Player Matchup

Ne Zha
Ne Zha
Slemzi
Ne Zha
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 44L
1,413 Elo+
Party 1
King Arthur
King Arthur
SoftWine
King Arthur
Level 62
God Stats
149W - 163L
1,538 SR
Queue Stats
235W - 255L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
SpeediHaste
Sun Wukong
Level 41
God Stats
0W - 4L
1,475 SR
Queue Stats
59W - 54L
1,489 Elo+
Solo
Discordia
Discordia
del0ssant0s
Discordia
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 171L
1,471 Elo+
Solo
Neith
Neith
styloe
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 1
Team Averages
Level 48
1,503 SR
1,420 Elo+

VS

Team Averages
Level 80
1,597 SR
1,598 Elo+
Susano
Susano
AntiConscience
Susano
Level 38
God Stats
21W - 10L
1,638 SR
Queue Stats
68W - 50L
1,567 Elo+
Party 2
Fenrir
Fenrir
Blademaster1761
Fenrir
Level 98
God Stats
16W - 9L
1,392 SR
Queue Stats
333W - 301L
1,509 Elo+
Party 3
Zhong Kui
Zhong Kui
FanaticDreamer
Zhong Kui
Level 145
God Stats
14W - 21L
1,369 SR
Queue Stats
216W - 204L
1,510 Elo+
Party 3
Heimdallr
Heimdallr
PhilMkraken
Heimdallr
Level 49
God Stats
11W - 3L
1,789 SR
Queue Stats
300W - 161L
1,728 Elo+
Party 2
Horus
Horus
PungentBussy
Horus
Level 69
God Stats
2W - 5L
1,797 SR
Queue Stats
18W - 13L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Slemzi
Ne Zha
14
3 / 4 / 0
8,254
516
5,919
11,683
5,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
SoftWine
King Arthur
10
0 / 5 / 0
6,094
381
4,750
15,624
10,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
SpeediHaste
Sun Wukong
12
0 / 3 / 2
7,519
470
6,399
13,927
13,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
del0ssant0s
Discordia
12
0 / 4 / 0
7,093
443
5,832
10,184
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Neith
styloe
Neith
10
0 / 5 / 0
5,891
368
3,232
7,730
3,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 6
10,088
631
13,102
15,446
12,170
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 0 / 3
8,112
507
4,521
10,225
4,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
FanaticDreamer
Zhong Kui
13
3 / 2 / 1
8,685
543
7,518
11,224
6,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
PhilMkraken
Heimdallr
15
4 / 1 / 3
9,253
578
11,163
9,452
4,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 0 / 5
9,180
574
4,892
8,078
8,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
21
21
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
3
0
3
4.5
W
Zhong Kui
FanaticDreamer
Zhong Kui
3
2
1
1.75
W
Heimdallr
PhilMkraken
Heimdallr
4
1
3
5.5
W
6
0
5
8.5
L
Ne Zha
Slemzi
Ne Zha
3
4
0
0.75
L
King Arthur
SoftWine
King Arthur
0
5
0
0
L
Sun Wukong
SpeediHaste
Sun Wukong
0
3
2
0.33
L
Discordia
del0ssant0s
Discordia
0
4
0
0
L
Neith
styloe
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,132
Damage
41,196
59,148
Taken
54,425
36,288
Mitigated
35,878
14,540
Healing
22,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,102
4,904
0
7,426
15,446
12,170
0
4,270
11,087
226
96,253
W
4,521
762
0
1,229
10,225
4,305
0
448
9,582
40
50,992
W
Zhong Kui
FanaticDreamer
Zhong Kui
7,518
2,238
0
4,851
11,224
6,268
936
754
9,965
55,061
0
W
Heimdallr
PhilMkraken
Heimdallr
11,163
5,805
0
3,261
9,452
4,341
0
66
8,924
0
80,512
W
4,892
1,983
1,912
3,342
8,078
8,794
14
1,207
6,615
46
28,722
L
Ne Zha
Slemzi
Ne Zha
5,919
790
0
4,116
11,683
5,370
0
1,764
9,810
0
63,636
L
King Arthur
SoftWine
King Arthur
4,750
213
0
4,248
15,624
10,831
0
35
15,589
66
39,793
L
Sun Wukong
SpeediHaste
Sun Wukong
6,399
898
0
3,570
13,927
13,191
116
5,108
8,514
0
51,184
L
Discordia
del0ssant0s
Discordia
5,832
652
0
2,315
10,184
3,382
0
469
9,675
59,971
0
L
Neith
styloe
Neith
3,232
1,673
0
291
7,730
3,514
126
0
7,730
0
24,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,851
Gold Earned
45,318
419
Minions Killed
494
0
Camps Cleared
0
1,480,549
Distance Traveled
1,530,455
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,088
631
156
10
0
342,036
0
W
Fenrir
8,112
507
81
5
0
338,111
5
W
Zhong Kui
8,685
543
98
6
0
279,839
7
W
Heimdallr
9,253
578
113
7
0
254,244
5
W
Horus
9,180
574
46
3
0
316,225
2
L
Ne Zha
8,254
516
119
7
0
332,870
5
L
King Arthur
6,094
381
53
3
0
323,497
4
L
Sun Wukong
7,519
470
108
7
0
293,450
0
L
Discordia
7,093
443
90
6
0
253,551
5
L
Neith
5,891
368
49
3
0
277,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role