Player Matchup

The Morrigan
The Morrigan
Masters
 
The Morrigan
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Masters
Axiom
Khepri
Masters
Level 104
God Stats
1W - 2L
1,545 SR
Queue Stats
305W - 290L
2,698 MMR
Party 1
Medusa
Medusa
Masters
DemonsinOrbit
Medusa
Masters
Level 97
God Stats
8W - 14L
1,558 SR
Queue Stats
121W - 115L
2,787 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
IDvmb
Sun Wukong
Masters
Level 157
God Stats
56W - 33L
1,764 SR
Queue Stats
218W - 187L
2,705 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
xNMRx
Tsukuyomi
Masters
Level 144
God Stats
8W - 4L
1,765 SR
Queue Stats
592W - 579L
2,991 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 132
1,626 SR
2,536 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 98
1,637 SR
2,411 MMR
Ullr
Ullr
Grandmaster
 
Ullr
Grandmaster
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Masters
OwnWorstEnemy
Terra
Masters
Level 58
God Stats
3W - 2L
1,717 SR
Queue Stats
80W - 59L
2,665 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Peel4MePls
Baron Samedi
Masters
Level 64
God Stats
22W - 17L
1,723 SR
Queue Stats
112W - 95L
2,574 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
iAndrohmeda
Cthulhu
Diamond IV
Level 151
God Stats
17W - 12L
1,671 SR
Queue Stats
159W - 137L
2,649 MMR
Party 2
Pele
Pele
Masters
licon03
Pele
Masters
Level 153
God Stats
16W - 19L
1,574 SR
Queue Stats
369W - 296L
2,666 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
0 / 2 / 1
10,148
483
10,320
8,613
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Axiom
Khepri
13
0 / 5 / 2
8,453
403
5,246
20,115
21,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 6 / 0
10,214
486
12,907
20,138
9,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
IDvmb
Sun Wukong
17
3 / 9 / 2
11,859
565
13,409
21,103
17,736
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
xNMRx
Tsukuyomi
15
1 / 7 / 1
9,743
464
12,387
16,697
8,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
LancelotDa JiYemojaHades

VS

Bans
Ne ZhaGuan YuKaliYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
14 / 0 / 2
14,638
697
22,326
20,078
9,237
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 1 / 14
10,883
518
7,213
23,976
19,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Peel4MePls
Baron Samedi
18
1 / 1 / 12
11,773
561
9,356
14,197
8,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
iAndrohmeda
Cthulhu
19
6 / 2 / 9
12,784
609
13,416
21,461
25,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pele
licon03
Pele
19
8 / 2 / 7
12,653
603
17,091
24,062
10,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
73
6
Kills
29
29
Deaths
6
6
Assists
44
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
2
1
0.25
W
Ullr
 
Ullr
14
0
2
15
L
Khepri
Axiom
Khepri
0
5
2
0.2
L
2
6
0
0.33
L
Sun Wukong
IDvmb
Sun Wukong
3
9
2
0.44
W
0
1
14
7
W
Baron Samedi
Peel4MePls
Baron Samedi
1
1
12
7
W
Cthulhu
iAndrohmeda
Cthulhu
6
2
9
5.25
W
Pele
licon03
Pele
8
2
7
5.75
L
Tsukuyomi
xNMRx
Tsukuyomi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,269
Damage
69,402
86,666
Taken
103,774
61,216
Mitigated
73,989
10,530
Healing
52,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
10,320
1,187
146
3,021
8,613
3,739
0
3,686
4,604
101,640
1,292
W
Ullr
 
Ullr
22,326
14,870
0
13,467
20,078
9,237
2,694
2,456
16,762
29
151,991
L
Khepri
Axiom
Khepri
5,246
813
0
2,159
20,115
21,554
0
8,985
11,130
28,684
1,336
L
12,907
6,039
0
2,992
20,138
9,931
1,644
2,753
17,385
0
89,235
L
Sun Wukong
IDvmb
Sun Wukong
13,409
3,368
0
1,159
21,103
17,736
1,080
9,320
11,783
0
73,853
W
7,213
1,141
6,902
8,738
23,976
19,582
581
5,335
18,641
28,594
4,887
W
Baron Samedi
Peel4MePls
Baron Samedi
9,356
473
1,777
5,638
14,197
8,557
670
3,673
10,524
118,794
0
W
Cthulhu
iAndrohmeda
Cthulhu
13,416
1,100
1,692
9,338
21,461
25,916
605
2,864
18,597
92,202
0
W
Pele
licon03
Pele
17,091
4,447
0
4,625
24,062
10,697
3,965
3,324
20,738
28
160,116
L
Tsukuyomi
xNMRx
Tsukuyomi
12,387
2,661
0
1,053
16,697
8,256
0
4,641
12,056
22
84,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,417
Gold Earned
62,731
658
Minions Killed
727
0
Camps Cleared
0
2,002,737
Distance Traveled
2,207,241
35
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,148
483
196
9
0
386,517
5
W
Ullr
14,638
697
202
10
0
381,158
1
L
Khepri
8,453
403
40
2
0
411,119
7
L
Medusa
10,214
486
150
7
0
383,251
6
L
Sun Wukong
11,859
565
130
6
0
394,313
10
W
Terra
10,883
518
43
2
0
456,540
6
W
Baron Samedi
11,773
561
171
8
0
399,901
7
W
Cthulhu
12,784
609
143
7
0
462,847
9
W
Pele
12,653
603
168
8
0
506,795
3
L
Tsukuyomi
9,743
464
142
7
0
427,537
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role