Player Matchup

Hades
Hades
BilboFragenz
Hades
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 68L
1,438 Elo+
Party 2
Hun Batz
Hun Batz
DaddyThiccBoy
Hun Batz
Level 102
God Stats
2W - 1L
1,441 SR
Queue Stats
18W - 28L
1,379 Elo+
Party 2
King Arthur
King Arthur
WinterFish711
King Arthur
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 23L
1,397 Elo+
Party 2
Team Averages
Level 69
1,480 SR
1,405 Elo+

VS

Team Averages
Level 84
1,566 SR
1,440 Elo+
Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Attomysk
Zhong Kui
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,490 Elo+
Solo
Anhur
Anhur
godduh
Anhur
Level 6
God Stats
1W - 1L
1,698 SR
Queue Stats
30W - 55L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 15
12,187
762
14,100
19,505
9,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
DaddyThiccBoy
Hun Batz
18
14 / 2 / 8
13,400
838
20,941
16,448
7,862
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
WinterFish711
King Arthur
16
4 / 2 / 17
11,639
727
11,802
15,209
14,477
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 6 / 1
11,052
691
13,216
16,632
7,385
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Attomysk
Zhong Kui
14
0 / 9 / 4
9,684
605
18,643
20,717
12,858
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
godduh
Anhur
13
1 / 9 / 5
9,847
615
9,056
16,088
5,491
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
24
Kills
6
6
Deaths
24
40
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
6
1
0.92
L
Zhong Kui
Attomysk
Zhong Kui
0
9
4
0.22
W
6
2
15
6.75
W
Hun Batz
DaddyThiccBoy
Hun Batz
14
2
8
9
W
King Arthur
WinterFish711
King Arthur
4
2
17
6.25
L
Anhur
godduh
Anhur
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,843
Damage
40,915
51,162
Taken
53,437
32,192
Mitigated
25,734
17,759
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,216
3,610
0
1,029
16,632
7,385
0
3,892
12,474
0
28,610
L
Zhong Kui
Attomysk
Zhong Kui
18,643
3,377
0
4,346
20,717
12,858
0
5,514
14,935
49,983
0
W
14,100
1,479
2,287
10,926
19,505
9,853
537
8,656
10,849
60,430
0
W
Hun Batz
DaddyThiccBoy
Hun Batz
20,941
6,853
0
2,423
16,448
7,862
2,644
6,106
10,342
0
52,412
W
King Arthur
WinterFish711
King Arthur
11,802
1,405
0
2,123
15,209
14,477
272
4,181
11,028
171
26,051
L
Anhur
godduh
Anhur
9,056
5,945
0
0
16,088
5,491
0
4,753
11,123
0
25,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,226
Gold Earned
30,583
176
Minions Killed
152
10
Camps Cleared
5
927,359
Distance Traveled
687,314
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,052
691
35
2
3
260,782
2
L
Zhong Kui
9,684
605
73
5
1
226,846
4
W
Hades
12,187
762
112
7
3
292,826
3
W
Hun Batz
13,400
838
43
3
6
307,839
3
W
King Arthur
11,639
727
21
1
1
326,694
0
L
Anhur
9,847
615
44
3
1
199,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role