Player Matchup

Izanami
Izanami
 
Izanami
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Milkshake9493
Thoth
Level 56
God Stats
1W - 5L
1,450 SR
Queue Stats
107W - 109L
1,226 Elo+
Solo
Bacchus
Bacchus
TTViAmConner
Bacchus
Level 46
God Stats
7W - 4L
1,621 SR
Queue Stats
36W - 51L
1,390 Elo+
Solo
Lancelot
Lancelot
ichigouzumakii
Lancelot
Level 89
God Stats
3W - 2L
1,648 SR
Queue Stats
17W - 19L
1,489 Elo+
Solo
Shiva
Shiva
matoi_17
Shiva
Level 47
God Stats
1W - 6L
1,358 SR
Queue Stats
65W - 81L
1,451 Elo+
Solo
Team Averages
Level 56
1,516 SR
1,411 Elo+

VS

Team Averages
Level 92
1,553 SR
1,488 Elo+
Baron Samedi
Baron Samedi
Blackbeltjam
Baron Samedi
Level 88
God Stats
6W - 4L
1,584 SR
Queue Stats
78W - 55L
1,499 Elo+
Party 1
Merlin
Merlin
Imm0rtal_D0nk3ys
Merlin
Level 127
God Stats
16W - 12L
1,426 SR
Queue Stats
84W - 79L
1,415 Elo+
Solo
King Arthur
King Arthur
JacobWolverine1
King Arthur
Level 108
God Stats
69W - 56L
1,586 SR
Queue Stats
108W - 89L
1,539 Elo+
Solo
Izanami
Izanami
SurefireChain26
Izanami
Level 28
God Stats
5W - 3L
1,581 SR
Queue Stats
12W - 9L
1,502 Elo+
Party 1
Janus
Janus
Xannylands
Janus
Level 109
God Stats
6W - 3L
1,586 SR
Queue Stats
88W - 86L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 4 / 2
10,826
541
8,007
11,234
4,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 4 / 1
8,530
427
5,651
10,685
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
TTViAmConner
Bacchus
13
1 / 4 / 3
9,204
460
8,543
18,655
20,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
13
2 / 5 / 0
8,204
410
6,699
17,305
7,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
matoi_17
Shiva
13
0 / 8 / 1
7,863
393
12,268
23,527
14,597
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blackbeltjam
Baron Samedi
13
3 / 2 / 7
9,039
452
6,521
13,387
11,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
2 / 2 / 7
10,228
511
12,738
9,054
4,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
JacobWolverine1
King Arthur
19
8 / 1 / 4
11,678
584
18,261
20,043
17,296
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 2 / 5
8,987
449
5,552
10,014
3,727
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
19
11 / 0 / 6
11,453
573
12,477
11,485
4,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
6
Kills
25
25
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
4
2
1
W
Baron Samedi
Blackbeltjam
Baron Samedi
3
2
7
3.25
W
2
2
7
2.75
W
King Arthur
JacobWolverine1
King Arthur
8
1
4
10
L
0
4
1
0.13
W
1
2
5
1.75
L
Bacchus
TTViAmConner
Bacchus
1
4
3
0.63
W
Janus
11
0
6
14
L
Lancelot
2
5
0
0.4
L
Shiva
matoi_17
Shiva
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,168
Damage
55,549
81,406
Taken
63,983
51,021
Mitigated
41,820
13,164
Healing
22,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,007
5,431
0
1,948
11,234
4,503
397
4,356
6,878
0
98,447
W
Baron Samedi
Blackbeltjam
Baron Samedi
6,521
774
1,105
4,824
13,387
11,690
0
2,842
10,545
28,352
1,519
W
12,738
274
0
1,745
9,054
4,182
0
4,363
4,691
95,159
0
W
King Arthur
JacobWolverine1
King Arthur
18,261
1,570
0
4,040
20,043
17,296
22
2,853
17,190
109
104,728
L
5,651
369
0
700
10,685
4,332
0
5,665
5,020
69,053
0
W
5,552
4,523
0
2,129
10,014
3,727
0
2,435
7,579
0
68,796
L
Bacchus
TTViAmConner
Bacchus
8,543
1,281
0
3,482
18,655
20,503
52
8,392
10,263
37,632
1,322
W
Janus
12,477
1,349
91
8,304
11,485
4,925
0
1,750
9,735
88,787
0
L
Lancelot
6,699
2,148
197
869
17,305
7,086
995
7,001
10,304
0
56,553
L
Shiva
matoi_17
Shiva
12,268
2,108
0
5,968
23,527
14,597
217
6,180
17,347
282
60,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,627
Gold Earned
51,385
513
Minions Killed
625
0
Camps Cleared
0
1,903,750
Distance Traveled
1,897,429
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,826
541
168
8
0
365,358
6
W
Baron Samedi
9,039
452
39
2
0
313,562
3
W
Merlin
10,228
511
145
7
0
373,059
5
W
King Arthur
11,678
584
169
8
0
399,400
4
L
Thoth
8,530
427
130
7
0
372,763
2
W
Izanami
8,987
449
126
6
0
377,177
2
L
Bacchus
9,204
460
48
2
0
390,670
0
W
Janus
11,453
573
146
7
0
434,231
4
L
Lancelot
8,204
410
89
4
0
435,275
1
L
Shiva
7,863
393
78
4
0
339,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role