Player Matchup

Artio
Artio
 
Artio
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GuitarGuy209
Ares
Level 106
God Stats
4W - 3L
1,571 SR
Queue Stats
84W - 63L
1,508 Elo+
Party 1
Pele
Pele
LordTouchMe101
Pele
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 69L
1,528 Elo+
Party 1
Nu Wa
Nu Wa
galactictortuga
Nu Wa
Level 157
God Stats
4W - 4L
1,418 SR
Queue Stats
168W - 139L
1,556 Elo+
Party 1
He Bo
He Bo
xMPx ZeKKeN
He Bo
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
171W - 146L
1,550 Elo+
Party 1
Team Averages
Level 127
1,498 SR
1,528 Elo+

VS

Team Averages
Level 114
1,498 SR
1,516 Elo+
Nemesis
Nemesis
Awaythread
Nemesis
Level 120
God Stats
1W - 0L
1,755 SR
Queue Stats
17W - 16L
1,561 Elo+
Party 2
Anubis
Anubis
Baby Pink Yoshi
Anubis
Level 160
God Stats
5W - 2L
1,485 SR
Queue Stats
202W - 213L
1,518 Elo+
Solo
Atlas
Atlas
Cryllacc
Atlas
Level 90
God Stats
3W - 1L
1,479 SR
Queue Stats
239W - 252L
1,460 Elo+
Solo
Anhur
Anhur
SheHateClutch-_-
Anhur
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,626 Elo+
Party 2
Ares
Ares
Tucker1559
Ares
Level 107
God Stats
2W - 1L
1,275 SR
Queue Stats
19W - 29L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 6 / 10
9,146
610
9,453
18,881
11,206
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 7 / 10
9,594
640
8,085
22,885
24,814
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 7 / 8
9,881
659
17,773
19,229
12,873
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 3 / 9
11,783
786
22,480
11,875
5,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
6 / 4 / 6
10,204
680
14,690
11,368
5,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Awaythread
Nemesis
18
9 / 4 / 13
10,921
728
17,703
15,649
9,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
6 / 2 / 17
11,131
742
19,562
9,286
5,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
Cryllacc
Atlas
19
4 / 2 / 20
12,135
809
14,435
20,421
21,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

18
5 / 6 / 16
10,412
694
11,249
15,919
7,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
3 / 5 / 19
11,370
758
10,590
20,293
26,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
112
19
Kills
27
27
Deaths
19
43
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
6
10
1
W
Nemesis
Awaythread
Nemesis
9
4
13
3.88
W
6
2
17
7.25
W
Atlas
Cryllacc
Atlas
4
2
20
7
L
4
7
10
1.29
L
5
7
8
1.29
W
5
6
16
2.17
W
3
5
19
2.5
L
3
3
9
2.5
L
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,481
Damage
73,539
84,238
Taken
81,568
59,410
Mitigated
71,506
20,645
Healing
28,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
9,453
777
1,419
4,403
18,881
11,206
44
9,781
9,100
17,935
0
W
Nemesis
Awaythread
Nemesis
17,703
5,748
1,141
3,640
15,649
9,302
63
10,426
5,223
0
26,783
W
19,562
121
3,088
2,602
9,286
5,900
180
6,315
2,971
49,410
0
W
Atlas
Cryllacc
Atlas
14,435
3,635
1,051
4,308
20,421
21,947
100
14,503
5,918
42,967
0
L
8,085
209
3,149
2,808
22,885
24,814
0
12,717
10,168
10,288
0
L
17,773
2,427
1,330
4,364
19,229
12,873
0
8,942
10,287
0
30,653
W
11,249
3,873
2,947
3,196
15,919
7,690
134
9,662
6,257
0
32,365
W
10,590
455
2,674
4,284
20,293
26,667
59
13,802
6,491
23,385
0
L
22,480
8,577
0
1,910
11,875
5,316
241
5,753
6,122
54,558
0
L
14,690
685
454
808
11,368
5,201
0
7,394
3,974
22,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,608
Gold Earned
55,969
130
Minions Killed
191
0
Camps Cleared
0
1,304,040
Distance Traveled
1,403,118
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,146
610
12
1
0
242,949
2
W
Nemesis
10,921
728
31
2
0
308,268
1
W
Anubis
11,131
742
67
4
0
265,246
4
W
Atlas
12,135
809
29
2
0
292,057
0
L
Ares
9,594
640
3
0
0
267,625
1
L
Pele
9,881
659
25
2
0
277,601
1
W
Anhur
10,412
694
41
3
0
261,964
1
W
Ares
11,370
758
23
2
0
275,583
1
L
Nu Wa
11,783
786
65
4
0
244,671
0
L
He Bo
10,204
680
25
2
0
271,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role