Player Matchup

Nu Wa
Nu Wa
LowbrausFinest
Nu Wa
Level 122
God Stats
11W - 1L
1,500 SR
Queue Stats
216W - 121L
1,360 Elo+
Party 2
Cthulhu
Cthulhu
Solshinx
Cthulhu
Level 128
God Stats
13W - 8L
1,659 SR
Queue Stats
627W - 601L
1,502 Elo+
Party 2
Skadi
Skadi
WhyAmiShouting
Skadi
Level 159
God Stats
5W - 2L
1,609 SR
Queue Stats
922W - 643L
1,635 Elo+
Party 2
Osiris
Osiris
iBeDreamin
Osiris
Level 129
God Stats
2W - 1L
1,547 SR
Queue Stats
136W - 122L
1,499 Elo+
Party 2
Zhong Kui
Zhong Kui
someoldjews
Zhong Kui
Level 84
God Stats
2W - 2L
1,390 SR
Queue Stats
202W - 179L
1,497 Elo+
Party 2
Team Averages
Level 124
1,541 SR
1,499 Elo+

VS

Team Averages
Level 148
1,658 SR
1,518 Elo+
Cernunnos
Cernunnos
DoD x Flapjakk
Cernunnos
Level 144
God Stats
2W - 2L
1,635 SR
Queue Stats
184W - 192L
1,474 Elo+
Party 3
Zhong Kui
Zhong Kui
DragonMoogle
Zhong Kui
Level 160
God Stats
2W - 2L
1,744 SR
Queue Stats
231W - 218L
1,540 Elo+
Party 1
Artio
Artio
EatonBeavor
Artio
Level 156
God Stats
2W - 3L
1,869 SR
Queue Stats
390W - 407L
1,557 Elo+
Party 3
Agni
Agni
Malaq a1 Haq
Agni
Level 125
God Stats
4W - 1L
1,860 SR
Queue Stats
197W - 201L
1,483 Elo+
Solo
Discordia
Discordia
Matt5861
Discordia
Level 157
God Stats
1W - 5L
1,185 SR
Queue Stats
217W - 210L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 14
12,463
692
26,526
15,738
7,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Solshinx
Cthulhu
20
3 / 3 / 15
12,123
674
15,579
17,013
19,748
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
10 / 3 / 11
13,700
761
33,778
14,419
7,454
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
iBeDreamin
Osiris
17
1 / 6 / 13
10,725
596
8,223
22,196
39,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
someoldjews
Zhong Kui
20
5 / 5 / 15
12,694
705
11,781
18,211
14,136
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DoD x Flapjakk
Cernunnos
18
5 / 9 / 7
11,370
632
15,952
24,021
10,830
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
DragonMoogle
Zhong Kui
20
4 / 5 / 7
12,060
670
13,143
20,136
16,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
3 / 3 / 9
11,555
642
7,051
27,730
46,943
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 5 / 9
11,641
647
13,953
14,705
7,841
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
Matt5861
Discordia
20
5 / 4 / 6
12,018
668
19,978
14,609
7,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
60
26
Kills
22
22
Deaths
26
68
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DoD x Flapjakk
Cernunnos
5
9
7
0.94
L
Zhong Kui
DragonMoogle
Zhong Kui
4
5
7
1.5
L
3
3
9
2.5
W
7
5
14
2.8
L
5
5
9
1.9
L
Discordia
Matt5861
Discordia
5
4
6
2
W
Cthulhu
Solshinx
Cthulhu
3
3
15
3.5
W
10
3
11
5.17
W
Osiris
iBeDreamin
Osiris
1
6
13
1.25
W
Zhong Kui
someoldjews
Zhong Kui
5
5
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,887
Damage
70,077
87,577
Taken
101,201
89,052
Mitigated
90,136
32,643
Healing
38,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DoD x Flapjakk
Cernunnos
15,952
10,326
1,389
5,328
24,021
10,830
0
14,194
9,827
0
54,513
L
Zhong Kui
DragonMoogle
Zhong Kui
13,143
568
890
7,120
20,136
16,914
0
9,918
10,218
40,780
0
L
7,051
389
3,829
8,796
27,730
46,943
0
14,737
12,993
23,687
0
W
26,526
11,868
2,949
2,924
15,738
7,878
637
10,385
5,247
43,635
0
L
13,953
838
2,144
2,358
14,705
7,841
0
8,192
6,513
39,657
0
L
Discordia
Matt5861
Discordia
19,978
376
3,449
3,544
14,609
7,608
86
6,845
7,764
43,246
0
W
Cthulhu
Solshinx
Cthulhu
15,579
67
2,214
5,288
17,013
19,748
106
9,122
7,674
32,716
0
W
33,778
9,726
1,542
2,971
14,419
7,454
5,144
7,513
6,812
0
60,531
W
Osiris
iBeDreamin
Osiris
8,223
1,011
3,606
3,293
22,196
39,836
45
13,823
7,851
0
14,101
W
Zhong Kui
someoldjews
Zhong Kui
11,781
557
2,711
5,145
18,211
14,136
2,186
12,134
5,868
24,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,705
Gold Earned
58,644
173
Minions Killed
284
0
Camps Cleared
0
1,714,551
Distance Traveled
1,574,352
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,370
632
72
4
0
257,585
3
L
Zhong Kui
12,060
670
87
5
0
300,354
0
L
Artio
11,555
642
24
1
0
366,266
0
W
Nu Wa
12,463
692
37
2
0
319,350
0
L
Agni
11,641
647
50
3
0
309,491
0
L
Discordia
12,018
668
51
3
0
340,656
1
W
Cthulhu
12,123
674
49
3
0
368,911
0
W
Skadi
13,700
761
47
3
0
326,458
2
W
Osiris
10,725
596
0
0
0
363,405
0
W
Zhong Kui
12,694
705
40
2
0
336,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role