelot
Level 90
God Stats
52W - 51L
1,383 SR
Queue Stats
332W - 280L
1,439 Elo+
Party 1
Yemoja
Yemoja
xFunkyMonk
Yemoja
Level 124
God Stats
13W - 4L
1,792 SR
Queue Stats
41W - 30L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ANKTARI
Pele
16
0 / 2 / 3
9,407
428
7,018
16,525
6,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Death-Soul34
Jormungandr
17
4 / 1 / 6
12,067
549
10,809
16,235
19,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
Melody Redox
Xbalanque
18
6 / 4 / 2
11,689
531
18,543
15,381
6,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
xo_cheyyy
Discordia
15
0 / 4 / 1
9,520
433
4,062
9,193
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
zFKL
Mulan
17
0 / 4 / 0
10,812
491
21,144
27,303
25,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 2
8,393
382
10,492
13,373
5,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
2 / 2 / 1
9,357
425
7,393
11,320
4,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
NMG_X-Ray
Sun Wukong
19
2 / 0 / 2
11,361
516
21,073
29,904
20,558
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
seth592421
Lancelot
20
4 / 1 / 1
11,725
533
10,267
15,687
8,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
xFunkyMonk
Yemoja
15
2 / 2 / 4
10,205
464
6,153
19,796
24,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
10
Kills
14
15
Deaths
10
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
ANKTARI
Pele
0
2
3
0.75
W
Jormungandr
Death-Soul34
Jormungandr
4
1
6
7
L
4
5
2
1
L
2
2
1
1.25
W
Xbalanque
Melody Redox
Xbalanque
6
4
2
1.75
L
Sun Wukong
NMG_X-Ray
Sun Wukong
2
0
2
3
L
Lancelot
seth592421
Lancelot
4
1
1
4.5
L
Yemoja
xFunkyMonk
Yemoja
2
2
4
2
W
Discordia
xo_cheyyy
Discordia
0
4
1
0.13
W
Mulan
zFKL
Mulan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,576
Damage
55,378
84,637
Taken
90,080
63,243
Mitigated
64,142
32,172
Healing
41,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
ANKTARI
Pele
7,018
1,897
0
8,028
16,525
6,552
420
2,179
14,346
0
67,536
W
Jormungandr
Death-Soul34
Jormungandr
10,809
3,567
385
3,155
16,235
19,890
212
3,807
12,428
65,364
2,713
L
10,492
5,663
331
1,538
13,373
5,573
857
4,071
9,302
0
53,083
L
7,393
1,216
0
5,785
11,320
4,987
2,174
3,550
6,866
67,502
7,099
W
Xbalanque
Melody Redox
Xbalanque
18,543
7,939
0
3,928
15,381
6,945
3,926
3,498
11,883
0
89,931
L
Sun Wukong
NMG_X-Ray
Sun Wukong
21,073
6,111
0
15,451
29,904
20,558
741
195
28,023
0
106,509
L
Lancelot
seth592421
Lancelot
10,267
1,402
0
9,087
15,687
8,586
0
1,923
13,677
0
120,141
L
Yemoja
xFunkyMonk
Yemoja
6,153
1,769
4,802
4,543
19,796
24,438
306
5,579
14,217
35,342
6,509
W
Discordia
xo_cheyyy
Discordia
4,062
125
0
256
9,193
4,213
942
1,955
7,238
58,660
0
W
Mulan
zFKL
Mulan
21,144
3,309
0
16,420
27,303
25,643
0
236
27,067
100
98,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,495
Gold Earned
51,041
605
Minions Killed
616
0
Camps Cleared
0
1,984,095
Distance Traveled
1,829,331
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,407
428
118
5
0
453,773
2
W
Jormungandr
12,067
549
80
4
0
393,617
2
L
Skadi
8,393
382
71
3
0
235,588
0
L
Sol
9,357
425
124
6
0
276,123
0
W
Xbalanque
11,689
531
139
6
0
400,375
8
L
Sun Wukong
11,361
516
170
8
0
401,721
1
L
Lancelot
11,725
533
195
9
0
537,943
0
L
Yemoja
10,205
464
56
3
0
377,956
3
W
Discordia
9,520
433
101
5
0
356,044
3
W
Mulan
10,812
491
167
8
0
380,286
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role