Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
GlickityTaiint
Fenrir
Level 128
God Stats
1W - 1L
1,787 SR
Queue Stats
88W - 73L
1,484 Elo+
Party 2
Fafnir
Fafnir
Mankey_Kang
Fafnir
Level 88
God Stats
1W - 2L
1,801 SR
Queue Stats
90W - 90L
1,469 Elo+
Solo
Thor
Thor
Yhello
Thor
Level 29
God Stats
0W - 4L
1,175 SR
Queue Stats
94W - 78L
1,487 Elo+
Party 2
Ishtar
Ishtar
seangodjg
Ishtar
Level 47
God Stats
3W - 4L
1,505 SR
Queue Stats
38W - 26L
1,566 Elo+
Party 2
Team Averages
Level 88
1,554 SR
1,501 Elo+

VS

Team Averages
Level 77
1,485 SR
1,447 Elo+
Da Ji
Da Ji
BaraAhegao
Da Ji
Level 125
God Stats
1W - 0L
1,285 SR
Queue Stats
10W - 19L
1,344 Elo+
Party 3
Cthulhu
Cthulhu
Jelly Diamondz
Cthulhu
Level 68
God Stats
6W - 4L
1,606 SR
Queue Stats
422W - 417L
1,449 Elo+
Party 1
Bellona
Bellona
NathanR808
Bellona
Level 135
God Stats
124W - 109L
1,574 SR
Queue Stats
389W - 402L
1,513 Elo+
Solo
Zhong Kui
Zhong Kui
Neptune0116
Zhong Kui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,483 Elo+
Party 3
Izanami
Izanami
gřēēdo
Izanami
Level 41
God Stats
34W - 29L
1,458 SR
Queue Stats
146W - 144L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 2 / 2
6,207
477
6,698
10,143
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 0 / 1
6,352
489
7,294
12,090
5,912
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fafnir
8
0 / 1 / 0
5,644
434
2,495
10,169
8,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
Yhello
Thor
11
1 / 0 / 1
6,127
471
2,926
10,814
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
seangodjg
Ishtar
11
1 / 0 / 0
6,128
471
4,060
5,281
1,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
0 / 0 / 1
6,381
491
2,953
10,322
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 1
6,121
471
6,519
9,676
8,901
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
NathanR808
Bellona
13
0 / 0 / 0
7,466
574
6,375
9,461
8,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Neptune0116
Zhong Kui
11
1 / 2 / 0
6,793
523
8,904
8,828
6,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
gřēēdo
Izanami
11
1 / 2 / 0
6,704
516
5,991
7,352
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
4
Kills
3
3
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
2
1
W
Da Ji
0
0
1
0.5
L
1
0
1
1.5
W
1
0
1
1.5
L
Fafnir
0
1
0
0
W
Bellona
NathanR808
Bellona
0
0
0
0
W
Zhong Kui
Neptune0116
Zhong Kui
1
2
0
0.5
L
Thor
Yhello
Thor
1
0
1
1.5
W
Izanami
gřēēdo
Izanami
1
2
0
0.5
L
Ishtar
seangodjg
Ishtar
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,473
Damage
30,742
48,497
Taken
45,639
24,426
Mitigated
31,096
16,303
Healing
17,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,698
2,739
0
6,035
10,143
4,396
0
5,580
4,563
41,560
4,664
W
Da Ji
2,953
438
0
4,770
10,322
3,918
0
778
9,544
0
43,986
L
7,294
1,048
0
3,332
12,090
5,912
0
1,788
10,302
0
38,062
W
6,519
243
177
2,849
9,676
8,901
0
2,843
6,833
29,377
5,576
L
Fafnir
2,495
677
0
3,369
10,169
8,064
0
2,983
7,186
19,493
0
W
Bellona
NathanR808
Bellona
6,375
2,567
0
5,647
9,461
8,283
1,792
204
9,257
0
60,959
W
Zhong Kui
Neptune0116
Zhong Kui
8,904
664
0
2,305
8,828
6,386
607
3,662
5,166
46,779
0
L
Thor
Yhello
Thor
2,926
640
0
1,855
10,814
4,093
0
3,078
7,736
0
44,397
W
Izanami
gřēēdo
Izanami
5,991
3,650
0
1,822
7,352
3,608
72
926
6,426
0
64,112
L
Ishtar
seangodjg
Ishtar
4,060
2,633
0
1,712
5,281
1,961
0
1,588
3,693
0
46,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,458
Gold Earned
33,465
348
Minions Killed
451
0
Camps Cleared
0
1,254,546
Distance Traveled
1,279,021
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,207
477
65
5
0
230,825
4
W
Da Ji
6,381
491
73
6
0
264,842
0
L
Fenrir
6,352
489
77
6
0
269,025
5
W
Cthulhu
6,121
471
57
4
0
281,644
0
L
Fafnir
5,644
434
32
2
0
236,081
1
W
Bellona
7,466
574
121
9
0
251,997
0
W
Zhong Kui
6,793
523
96
7
0
246,976
0
L
Thor
6,127
471
79
6
0
267,534
1
W
Izanami
6,704
516
104
8
0
233,562
1
L
Ishtar
6,128
471
95
7
0
251,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role