Player Matchup

Kukulkan
Kukulkan
CatSlayerMCPlyr
Kukulkan
Level 17
God Stats
3W - 6L
1,313 SR
Queue Stats
14W - 23L
1,287 Elo+
Party 1
Fenrir
Fenrir
DreadHead-Mikey
Fenrir
Level 160
God Stats
3W - 2L
1,187 SR
Queue Stats
278W - 182L
1,625 Elo+
Party 1
Gilgamesh
Gilgamesh
Metosin
Gilgamesh
Level 155
God Stats
1W - 3L
1,382 SR
Queue Stats
322W - 226L
1,595 Elo+
Party 1
Team Averages
Level 111
1,294 SR
1,502 Elo+

VS

Team Averages
Level 83
1,630 SR
1,564 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Aye_Breh
Tyr
Level 107
God Stats
13W - 7L
1,627 SR
Queue Stats
195W - 144L
1,593 Elo+
Party 2
Ishtar
Ishtar
TheGoldenPepper
Ishtar
Level 17
God Stats
4W - 1L
1,763 SR
Queue Stats
40W - 20L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
2 / 8 / 4
9,748
696
8,104
15,226
7,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 6 / 0
10,266
733
9,128
16,941
8,046
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Metosin
Gilgamesh
14
2 / 7 / 5
10,055
718
11,427
27,171
18,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
10 / 4 / 10
11,467
819
18,134
13,506
6,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 2 / 8
11,095
793
16,259
16,792
16,314
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 4 / 9
9,985
713
14,441
11,921
4,871
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
10
Kills
21
21
Deaths
10
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
10
4
10
3.75
W
8
2
8
6
L
Kukulkan
2
8
4
0.5
L
6
6
0
1
L
Gilgamesh
Metosin
Gilgamesh
2
7
5
0.64
W
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,659
Damage
48,834
59,338
Taken
42,219
33,205
Mitigated
28,088
7,795
Healing
10,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
18,134
1,259
1,637
3,941
13,506
6,903
525
1,964
11,542
34,334
0
W
16,259
3,064
0
3,510
16,792
16,314
1,139
4,007
12,785
0
34,195
L
Kukulkan
8,104
976
0
433
15,226
7,002
0
5,580
9,646
34,058
0
L
9,128
2,341
0
1,032
16,941
8,046
0
5,069
11,872
0
30,475
L
Gilgamesh
Metosin
Gilgamesh
11,427
3,161
1,594
4,736
27,171
18,157
0
8,038
19,133
0
25,526
W
14,441
8,940
0
1,289
11,921
4,871
1,310
2,398
9,523
0
41,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,069
Gold Earned
32,547
105
Minions Killed
127
3
Camps Cleared
9
650,971
Distance Traveled
732,311
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,467
819
36
3
3
225,471
1
W
Tyr
11,095
793
44
3
4
286,962
2
L
Kukulkan
9,748
696
44
3
0
195,285
0
L
Fenrir
10,266
733
37
3
3
230,717
2
L
Gilgamesh
10,055
718
24
2
0
224,969
3
W
Ishtar
9,985
713
47
3
2
219,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role